hujx54321 发表于 2009-3-25 02:38

求救,BaseEngine.ini文件broken

本人修改RushEngine.ini 时找错文件 , 又忘记备份 ,实在不想重装,哪位大侠能提供一个原始的BaseEngine.ini ,感激不尽

ws02679864 发表于 2009-3-25 02:45

直接复制粘贴吧……


Protocol=unreal
Name=Player
Map=TLR_0000_MP0
LocalMap=TLR_0000_MP0
TransitionMap=Entry
MapExt=umap
EXEName=RushGame.exe
DebugEXEName=DEBUG-RushGame.exe
SaveExt=usa
Port=7777
GameName=The Last Remnant
GameNameShort=TLR


NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=RushGame.RushGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=JA
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineExMaterials.DefaultMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=-1
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=Engine.Scout
DefaultPostProcessName=POSTPROCESS0.DefaultScenePostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
bOnScreenKismetWarnings=TRUE
bEnableKismetLogging=FALSE
AllowShadowVolumes=TRUE
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
ShadowFilterRadius=2
DepthBias=.012
MinShadowResolution=32
MaxShadowResolution=512
ModShadowFadeDistanceExponent=.2
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxParticleResize=0
MaxParticleResizeWarn=0
PolygonShadowMaterialName=EngineExMaterials.PolygonShadowMaterial
LanguageVoice=JA
KNLevelInitializerClassName=RushGame.RushLevelInitializer
ShadowResolutionLOD=(Distance=0.0,Resolution=3968)
ShadowResolutionLOD=(Distance=1000.0,Resolution=2048)
ShadowResolutionLOD=(Distance=2000.0,Resolution=1024)
ShadowResolutionLOD=(Distance=4000.0,Resolution=512)
ShadowResolutionLOD=(Distance=8000.0,Resolution=256)
ShadowResolutionLOD=(Distance=16000.0,Resolution=128)
ShadowResolutionLOD=(Distance=32000.0,Resolution=64)
ShadowResolutionLOD=(Distance=64000.0,Resolution=32)
ShadowResolutionLOD=(Distance=128000.0,Resolution=-1)
StandaloneShaderCaches=(Name=EffectShaderCache,Path="../RushGame/Content/EFFECT",Startup=TRUE)
StandaloneShaderCaches=(Name=MenuShaderCache,Path="../RushGame/Content/MENU",Startup=TRUE)
bExSettingFirstStartupAfterInstall=False
nExSettingDefaultLangType=1
bExSettingAutoHideInfoLocaName=TRUE
bExSettingCancelTexStreamAtChange=FALSE
bExSettingUseFpsCamera=FALSE
bExSettingUseAllMemberEquip=TRUE
fExSettingFieldFadeSpeed=1.0
bSettingNonActivePause=FALSE
bSettingBattleVoiceEnable=TRUE
nSettingTexLodBiasChar=6
nSettingTexLodBiasWorld=6
nSettingTexLodBiasEtc=6
nSettingTexLodBiasShadow=3
nSettingFrameRateLimit=0
nSettingBattleShadowResoLevel=0
nSettingBattleEffectLevel=0
bSettingBattleUseEffectLight=1
bSettingBattleCharLodForceLow=0
bSettingBattlePostProcessEnable=1
nSettingFieldCharModelLodLevel=4
nSettingFieldCharModelClipLevel=4
bSettingFieldUseEffectLight=1
nSettingInputDeviceType=0
nSettingInputKeyboardType=1
nSettingInputPadPresetId=1
nSettingInputMouseCameraCtrlType=3
fSettingInputMouseSensitive=1.000000


bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62


AllowDownloads=FALSE
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30


DefaultExportScale=10.0


Package=PLAN_BTL_DT
Package=PLAN_BTL_SC
Package=POSTPROCESS0
Package=TLR_0000_MP0
Package=TTL_0000_MP0


bSerializeStartupPackagesFromMemory=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineFonts
Package=EngineExMaterials
Package=POSTPROCESS0




MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
AsyncIOBandwidthLimit=0
CachePath=..RushGameCache
CacheExt=.uxx
Paths=..EngineContent
ScriptPaths=..RushGameScript
FRScriptPaths=..RushGameScriptFinalRelease
CutdownPaths=..RushGameCutdownPackages
CutdownPaths=..RushGameScript
ScreenShotPath=..RushGameScreenShots
LocalizationPaths=..EngineLocalization
Extensions=upk
Extensions=u
Suppress=Dev
Suppress=DevAudio
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Paths=..RushGameContent
Paths=..RushGameTestContent
Paths=..RushGameBenchContent
Paths=..RushGameScript
Paths=..RushGame__Trashcan
BakeMapPaths=..RushGameContent
BakeMapPaths=..RushGameBaked
BakeMapPaths=..RushGame__Trashcan
RunBakedPaths=..RushGameBaked
LocalizationPaths=..RushGameLocalization
SavePath=..RushGameSave
Extensions=umap
SeekFreePCPaths=..RushGameCookedPC
SeekFreePCExtensions=xxx
SeekFreePCExtensions=tlr


DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1


AudioDeviceClass=ALAudio.ALAudioDevice
StartupFullscreen=False
EditorPreviewFullscreen=False
StartupResolutionX=1024
StartupResolutionY=768
UseVSYNC=FALSE
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1


ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0


MaxChannels=64
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=Generic Software
bSurroundMode=True


AllowDownloads=FALSE
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection


GameName=ut


DoBeacon=FALSE
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777


StaticDecals=TRUE
DynamicDecals=TRUE
DynamicLights=TRUE
DynamicShadows=TRUE
LightEnvironmentShadows=TRUE
CompositeDynamicLights=FALSE
ShadowFilterQualityBias=0
DirectionalLightMaps=TRUE
MotionBlur=TRUE
DepthOfField=TRUE
Bloom=TRUE
QualityBloom=TRUE
SpeedTreeLeaves=TRUE
SpeedTreeFronds=TRUE
OnlyStreamInTextures=FALSE
LensFlares=TRUE
FloatingPointRenderTargets=TRUE
Trilinear=FALSE
OneFrameGPULag=TRUE
UseVSync=FALSE
SkeletalMeshLODBias=0
bEnableHighPolyChars=FALSE
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=4
ScreenPercentage=100
SceneCaptureStreamingMultiplier=1.0
FoliageDrawRadiusMultiplier=1.0


PoolSize=82
HysteresisLimit=20
DropMipLevelsLimit=8
StopIncreasingLimit=6
StopStreamingLimit=4
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.7
FudgeFactorDecreaseRateOfChange=-0.6
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
MaxTextureMipCount=13
MinTextureResidentMipCount=7


TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=4096,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNoMipmap=(MinLODSize=4096,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMapNoMipmap=(MinLODSize=4096,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecularNoMipmap=(MinLODSize=4096,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNoMipmap=(MinLODSize=4096,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMapNoMipmap=(MinLODSize=4096,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecularNoMipmap=(MinLODSize=4096,MaxLODSize=4096,LODBias=0)


PostLoadPause=6.0


LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=45.000000
GodMode=True
AutoSaveDir=..RushGameContentMapsAutosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..DevelopmentSrc
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackagesOutPath=..RushGameScript
FRScriptOutputPath=..RushGameScriptFinalRelease
EditPackages=VFX
EditPackages=VFXEditor
EditPackages=RushGame
EditPackages=RushEditor
EditPackages=Aoy
EditPackages=Hase
EditPackages=PLANStartup
EditPackages=PLAN
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemPC
InEditorGameURLOptions=


AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders


GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings
GlobalDataStoreClasses=RushGame.DataStoreRushGame
PlayerDataStoreclassNames=RushGame.DataStoreRushPlayer


SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo


AutoReloadChangedShaders=True


XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false


ListenPort=13000


SuppressRemoteControlAtStartup=False


PurgeLogsDays=2


DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
TranslationCompressionFormat=0
RotationCompressionFormat=1


MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false


LanAnnouncePort=14001
LanQueryTimeout=5.0


ProfileDataDirectory=..RushGameSaveData
ProfileDataExtension=.ue3profile


LiveSystemLinkPort=14000
LanAnnouncePort=14001


bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=1000


bCookOutStaticLightActors=TRUE
MaxLightComponents=1000


bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256


LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory


Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot


FilterOut=RushEngine.ini
FilterOut=RushEditor.ini
FilterOut=RushInput.ini
FilterOut=RushGame.ini
FilterOut=RushUI.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int


BasedOn=..EngineConfigBaseEngine.ini


Directory=..RushGameContentPLAN
Directory=..RushGameContentCHR
Directory=..RushGameContentFONT
Directory=..RushGameContentMENU
Directory=..RushGameContentMENUJA
Directory=..RushGameContentMAPTOWN_MAP
Directory=..RushGameContentMAPWORLD_MAP
Directory=..RushGameContentEFFECTBATTLE
Directory=..RushGameContentEFFECTEVENT
Directory=..RushGameContentEFFECTMENU
Directory=..RushGameContentEFFECTMAP
Directory=..RushGameContentSOUNDMUSIC
Directory=..RushGameContentSOUNDSECHARA
Directory=..RushGameContentSOUNDSEEFFECT
Directory=..RushGameContentSOUNDSEFOOT
Directory=..RushGameContentSOUNDSEMAP
Directory=..RushGameContentSOUNDSEMENU
Directory=..RushGameContentSOUNDSEWEAPON
Directory=..RushGameContentSOUNDVOICECOMMONBATTLE
Directory=..RushGameContentSOUNDVOICECOMMONFIELD
Directory=..RushGameContentSOUNDVOICECOMMONMENU
Directory=..RushGameContentSOUNDVOICEJABattle
Directory=..RushGameContentSOUNDVOICEJAField
Directory=..RushGameContentSOUNDVOICEJAMenu
Directory=..RushGameContentSOUNDVOICEUSBattle
Directory=..RushGameContentSOUNDVOICEUSField
Directory=..RushGameContentSOUNDVOICEUSMenu
Directory=..RushGameTestContent
Directory=..RushGameBenchContent
Package=EF_ALL_00001
Package=POSTPROCESS0
Package=EngineFonts


