高级玩家

- 贡献度
- 18
- 金元
- 2851
- 积分
- 297
- 精华
- 0
- 注册时间
- 2010-6-24
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Current development progress
目前的发展进度
Appearance files store 3d data in the game. They contain information on a specific set item, including all the different ways it can look (the character models for example contain all the different possible transformations of a given class, like the character select version or the wizard's arkhon version), bone structure, vertices, triangles, material references, hardpoints, vertex blend information, some sort of collision information, ragdoll constraints and possibly more. No indication has been found yet that they contain animation.
While the format is being researched this page will be updated with a 010 editor binary template that can be used to parse the files to our best knowledge and can act as a template for any parser/exporter tools.
外观文件存储在游戏中的3D数据。它们包含的信息对一个具体的设置项目,包括所有的不同的方法,可以看看(例如在字符模型包含像字符所有的不同的一个给定的类可能的转换,选择版本或向导的arkhon版),骨骼结构,顶点,三角形,材料的引用,外挂点,顶点混合信息,某种碰撞信息,玩偶约束和可能更多。没有迹象表明已经找到,但它们包含动画。
虽然格式正在研究此页将更新为一个010编辑器二进制模板,可用于解析文件,以我们所知,可以作为模板,任何解析器/出口商工具。
google机翻
http://diablo3dev.com/w/Models |
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