【官方公告整理】【2024.11.16】 W16 提示
原贴地址:https://www.havenandhearth.com/forum/viewtopic.php?f=39&t=76850
New Implementations
新实施
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[*]Added proper attribute/ability modifier tooltips! Hovering over a modified attribute/ability will now present the source(s) for any bonii/malii applied to them. About time!
[*]添加了适当的属性/能力提示框!将鼠标悬停在绿字表示的属性/能力上时,将显示加成的属性来源。
[*]Added "Ship-in-a-Bottle", curiosity.
[*]添加了“瓶装小船”,学习品。
[*]Added "Rat Hat", a hat with a nice long tail crafted using "Caverat" stuff. (Not to be confused with the by now ancient storehat "Rat Hat", btw).
[*]添加了“鼠帽”,一种用“洞穴老鼠”材料制作的长尾帽子。(顺便说一句,不要和现在古老的“鼠帽”混淆)。
[*]Added "Lean Against", emote, unlocked by "Yeomanry". Character appears to lean against an object with relaxed indifference. Slaem & Hearth confirmed!
[*]添加了“Lean Against”,表情动作,由“领域”解锁。角色似乎以冷漠放松的姿态靠在一个物体上。
[*]Added a new experience.
[*]增加了一种新的经验成就。
[*]Significantly reworked an old piece of graphics to introduce a bit of an easter egg/fun mechanic. Find it if you can!
[*]对一块旧图形进行了重大修改,引入了一些复活节彩蛋/有趣的机制。如果可以的话,找到它!
Key Fixes
关键修复
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[*]Added/extended support for allowing items held on the cursor to affect the character model, thus, when holding "Branding Irons" or "Firebrands" on the cursor, the character will now visually appear to hold those. Likewise, holding a "Torch" or "Lantern" on your cursor will make those visually appear, or remain, equipped on the player model.
[*]添加/扩展了允许光标上的项目影响角色模型的支持,因此,当在光标上按住“Branding Irons”或“Firebrands”时,角色现在将在视觉上显示为按住这些项目。同样,在光标上按住“火炬”或“灯笼”将使它们在玩家模型上直观地显示或保持装备。
[*]Characters should now respond properly to right-click/interact type actions when standing ready near a ridge/cliff, hopefully making them feel somewhat less magnetic.
[*]当角色站在山脊/悬崖附近准备就绪时,他们现在应该对右键单击/交互类型的动作做出正确的反应,希望能让他们感觉不那么有磁性。
[*]Lanterns, Ropes, Waterskin, Waterflask, Glass Jug and Keyring are all now equippable in the pouch slots added last patch.
[*]灯笼、绳索、水囊、水壶、玻璃瓶和钥匙圈现在都可以装在最后一个补丁添加的袋槽中。
Small Fixes
小修复
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[*]Action Menu Cleanup. I have significantly reworked, moved, and subdivided menus, primarily under the "Craft" and "Build" submenus, with one of the primary objectives being to abolish the "Odds & Ends" category. Some notable changes.
[*]操作菜单清理。我对菜单进行了大量的修改、移动和细分,主要是在“制作”和“建造”子菜单下,主要目标之一是废除“领地”类别。一些显著的变化。
[*]Removed "Odds & Ends" submenu.
[*]删除了“领地”子菜单。
[*]"Waterflask", "Water Skin" and "Glass Jug" moved to new category "Vessels & Liquids" under "Clothes & Equipment".
[*]“水壶”、“水囊”和“玻璃瓶”移至“服装和设备”下的新类别“容器和液体”。
[*]"Cheese Tray", "Frying Pan", "Grid Iron", Cookie Cutters, "Pickling Jar", "Roasting Spit" and "Sap tap" all moved to new category "Craft"->"Clothes & Equipment"->"Tools"->"Cooking Utensils".
[*]“奶酪托盘”、“煎锅”、“烤网”、饼干模具、“泡菜罐”、“叉烤架”和“树液收集器”都移至新的类别“制作”->“服装和设备”->“工具”->“烹饪用具”。
[*]"Pack Rack" & "Saddlebags" moved to "Packs & Sacks" crafting submenu.
[*]“牛包”和“马包”移至“口袋”制作子菜单。
[*]Made "Kuksa" and "Leaf Cup" weak symbel items and moved them to the "Cups, Mugs, Glasses & Goblets" crafting submenu.
[*]制作“桦皮杯”和“叶杯”弱符号项目,并将其移动到“杯子和眼镜”制作子菜单中。
[*]Made "Snowball" a weak curiosity and moved it to the "Toys" crafting submenu.
