5月14号《极品飞车13:变速》最新情报
5月14号《极品飞车:变速》最新情报GTSurgeons have revealed some supposedly internal-info on EA`s upcoming Need for Speed Shift title.
While some of the facts below have already been confirmed, most of these details include fresh info.
Physics model of NFS: Shift is based on those of “Ferrari Project”
Professional setting is more accurate to drive than in GTR2
Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
Lots of efforts has gone into handling development so the game can be driven with controller
Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
Shift will feature different car classes - from Golf GTI up to Zonda F
All cars can be upgraded and tuned from inside-out
Most tracks are licensed European and American circuits with few non-existing tracks
There will be few city-circuits
Cockpit is the most important visual feature of the game
Head-physics is the key difference point to other titles
Physic-wise, Need for Speed Shift starts to sound really promising. If done right, the 3 different physic models can really make the game enjoyable both for the usual Need for Speed crowd as well as simulation enthusiasts. The fact that the pro-mode requires a wheel should be seen as a good sign and physics guru Eero Piitulainen will hopefully not sell out his soul either.
The list suggest that most circuits in the game will indeed be real, contrary to what has been shown so far. Keep in mind though, this info is not confirmed by an official source. GTSurgeons have an impressive record in revealing new details about upcoming Gran Turismo titles though, so they most likely do have some good inside-contacts.
Developed by Slightly Mad Studios (former Blimey! Games) and distributed by EA, Need for Speed Shift is expected to be released in September 2009 for the PC and all major consoles. A demo of Shift has been announced to be available this summer.
大致意思是:
1,部分物理模型来自于 Ferrari Project
2,在专业拟真程度上比GTR 2还要精确
3,许多新物理模型由Eero Piitulainen开发(此人是RBR”理查德伯恩斯拉力"的主物理设计师)
4,有三种物理辅助模式可供选择,适合各式人群,无论你是否了解模拟赛车
5,对手柄有较好的支持(对于娱乐赛车人群是一件好事)
6,拟真模式下需要方向盘才能很好的控制方向 油门和刹车
7,不同的车有不同的组别 比如GT1 GT2 NGT..
8,赛车从外表到内饰都可以进行改装(包括赛车调教和性能改进 所有改装件都来源于实际厂商实际外观比如MOMO方向盘)
9.赛道包括欧洲和美国等地官方许可的真实赛道和一些虚构赛道,会有一部分城市赛道
10,座舱在游戏里将会非常出色
11,头部物理(俗称G力)将会和以往的赛车游戏大有不同.
这次的游戏就是为了实现最真实的赛车体验
而且请来的都是赛车模拟游戏界的大牌..十分期待
物理再差也可以保证绝对要比GRID强上许多许多
搞不好物理能超越GT5P 要知道GTR2的物理....
另外 今年夏天 也就是暑假吧 会先放出一个试玩
另附新图:
(此贴属转.) 又是赛道???我讨厌赛道!! 貌似又要回极品11? 超讨厌赛道啊,
街道那才叫爽. 恩。。。13像是转型成GTR2 、RF这类仿真专业程度高的模拟竞速游戏了,开起来肯定不会像12那么简单 - -P 不会让人失望的吧
页:
[1]