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原帖地址:http://dragonage.wikia.com/wiki/Console
太多内容了,超过我的帖子的最大字数限制,只能节选了,有兴趣的就看原版吧。
Console
The developer console is an in-game command line tool that allows you to perform functions which are not normally possible (multiple classes, new items, kill all enemies on screen, immortality, etc).
Note: It is very important to note that all codes have the ability to potentially break your game/saves. Use the console with caution and remember to back up your saved games
General console commands
- runscript appearance # - Changes character appearance (see numbers below) NOTE: To undo this, simply type runscript appearance -1 this will change you character back to normal (as it was before the appearance mod)
- runscript addxp X - Adds XP in the amount of X
- runscript ai off - Turns off AI
- runscript AddEnemyToParty - ?
- runscript bowlingforferelden - The player is surrounded by a globe of energy for 20s and knocks creatures he runs into out of the way.
- runscript chargen X - If X is 0 then the Origin screen (character generator/creator) is opened. If X is 1 than the Level Up interface opens.
- runscript cheater - Adds/Unlocks Achievements
- runscript cheat - Inspired: Major Cunning: Adds 30 armor and 100 defense to Party for 120 second
- runscript healplayer - Instantly heals all party members. Technically, it is a healing spell, immediately restoring 4,250 health to all party members. As such, it can be rendered useless by Curse of Mortality.
- runscript healbadger - Does nothing (Contains disabled code to heal specific enemies)
- runscript killallhostiles - Kill all enemies
- runscript pc_immortal - Infinite health (will not drop below 0) [sidenote: If used with blood magic, this grants unlimited spell casting ability]
- runscript RemoveEnemyFromParty - ?
- runscript setplayerimmortal - Same as pc_immortalrunscript selectparty - Party selection screen. Note that this command does far more than just pull up the party selection screen. It sets -ALL- companions as both recruited and in camp without actually creating objects for them in camp. You will also immediately be given the "recruiter" achievement for having recruited them all. This isn't a big deal for those characters you've already recruited, whether or not they're in camp. But it can break the plots for those companions which haven't yet been encountered/recruited in all sorts of horrible ways.
- WARNING: If you use this before encountering Zevran, it can prevent you from ever encountering him. You can still use the zz_addparty console command to add him to your party. After that he'll appear in your party selection screen. But you'll have permanently missed the ambush in which he's introduced as well as all dialogue opportunities related to it.
- WARNING: If you use this before acquiring all characters, Oghren may be unable to join the party. To fix it, you have to go to the Orzammar tavern (Oghren won't be there) and leave. If you use "selectparty" now, he appears in the selection screen.
- WARNING: This command will make your game think the Secret Companion is in your party. You may get his end-game dialogue whether you should or not. You will also get the Recruiter achievement. This may cause similar issues for all recruitable characters who have not already joined.
- WARNING: If you have the Secret Companion and his counterpart active at the end of the game (normally impossible) and play a female Warden, you cannot go with Morrigan in her pre-climax quest.
- runscript zz_app_debug -Starts the Approval Debug Helper Script which allows changing approval rates and setting flags like romance eligible.
- runscript zz_cli_debug - Jumps you to the climax at Redcliffe castle (use at own risk)
- runscript zz_epi_debug - Starts the Epilogue Debug and allows changing plot states and starting the epilogue immediately.
- runscript zz_pre_debug - Starts the Prelude Debug Helper Script which allows modification of plot states and teleporting.
- runscript zz_ran_debug - Starts the Random Encounters Debug Helper Script which allows modification of plot states and teleporting.
- runscript zz_lot_debug - Starts the Lothering Debug Helper Script which allows modification of plot states and teleporting.
- runscript zz_cir_debug - Starts the Circle of Magi Debug Helper Script which allows modification of plot states and teleporting.
- runscript zz_orz_debug - Starts the Paragon of her Kind Debug Helper Script which allows modification of plot states and teleporting.
- runscript zz_ntb_debug -Starts the Nature of the Beast Debug Helper Script which allows modification of the plot states and teleporting.
- runscript zz_arl_debug - Starts the Arl Eamon Debug Helper Script which allows modification of plot states and teleporting.
- runscript zz_urn_debug - Starts the Urn of Sacred Ashes which allows modification of plot states and teleporting.