Config=MergeConfig.xml




SoundGroups=(GroupName=Ambient,Properties=(Volume=1))
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Character,Properties=(Volume=1))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Item,Properties=(Volume=1))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1))
SoundGroups=(GroupName=SFX,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=ConfigBGM,Properties=(Volume=1),ChildGroupNames=(BGM))
SoundGroups=(GroupName=ConfigVoice,Properties=(Volume=1),ChildGroupNames=(MenuVoice,BattleVoice))
SoundGroups=(GroupName=BGM,Properties=(Volume=1,bNoReverb=TRUE,bIsMusic=TRUE))
SoundGroups=(GroupName=MenuSE,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=BattleSE,Properties=(Volume=1))
SoundGroups=(GroupName=RushSpRun,Properties=(Volume=1))
SoundGroups=(GroupName=MenuVoice,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=BattleVoice,Properties=(Volume=1))
SoundGroups=(GroupName=Ademo,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Cdemo,Properties=(Volume=1))
SoundGroups=(GroupName=EventBGM,Properties=(Volume=1))
SoundGroups=(GroupName=MovieEffects,Properties=(Volume=1))
SoundGroups=(GroupName=MovieVoice,Properties=(Volume=1))
SoundGroups=(GroupName=ConfigMusic,Properties=(Volume=1,bIsMusic=TRUE),ChildGroupNames=(BGM))
SoundGroups=(GroupName=ConfigSE,Properties=(Volume=1),ChildGroupNames=(MenuSE,BattleSE,RushSpRun))
SoundGroups=(GroupName=ConfigDialog,Properties=(Volume=1),ChildGroupNames=(MenuVoice,BattleVoice))
SoundGroups=(GroupName=ConfigMain,Properties=(Volume=1),ChildGroupNames=(ConfigMusic,ConfigSE,ConfigDialog,Ademo,Cdemo,EventBGM,MovieEffects,MovieVoice))
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(ConfigMain))
SoundGroupEffects=()
SoundGroupEffects=(GroupEffect=((GroupName=Weapon,VolumeAdjuster=1.5),(GroupName=Character,VolumeAdjuster=0.1),(GroupName=Stinger,VolumeAdjuster=0.1),(GroupName=CinematicDialog,VolumeAdjuster=0.1)))
SoundGroupEffects=(GroupEffect=((GroupName=Weapon,VolumeAdjuster=0.1),(GroupName=Character,VolumeAdjuster=0.1),(GroupName=CinematicDialog,VolumeAdjuster=0.1)))
SoundGroupEffects=(GroupEffect=((GroupName=Weapon,VolumeAdjuster=0.1),(GroupName=Stinger,VolumeAdjuster=0.1)))


ProfileSettingsClassName=RushGame.RushProfileSettings


AlwaysLoadedMovies=loading_DE
AlwaysLoadedMovies=loading_ES
AlwaysLoadedMovies=loading_FR
AlwaysLoadedMovies=loading_IT
AlwaysLoadedMovies=loading_JA
AlwaysLoadedMovies=loading_US
AlwaysLoadedMovies=encount_01
StartupMovies=SQEX_UTECK_0
StartupMovies=


MyDocumentsSubDirName=The last remnant


0=1237283985.000000
1=1237283985.000000


StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

hujx54321 发表于 2009-3-25 03:20

,大侠,十分感谢出手帮助,
不过我想要的是BaseEngine.ini文件,不是RushEngine.ini
麻烦大侠再次帮忙,BaseEngine.ini再游戏的安装盘符里

28618133 发表于 2009-3-25 07:10


Protocol=unreal
Name=Player
Map=Entry
LocalMap=Entry
TransitionMap=Entry
MapExt=changeme
EXEName=RushGame.exe
DebugEXEName=DEBUG-RushGame.exe
SaveExt=usa
Port=7777
GameName=The Last Remnant
GameNameShort=TLR


NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=Engine.GameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=int
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=-1
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName="Engine.Scout"
DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
bOnScreenKismetWarnings=TRUE
bEnableKismetLogging=FALSE
AllowShadowVolumes=TRUE
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
ShadowFilterRadius=2
DepthBias=.012
MinShadowResolution=32
MaxShadowResolution=512
ModShadowFadeDistanceExponent=.2
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime = 8.0
PercentUnoccludedRequeries = 0.125
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxParticleResize=0
MaxParticleResizeWarn=0
PolygonShadowMaterialName=EngineExMaterials.PolygonShadowMaterial


bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

; mostly copied from 2k4

AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30


DefaultExportScale=10.0




bSerializeStartupPackagesFromMemory=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineFonts
Package=EngineExMaterials




MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
AsyncIOBandwidthLimit=0
CachePath=..%GAME%GameCache
CacheExt=.uxx
Paths=..EngineContent
ScriptPaths=..%GAME%GameScript
FRScriptPaths=..%GAME%GameScriptFinalRelease
CutdownPaths=..%GAME%GameCutdownPackages
CutdownPaths=..%GAME%GameScript
ScreenShotPath=..%GAME%GameScreenShots
LocalizationPaths=..EngineLocalization
Extensions=upk
Extensions=u
Suppress=Dev
Suppress=DevAudio
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove


DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1


AudioDeviceClass=ALAudio.ALAudioDevice
StartupFullscreen=True
EditorPreviewFullscreen=False
StartupResolutionX=1280
StartupResolutionY=720
UseVSYNC=FALSE
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1


ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0


MaxChannels=32
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=Generic Software
bSurroundMode=FALSE


AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName="IpDrv.TcpipConnection"


GameName=ut


DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777


StaticDecals=TRUE
DynamicDecals=TRUE
DynamicLights=TRUE
DynamicShadows=TRUE
LightEnvironmentShadows=TRUE
CompositeDynamicLights=FALSE
ShadowFilterQualityBias=0
DirectionalLightMaps=TRUE
MotionBlur=TRUE
DepthOfField=TRUE
Bloom=TRUE
QualityBloom=TRUE
SpeedTreeLeaves=TRUE
SpeedTreeFronds=TRUE
OnlyStreamInTextures=FALSE
LensFlares=TRUE
FloatingPointRenderTargets=TRUE
Trilinear=FALSE
OneFrameGPULag=TRUE
UseVSync=FALSE
SkeletalMeshLODBias=0
bEnableHighPolyChars=FALSE
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=4
ScreenPercentage=100
SceneCaptureStreamingMultiplier=1.0
FoliageDrawRadiusMultiplier=1.0


PoolSize=140
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopStreamingLimit=12
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE


TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)


PostLoadPause=6.0


LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..EngineContentMapsAutosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName="TerrainHeightMapExporterTextT3D"
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..DevelopmentSrc
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv


AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders


GlobalDataStoreClasses="Engine.UIDataStore_Strings"
GlobalDataStoreClasses="Engine.UIDataStore_Images"
GlobalDataStoreClasses="Engine.UIDataStore_GameResource"
GlobalDataStoreClasses="Engine.CurrentGameDataStore"
GlobalDataStoreClasses="Engine.UIDataStore_SessionSettings"
GlobalDataStoreClasses="Engine.UIDataStore_Fonts"
GlobalDataStoreClasses="Engine.UIDataStore_Color"
GlobalDataStoreClasses="Engine.UIDataStore_Gamma"
GlobalDataStoreClasses="Engine.UIDataStore_Registry"
PlayerDataStoreClassNames="Engine.PlayerOwnerDataStore"
PlayerDataStoreclassNames="Engine.UIDataStore_PlayerSettings"


SessionSettingsProviderClassNames="Engine.SessionSettingsProvider_GameInfo"


AutoReloadChangedShaders=True


XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false


ListenPort=13000


SuppressRemoteControlAtStartup=False


PurgeLogsDays=2


DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
TranslationCompressionFormat=0
RotationCompressionFormat=1


MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false


LanAnnouncePort=14001
LanQueryTimeout=5.0


ProfileDataDirectory=..%GAME%GameSaveData
ProfileDataExtension=".ue3profile"


LiveSystemLinkPort=14000
LanAnnouncePort=14001


bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=1000


bCookOutStaticLightActors=TRUE
MaxLightComponents=1000


bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256


LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory


Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot


FilterOut=%GAME%Engine.ini
FilterOut=%GAME%Editor.ini
FilterOut=%GAME%Input.ini
FilterOut=%GAME%Game.ini
FilterOut=%GAME%UI.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int

hujx54321 发表于 2009-3-25 08:03

太感谢,又可以玩了
页: [1]
查看完整版本: 求救,BaseEngine.ini文件broken