123wanybzbfq
发表于 2024-12-26 13:22
66666666666666666666666666666666666666
wzywzyww
发表于 2024-12-26 13:22
hhhhhhhhhhhhhhhhh
MGMT
发表于 2024-12-26 13:22
感谢风大
qq59681
发表于 2024-12-26 13:40
r.XGEShaderCompile.Mode=3
r.XGEShaderCompile=1
r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it
r.Streaming.PoolSize=12288 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096
r.RenderTargetPoolMin=4096 ; Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024
r.EarlyZPass=3 ; Only for 16GB+ VRAM. If you have 8-12GB use 2, for less than 8GB use 1
r.Lumen.DiffuseIndirect.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
r.Lumen.Reflections.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
r.Lumen.Scene.Lighting.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
r.Lumen.ScreenProbeGather.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
r.IO.UseDirectStorage=1 ; Only if you have an NVMe SSD with DirectStorage support, otherwise delete it
r.OneFrameThreadLag=0 ; This will noticeably reduce input latency, but if you experience drastically lower FPS after using this, delete this line
AudioThread.BatchAsyncBatchSize=256
AudioThread.EnableBatchProcessing=1
bUseAsyncComputeContext=True
csv.trackWaitsGT=0
csv.trackWaitsRT=0
FX.AllowAsyncTick=1
FX.BatchAsync=1
FX.BatchAsyncBatchSize=128
FX.EarlyScheduleAsync=1
fx.Niagara.AsyncCompute=1
fx.Niagara.DebugDraw.Enabled=0
landscape.RenderNanite=1
niagara.CreateShadersOnLoad=1
r.AllowMultiThreadedShaderCreation=1
r.AsyncCompute.ParallelDispatch=1
r.AsyncCompute=1
r.DumpGPU=0
r.D3D11.GPUTimeout=0
r.D3D12.GPUTimeout=0
r.DynamicRes.OperationMode=0
r.Emitter.FastPoolEnable=1
r.FilmGrain=0
r.FinishCurrentFrame=0
r.ForceCPUAccessToGPUSkinVerts=1
r.ForceOcclusionQueryBatching=1
r.GeometryCollection.Nanite.AsyncCompute=1
r.GeometryCollection.Nanite=1
r.GPUCrashDebugging=0
r.GraphicsThread.EnableBackgroundThreads=1
r.GraphicsThread.UseThreadedDestruction=1
r.GTSyncType=2
r.HZBOcclusion=1
r.IO.VirtualTextures=1
r.Lumen.DiffuseIndirect.Allow=1
r.MaxAnisotropy=16
r.NT.Lens.ChromaticAberration.Intensity=0
r.ParallelGraphics=1
r.ParallelShaderCompile=1
r.ParallelTranslucency=1
r.PipelineStateCache.AsyncCompileAfterTypes=1
r.RenderThread.Priority=2
r.RenderThread.EnableTaskGraphThread=1
r.RHI.UseParallelDispatch=1
r.RHICmdBuffer.EnableThreadedCompletion=1
r.RHICmdBypass=0
r.RHICmdUseParallelAlgorithms=1
r.RHICmdUseThread=1
r.RHIThread=1
r.RHIThread.Priority=2
r.SceneColorFringeQuality=0
r.ShaderPipelineCache.AsyncCompileRate=32
r.ShaderPipelineCache.BackgroundBatchSize=32
r.ShaderPipelineCache.BatchTime=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.StartupCache=1
r.Shadow.Virtual.Enable=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.Boost=1.5
r.Streaming.DropMips=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxMipLevelReduction=0
r.Streaming.MipBias=-0.5
r.Streaming.UseAllMips=1
r.TemporalAACurrentFrameWeight=0.15
r.TemporalAASamples=8
r.TemporalAASharpness=0.9
r.TextureStreaming.DiscardUnusedMips=1
r.TextureStreaming.UseDeferredLock=1
r.ThreadedShaderCompilation=1
r.ThreadPool.BackgroundThreadPriority=0
r.ThreadPool.EnableBackgroundThreads=1
r.ThreadPool.EnableHighPriorityThreads=1
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Sharpen=0.5
r.UseAsyncShaderPrecompilation=1
r.VRS.Enable=1
r.VRS.EnableImage=1
r.VRS.ContrastAdaptiveShading=1
r.VRS.Tier=2
Slate.bAllowThrottling=0
bAllowAsynchronousShaderCompiling=True
bAllowCompilingThroughWorkerThreads=True
bAsyncShaderCompileWorkerThreads=True
bEnableOptimizedShaderCompilation=True
MaxShaderJobBatchSize=150
MaxShaderJobs=1000
NumUnusedShaderCompilingThreads=2