- runscript zz_den_debug - Starts the Denerim Debug Helper Script which allows modification of plot states and teleporting around Denerim and the Landsmeet
- runscript zz_bec_debug - city elf origin debug helper script
- runscript zz_bed_debug - dalish elf origin helper script
- runscript zz_bhm_debug - mage origin helper script
- runscript zz_bhn_debug - human noble origin helper script
- runscript zz_shl_debug - Starts the Stone Prisoner Debug Helper Script which allows modification of plot states and teleporting. (if you have the Stone Prisoner DLC)
- runscript zz_gwb_debug - Starts the Warden's Keep Debug Helper Script which allows modification of plot states and teleporting. (if you have the Warden's Keep DLC)
- runscript zz_dlc_debug - Starts some Test Script which allows some modifications of plot states and teleporting.
- runscript zz_wmp_debug - Starts the World Map Debug Helper Script which allows altering the main plot states and finish any of the main quests immediately.
- runscript zz_camp_debug - Allows you to set the plot flag for and start the camp ambush, as well as teleport to the first camp you make.
- runscript zz_kcc_debug - Starts Return to Ostagar Debug Helper Script (DLC).
- runscript zz_aoa_debug - Amaranthine Siege Debug
- runscript zz_coa_debug - Amaranthine City Limits Debug
- runscript zz_gxa_debug - GUI Debug can Scale party inventory and give companions
- runscript zz_int_debug - The beginning of the game
- runscript zz_ltl _debug - Kal Hirol Debug Helper Script
- runscript zz_ltm_debug - Mother's Lair / End game
- runscript zz_rxa_debug - random encounters for Awakening
- runscript zz_stb_debug - Queen of the Blackmarch Debug Helper Script
- runscript zz_trp_debug - Wending Woods/ Silverite Mines
- runscript zz_vgk_debug - Vigil's Keep Siege and Voldrik Plot debug
- runscript zz_money X - Adds copper in the amount of X (100x100 = 10000 = 1 Gold Piece) NOTE: MAY cause your game to freeze.
- runscript zz_money2 X - (In Awakening) Adds copper in the amount of X (100x100 = 10000 = 1 Gold Piece)runscript zz_addparty NPCname - Add a companion by name to the player's active party. If the specified character is not currently available as a party member, then this command will hire them and make them available for selection in the party picker selection screen from this point forward. Some characters (Alistair, Morrigan & Dog) will be added without invoking the party picker. Adding others (Sten, Leliana & most others) will automatically drop the player into the party picker when this console command is used, even in areas where the party picker isn't normally available.
- The Mabari War Hound is called 'Dog' or 'dog'.
- This command can be used to remove party members as well as add them. This is done by adding one of those characters (such as Leliana or Sten) that automatically call up the party picker selection screen. Characters can then be removed from the active party by simply deselecting them.
- This command can be used to add companions that have not yet been encountered, or which have been encountered, but for whatever reason, either weren't hired or have permanently left the party. This includes characters whose hiring opportunity has been lost, characters who have been killed by the player, characters that have abandoned the party, characters that have left because they were told by the player to do so, and characters that have been permanently removed via zz_dropparty. In these cases the newly added companion will behave as if he or she was just hired for the first time, even if he or she has previously been in the party. Once this command has been used to add a character, the character will continue to remain selectable within the party picker selection screen even when this isn't command isn't used. In Awakening the command has been changed to (runscript zz_gxa_addfollower name), so far it works for Velanna and Justice, but doesn't work for Mhairi, Oghren, Anders, Nathaniel or Sigrun.
- This command can also be used to exceed the normal maximum limit of 3 companions in your active party. However, once the normal 3 companion limit is exceeded, additional companions no longer get portraits on the side of the screen. Neither can their abilities & spells be invoked directly by the player from their quickbar. Nevertheless, these additional companions can be controlled via their tactics settings which may still be adjusted, and which these extra characters will still follow. Equipment for these characters can also still be accessed and altered as normal.
runscript zz_getparty - Adds Alistair, Morrigan & Dog to your active party if they already aren't in it, regardless of who else is in your party. Use of this command can cause you to exceed the normal 3 companion maximum cap if you have other companions besides those three already in your party at the time this command is used. - Warning: This command also sets Alistair, Morrigan & Dog as recruited, so using it before they've all joined your party could break your game.
runscript zz_dropparty - Removes entire party - Warning: This command doesn't just remove characters from your active party, it permanently removes them from your party. They will no longer show up in the party picker selection screen. It will then be necessary to use zz_addparty to add them back as a new hire and much of their character development will have been lost.
