苜蓿苜蓿 发表于 2024-12-4 00:52

【官方公告整理】【2024.12.1】 W16 Tansy Ridge 艾菊

本帖最后由 苜蓿苜蓿 于 2024-12-19 14:20 编辑

原贴地址:https://www.havenandhearth.com/f ... 99861488ed9ac6ba4e0

New Implementations
新实施
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[*]Added "Tansy", flower, herb, curio, spice. Picking "Tansy" will grant you some amount of buff "Scent of Tansy", acting as a midge shield. "Tansy" can also be rubbed on oneself for an increased dose of "Scent of Tansy".
[*]添加了“艾菊”、花、草药、学习品、香料。采摘“艾菊”将为你提供一定量的增益“Scent of Tansy”,可以防止蚊虫叮咬。“艾菊”也可以手动涂抹,以叠加“Scent of Tansy”的剂量。
[*]Added A Cool New Wound(tm). Let us know if you find it.
[*]添加了一个超酷的新伤口(tm)。如果你找到了,请告诉我们。(蚊虫/沙蚤/蜱虫叮咬会导致的寄生虫病 不会自愈)
[*]Added "Tansy Extract", medicine. Can be applied externally or internally. Applied externally adds a significant amount of "Perfume of Tansy", which is a variation on "Scent of Tansy", causing midges to lose all interest in you. Applied internally "Tansy Extract" cures A Cool New Wound(tm).
[*]添加了“艾菊精油”,药物。可以内服或外敷。外敷会添加大量的“Perfume of Tansy”,这是“Scent of Tansy”的变体,会导致蚊虫对你失去所有兴趣。内服“艾菊精油”可治愈上述超酷的新伤口(tm)(打虫药)。
[*]Added "Fruit Jelly", food.
[*]添加了“果冻”,食物。
[*]Added "Stuffed Puff", food.
[*]添加了“夹心泡芙”,食物。
[*]Added a stockpile for "Cork", infinite capacity.
[*]增加了一个“软木塞”的储藏设备,容量无限。

Key Fixes
关键修复
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[*]Added a visual lining to the top of ridges to make them apparent when approached from the "behind" side. May need some more art:ing, but on the whole I didn't hate the new look, and it serves a practical purpose.
[*]在脊的顶部添加了一个视觉衬里,以便从“后面”接近时可以明显看到。可能需要更多的艺术元素,但总的来说,我并不讨厌新的外观,而且它具有实用性。
[*]Wounds are now achievements. Unfortunately, Steam will not (at least not yet) permit us more than 100 achievements, but we track them as such on our end and will upd00t if Steam ever decides to consider us a real game(tm). (Steam is still "learning about the game" per their parlance.)
[*]伤口现在是成就。不幸的是,Steam不会(至少目前还不会)允许我们获得100多个成就,但我们会在我们的端部跟踪它们,如果Steam决定将我们视为一款真正的游戏(tm),我们将提高00吨。(按照他们的说法,Steam仍在“学习游戏”。)
[*]Wound info pages now dynamically and programatically list their debuffs, such that we don't have to manually update them and reflect the code in their descriptions, and such. Wounds with more complex effects, e.g. "Concussion" can now properly present their current debuff.
[*]伤口信息页面现在可以动态地和程序化地列出它们的debuff,这样我们就不必手动更新它们,也不必在它们的描述中反映代码等等。具有更复杂效果的伤口,例如“脑震荡”,现在可以正确地呈现其当前的实际效果。
[*]Copied keys should now inherit the name of the "Master Key" from which they were made. (Key fix... get it?)
[*]复制的钥匙现在应该继承制作它们的“主钥匙”的名称。(关键修复…明白了吗?)(明白了 谐音梗扣钱
[*]Added variable materials to "Chest". This may be performance controversial, but I felt compelled for the mad ÆSTETHICS.
[*]给“箱子”添加了可变材质。这可能是一个有争议的实验性操作,但我对疯狂的ÆSTETHICS感到有必要。

Small Fixes
小修复
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[*]Can now hold "Snuff Box"es in belts.
[*]现在可以将“鼻烟盒”放在腰带上。
[*]"Crab Cakes" cost 1, rather than 3, "Salad Greens".
[*]“蟹肉蛋糕”现在消耗1个而不是3个“蟹肉”。
[*]Added some visual light and smoke on the "Miniature Volcano" curiosity.
[*]在学习品“Miniature Volcano”中添加了一些视觉光线和烟雾。
[*]Added some visual light and sound on the "Smelter", building. The fire sound only plays if the hatch is open. Cute, huh?
[*]在“冶炼炉”上增加了一些声光特效。在炉门打开时会发出火焰声。可爱吧?
[*]The following items now stack in inventories: "Bee Chitin", "Bee Wings", "Cruel Bee Stinger", "Bear Tooth", "Wolf's Claw"
[*]以下物品现在可堆叠:“蜜蜂甲壳”、“蜜蜂翅膀”、“蜂刺”、“熊牙”、“狼爪”
[*]Added a sound when retrieving carryable pottery from "Kiln"s.
[*]添加了在从“窑”取回可携带陶器时的声音。
[*]"Wild Onion"s are now considered fodder.
[*]“野洋葱”现在被认为是饲料。
[*]"Stone Kist"s and "Jotun Clam"s can now be extended with Sketches.
[*]“石棺”和“贝壳箱”现在可以贴上素描纸了。
[*]Logs will now present information about how much has been cut from them when "Inspect":ed. "Inspect" is a bit cancerous in how it presents information RN in that you kind of need to have the log open to see the full info, or else you'll only get the randomly last bit as the immediate sys message. Will hopefully fix that at some point, but wanted to make this change now while I could still remember to make it.
[*]当“Inspect”时,日志现在将显示有关从中删除了多少的信息。“Inspect”在显示信息RN的方式上有点问题,因为你需要打开日志才能看到完整的信息,否则你只会得到随机的最后一位作为即时的sys消息。希望在某个时候能解决这个问题,但我想在我还记得的时候做出这个改变。

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