r.ShaderPipelineCache.PrecompileBatchTime=5
r.ShaderPipelineCache.PrecompileFrameTime=20
r.ShaderPipelineCache.BackgroundBatchSize=32
r.ShaderPipelineCache.BatchTime=3
bAllowMultiThreadedShaderCompile=True
bAllowShaderCompilingWorker=True
bOptimizeForLocalShaderBuilds=True
bUseBackgroundCompiling=True
WorkerThreadPriority=0
r.Streaming.MaxTempMemoryAllowed=16384 ; Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096
r.Streaming.DefragDynamicBounds=1
r.Streaming.FramesForFullUpdate=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.UseBackgroundThreadPool=1
r.TextureStreaming=1
r.TextureStreaming.FullyLoadUsedTextures=1
r.TextureStreaming.UseBackgroundThreadPool=1
bEnableMouseSmoothing=False
bViewAccelerationEnabled=False
RawMouseInputEnabled=1
r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it
r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it
D3D11.AFRUseFramePacing=1
D3D11.AsyncDeferredDeletion=1
D3D11.MaximumFrameLatency=3
D3D12.AFRUseFramePacing=1
D3D12.AsyncDeferredDeletion=1
D3D12.MaximumFrameLatency=3
r.AsyncCreateLightPrimitiveInteractions=1
r.AsyncPipelineCompile=1
r.EnableAsyncComputeVolumetricFog=1
r.RDG.AsyncCompute=1
r.Streaming.UseAsyncRequestsForDDC=1
r.EnableMultiThreadedRendering=1
bAllowAsyncRenderThreadUpdates=True
bAllowThreadedRendering=True
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingTimeLimit=10
s.AsyncLoadingThreadPriority=2
s.AsyncLoadingUseFullTimeLimit=1
s.AsyncLoadingUseTimeLimit=1
s.LevelStreamingActorsUpdateTimeLimit=10.0
s.MinBulkDataSizeForAsyncLoading=262144
gc.MultithreadedDestructionEnabled=1
bEnableMultiCoreRendering=True
TaskGraph.Enable=1
p.AsyncSceneEnabled=1
bAgreeToCrashUpload=False
bImplicitSend=False
Global=none
LogAI=none
LogAnalytics=none
LogAnimation=none
LogBlueprint=none
LogConfig=none
LogCore=none
LogInput=none
LogInteractiveProcess=none
LogLinker=none
LogMemory=none
LogNetwork=none
LogOnline=none
LogOnlineEntitlement=none
LogOnlineEvents=none
LogOnlineFriend=none
LogOnlineGame=none
LogOnlineIdentity=none
LogOnlinePresence=none
LogOnlineSession=none
LogOnlineTitleFile=none
LogOnlineUser=none
LogPakFile=none
LogPhysics=none
LogPluginManager=none
LogRenderer=none
LogRenderTargetPool=none
LogShaderCompiler=none
LogStreaming=none
LogTemp=none
LogUObject=none
+Suppress=Scriptwarning
+Suppress=Error
+Suppress=Scriptlog
+Suppress=Warning
bPromptForRemoteDebugging=False
bPromptForRemoteDebugOnEnsure=False
taoziyang1
发表于 2024-12-26 13:42
6666666666666666666
3dm_18005731
发表于 2024-12-26 13:51
谢谢楼主
各种闷各种骚,
发表于 2024-12-26 14:12
dd阿德杀杀杀杀杀杀杀杀杀
ؼdz丶浅
发表于 2024-12-26 14:15
学习!!!!!!!!!
3dm_30593407
发表于 2024-12-26 14:44
66666xiexiedage :lol
3dm_27095407
发表于 2024-12-26 14:47
666666666
lijia12332
发表于 2024-12-26 15:16
fasdfasdf23
MuyLt
发表于 2024-12-26 15:17
666666666666666666666
550798259
发表于 2024-12-26 15:22
1111111111
hitman86
发表于 2024-12-26 15:28
fsdfasfsafdsf
SHI6690
发表于 2024-12-26 15:37
22222222222222222222222222222222222222
duyunze123
发表于 2024-12-26 15:49
6666666666666666666666
visitor_10086
发表于 2024-12-26 16:04
感谢楼主
we119
发表于 2024-12-26 16:11
6666666666666666666666
3dm_32281006
发表于 2024-12-26 16:32
感谢分享
撒雷母天使
发表于 2024-12-26 16:59
6666666666666666666666
wozhizaihuniwc
发表于 2024-12-26 17:05
66666666666666666666
lbwnb1230
发表于 2024-12-26 17:12
11111111111111
张小欻
发表于 2024-12-26 17:17
66666666666
℡じづ_缘分_-、
发表于 2024-12-26 17:21
666666666666
pby237390350
发表于 2024-12-26 17:24
112313133
zj149155
发表于 2024-12-26 17:38
好看一看 顶不住BUG了
叫我兄长大人
发表于 2024-12-26 18:15
HKLHJHJHH JKHHLJHJ
misuzusuki
发表于 2024-12-26 18:24
多谢分享!!!!!!!!!!!!!!!!!!!!!!!!
3dm_24766746
发表于 2024-12-26 18:32
1111111111
DoubleX124
发表于 2024-12-26 18:51
感谢楼主分享!!!!!!!!!!!!!!!!