【官方公告整理】【2024.11.24】W16 野猪炼金术(划掉)鼻烟
本帖最后由 苜蓿苜蓿 于 2024-12-19 11:40 编辑原贴地址:https://www.havenandhearth.com/forum/viewtopic.php?f=39&t=76972&sid=6071fef31bc58360e531c51d5e592438
New Implementations
新实施
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[*](Re-)Added "Boar Tusk Snuff" from Legacy! Yoohoo!
[*](重新)添加了《遗产》中的“野猪牙鼻烟”!哟呼!
[*]"Boar Tusk Snuff" is a craftable substance.
[*]“野猪牙鼻烟”是一种制造产物。
[*]When sniffed, player recieves a wound, corresponding in size to the snuff's quality, called "Tuskalooza!". "Tuskalooza!" buffs your Strength attribute by its wound size, but diminishes rather quickly.
[*]当嗅闻时,玩家会获得一个伤口,其大小与鼻烟的质量相对应,称为“Tuskalooza!”。
[*]If sniffing more while already "Tuskalooza!"'d, you will, additionally, recieve a wound "Nose Bleed", which heals relatively quickly.
[*]如果在已有“Tuskalooza!”的时候再嗅一嗅,你还会受到“鼻血”的伤害,这种伤口会相对较快地愈合。
[*]When "Tuskalooza!" disappears entirely, you will recieve a "Sore Snout" wound, lasting for some time. The size of the "Sore Snout" is a function of the maximum size the expiring "Tuskalooza!"-wound ever had.
[*]当“Tuskalooza!”完全消失时,你会受到持续一段时间的“鼻痛”伤口。“Sore Snout”的大小取决于即将到期的“Tuskalooza!”伤口的最大值。
[*]You are mechanically prevented from committing the most obvious "Boar Tusk Snuff"-suicides, but do tread with caution.
[*]你被一些机制呆板地阻止犯下明显“野猪鼻烟”自杀的行为,但还是要靠你自己小心。
[*]The intent has been to make the snuff somewhat useless in combat, but useful when e.g. mining.
[*]其目的是使鼻烟在战斗中有些无用,但在采矿等情况下有用。
[*]Added "Snuff Box", a container for substances which can be used to carry a nice amount of snuff/pipestuff around. You can hotkey them for that instant sniff-snuff glory.
[*]增加了“鼻烟盒”,这是一个可以用来携带大量鼻烟/烟草的容器。你可以热键放置它们以便即刻享用其内的鼻烟。
[*]Added "Elegant Table", a nice, new table.
[*]添加了“优雅的桌子”,一张漂亮的新桌子。
[*]Added "Salt Roulade", food.
[*]添加了“盐津卷”,食物。
Key Fixes
关键修复
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[*]Implemented Alchemy Discoveries
[*]实施炼金术发现
[*]Whenever you craft an elixir with a benign effect, the ingredients which carried those effects will thereafter always display them in their tooltip. You will be awarded a normal discovery LP amount for the discovery.
[*]每当你制作一种具有良性效果的灵丹妙药时,带有这些效果的成分将始终显示在它们的工具提示中。您将因发现而获得正常的发现LP奖励。
[*]Elixirs and alchemical process-materials (E.g. "Lye Ablution"s) will now always present, in their tooltips, the recipe which made them. The recipe is only visible to the creator of the material/elixir.
[*]炼丹和炼金工艺材料(例如“Lye Ablution”)现在将在其工具提示中始终显示制作它们的配方。配方仅对材料/灵丹妙药的创建者可见。
[*]Tables now come with increasing inventory sizes, with the "Rustic Table" remaining at present 6x6, the "Stone Table" granting 8x8, the "Cottage Table" 10x10, and the new "Elegant Table" clocking in at a whooping 12x12.
[*]桌子现在的库存量增加了,“乡村木桌”目前仍为6x6,“石桌”为8x8,“皮革桌”为10x10,新的“优雅桌”为12x12。
Small Fixes
小修复
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[*]Added light sources and/or polished up Casting Molds, Stack Furnace, Alchemy Table/Tripod Burner, Crucible and Firebrands. Also added some fire/pumping bellows sound.
[*]为铸造模具、鼓风炉、炼金台/三脚架燃烧器、坩埚和燃烧炉添加或优化了光源特效。还增加了一些音效。
[*]Casting Molds should no longer decay while still cooling.
[*]铸模不再会在冷却过程中腐烂。
[*]Mine Hole Ladders should now properly indicate the mine support radius they extend around them.
[*]矿井梯子现在应正确指示其周围延伸的矿井支撑半径。
[*]Added proper error message when attempting to plant above/below ground plants in the wrong place.
[*]当试图在错误的地方种植地上/地下植物时,添加了适当的错误提示。
[*]You can now switch out fishing rod pieces without interrupting the fishing action. E.g. change line/lure/bait/hook without having to re-initiate the fishing action.
[*]现在,您可以在不中断钓鱼动作的情况下更换钓竿配件。例如,更换钓线/鱼饵/诱饵/钩子,而无需再次点击钓点。
[*]Foodbuffs now say "Made with", rather than "Made from", as we felt it made more sense.
[*]食物属性页显示原材料现在说“made with”而不是“made from”,因为我们觉得这更有意义。
[*]"Cold Cut" may now be applied to "Black Eye" wound.
[*]“冷切肉”现在可以用于治疗“黑眼圈”。
[*]Buffed the baseline effect added from eating "Liberty Caps". The amount of effect added now increases with quality on the mushroom.
[*]迷幻蘑菇“自由帽”的基础效果有所减弱。现在添加的效果量随着蘑菇质量的提高而提升。
[*]"Tick"s are now only bait while bloated, much like Leeches.
[*]“蜱虫”现在只在膨胀时可以当作鱼饵,就像水蛭一样。
[*]Character uses the "blow-start-fire"-animation when lighting "Bough Pyre"s.
[*]角色在点亮“熏蜂用的枝条堆”时使用“吹动火焰”动画。
[*]Snakes now lean visually with the ground they are on, which should make them look slightly better when crawling up a hillside.
[*]蛇现在视觉上贴在它们所处的地面上,这应该会让它们在爬上山坡时看起来稍微正常一些。
[*]Added proper "You find nothing" error message when "Raid!":ing empty Wild Beehives.
[*]在“突袭!”时添加了正确的“你什么也没找到”报错消息:空的野蜂巢。
[*]The following now stack: "Silkmoth Egg", "Cloth", "Disgusting Tapeworm", "Forest Lizard", "Adder Fang".
[*]现在“蚕卵”、“布料”、“恶心的绦虫”、“森林蜥蜴”、“蛇牙”是可堆叠的。
[*]"Rough Polish" now uses the Masonry attribute for its quality, rather than Carpentry, and is discovered by the "Stoneworking" skill, rather than the "Carpentry" skill.
[*]“抛光剂”现在由石工属性来软上限其品质,而不是木工,并且是由“石雕”技能而不是“木工”技能解锁的。
[*]Added a "Rough Polish" to the "Stone Table" and "Stone Throne" recipes.
[*]在“石桌”和“石椅”配方中添加了“抛光剂”。(成本剧增)
感谢分享
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