- runscript zz_pre_demo2 - Teleports player and party to Ostagar, may have other use
- runscript zz_pre_strategy - Teleports player and party to Duncan's fire in Ostagar, may have other use
- runscript zz_talk_nearest - Talks to nearest NPC, doesn't apply to party members
- runscript zz_givearmor - Adds Dragonbone Legion Armor to inventory
- runscript zz_starmetal_sword - Puts 1H and 2H Starfang to the inventory (if you have the Warden's Keep DLC)(can be used multiple times to get multiple Starfangs)
- runscript zz_party_addgifts - Adds the following gifts to inventory: - Antivan Leather Boots, Dalish Gloves, Alistair's Mother's Amulet, Duncan's Shield, Andraste's Grace, Cute Nug, Golden Mirror, Black Grimoire, Flemeth's Grimoire, and Sten's Sword
- runscript zz_char_creation - Opens the character creator screen. WARNING! This will override your game and you will lose all progress
- runscript zz_override_skills - ?
- runscript zz_createrunes - gives you a full set (Novice --> Grandmaster) of Fire, Frost and Lightning runes and 'The Oathkeeper' sword
- runscript zz_upgrade - opens up the enchantment window to do enchantments
- runscript levelparty ? - resets party level, stats, etc. Adds assorted items to inventory. REMOVES AND DESTROYS all equipped items (unequipped items still may be overwritten by those items which are added to inventory)
- runscript zz_set_trap - Adds traps to inventory
- runscript zz_reveal_map - Reveals Map
- runscript e3_addparty - Adds Jory and Daveth to party
- runscript zz_eurodemo_end - Teleports player and party to Dalish Camp (error looping of some kind)
- runscript zz_add_skills3 - Sets available skill points to 3 (if you have more they will be lost), To assign these enter Character Record and click Level Up at the bottom.
- runscript zz_economizer - Unequips all gear you're wearing. SIDE EFFECT: automatically sets your inventory capacity to the maximum (125). Won't unequip items, if there is no place left in the inventory. Can be used to remove the bugged disguise armor after Rescue the Queen quest (the infamous game-breaking disguise armor bug) , though it won't restore any of your original (pre-disguise) gear, of course.
- runscript zz_supercrit player - gives you 1000 mana and health, and 50 Strength and Dexterity each. Note: To apply the effect to other characters you must type "gen00fl_" followed by the character's name. To apply the effect to Alistair, for example, you would then type "'runscript zz_supercrit gen00fl_alistair".
- runscript dbg_setattrib [attrib] [value] - gives you a 180 sec. buff where [attrib] is a number from 1 to 6 (1 being str, 2 dex, etc. in order) and [value] is the amount by which you want the buff to raise it
- runscript dbg_setattrib [attrib] [-value] - Same as above but subtracts from the Attribute value. The minus sign needs to be typed in next to the number (i.e. -50).
- runscript injury remall or runscript injury remparty - removes injuries from self (remall) or party (remparty)
- runscript zz_jump_around - Teleports you to set teleport points on the current map. (E.G. Map transition points.)
- runscript zz_deathblow - Causes your character to animate a random finishing blow based on what weapon you have currently equipped. Weapons without a finishing blow will cause nothing to happen
- runscript zz_addapproval X Y- Add approval to a character.runscript zz_addapproval X -Y - Same as above, but it subtracts approval points. Yes, you still need to type in "ADDapproval" for this as well. Just add the minus sign next to the number.
- WARNING: in Dragon Age: Awakening expansion those approval commands don't work; you must to use zz_gxa_addapproval X Y instead. X is a value between 1 and 6 and represents the stat modified by approval change (1=Constitution, 2=Dexterity, 3=Magic, 4=Willpower, 5=Cunning, 6=Strength); Y is a value between -100 and 100 and represents the amount of approval to add or substract from character value. To successfully execute the command, you must run it while the companion whose approval needs to be changed is selected.
- runscript wizard XX - Changes the main character into a level XX wizard.
- runscript rogue XX - Changes the main character into a level XX rogue.
- runscript warrior XX - Changes the main character into a level XX warrior.
- Where a value for X is needed (e.g., in runscript zz_addapproval X Y), the following numbers represent characters in the game:
- 1 - Alistair
- 2 - Dog
- 3 - Morrigan
- 4 - Wynne
- 5 - Shale
- 6 - Sten
- 7 - Zevran
- 8 - Oghren
- 9 - Leliana
- 10 - Secret Character
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