[*]将“雪球”做成一种微效的学习品,并将其移至“玩具”制作子菜单。
[*]Renamed "Furniture" to "Furniture & Decorations".
[*]将“家具”更名为“家具和装饰品”。
[*]Renamed "Signs & Display" to "Signs & Flags".
[*]将“标志与展示”更名为“标志与旗帜”。
[*]Added new category "Decor & Display" under "Furniture & Decorations" and moved to it: The "Signs & Flags" submenu, along with "Bell Fountain", "Carpet", "Glass Display Case", "Hatrack", "Mannequin", "Skullpole" and "Snowman".
[*]在“家具和装饰品”下添加了新的类别“装饰和展示”,并将“标志和旗帜”子菜单,以及“喷泉”、“地毯”、“玻璃展示柜”、“帽架”、“人体模型”、“人头杆”和“雪人”移至其中。
[*]Moved "Postbox" to "Furniture & Decorations".
[*]将“邮筒”改为“家具和装饰品”。
[*]Moved "Grave Cairn" and "Runed Dolmen" to "Buildings & Constructions".
[*]将“墓碑”和“索魂石”移至“建筑与施工”。
[*]Moved "Brazier", "Candelabrum", "Hookah", "Lantern Hanger", "Lantern Post", "Lantern Stand", "Pumpkin Lantern", "Snow Lantern" & "Torchpost" to new category "Build"->"Furniture & Decorations"->"Light & Fire".
[*]将“火盆”、“烛台”、“水烟壶”、“路灯柱”、“灯笼柱”、“灯架”、“南瓜灯”、“雪灯”和“火炬柱”移至新的类别“构建”->“家具和装饰”->“光与火”。
[*]Added new category "Build"->"Farming & Animals", and moved to it: "Food Trough", "Hitching Post", "Mound Bed" and "Trellis".
[*]添加了新的类别“建造”->“农业和动物”,并将“食槽”、“拴马桩”、“温床”和“作物架”移至该类别。
[*]Subdivided the "Containers" menu with subcategories for liquid containers/boxes/baskets/chests
[*]将“容器”菜单细分为液体容器/盒子/篮子/箱子的子类别
[*]Moved "Parchment" from "Odds & Ends" to "Processing & Materials".
[*]将“羊皮纸”从“零碎”改为“加工和材料”。
[*]Moved "Mask of the Green Man" and "Goat Mask" to "Hats & Headwear".
[*]将“德鲁伊面具”和“山羊面具”改为“帽子和头饰”。
[*]Added proper light sources and vfx to "Village Idol" and "Ancestral Shrine". Prty c00l. Further, characters should now use the "Casting Hearth Magic"-animation when founding villages.
[*]为“村长像”和“祠堂”添加了合适的光源和vfx。超酷。此外,角色现在应该在创建村庄时使用“铸心魔法”动画。
[*]The following items now stack: "Sand", "Jellyfish", "Odd Tubers", "Bee Larvae", "Lake Snail", "Forest Snail", "Odd Honeycomb", "Toad", "Frog", "Bark Cordage" (additionally made "Bark Cordage" count as "Wicker") and all types of Hair (Aurochs, Badger, Squirrel).
[*]以下物品现在可以堆叠在一起:“沙子”、“水母”、“奇怪的块根”、“蜜蜂幼虫”、“湖蜗牛”、“森林蜗牛”、“蜂巢碎块”、“蟾蜍”、“青蛙”、“树皮绳”(另外将“树皮绳“计为“细枝”)和所有类型的毛发(牛毛、獾毛、松鼠毛)。
[*]Fixed a bug by which one could not pave the tiles immediately in front of the Stonehut door, reported here.
[*]修复了此处报告的一个错误,即无法在石屋门前立即铺设瓷砖。
[*]Can put "Sly Ear of the Fox" in "Hide" stockpiles.
[*]可以把“狐狸的耳朵”放在“皮”的堆栈中了。
[*]"Fishwrap" only requires 1 "Fruit".
[*]“鱼包”只需要1个“水果”了。
[*]One must now have seen "Bar of Bronze, Iron, or Steel" in order to learn the "Cellar Recipe". This was a bit of a trap before, as the cellar could be built, but not excavated, by someone with only soft metal.
[*]现在,人们必须看到“青铜、铁或钢条”才能学习“地窖配方”。这以前有点陷阱,因为地窖能由软金属建造,而不能挖掘。
[*]Made the "" inventory 3x3, rather than 2x2.
[*]将“营火”库存设置为3x3,而不是2x2。
[*]Redrew "Wall Shelf", "Frying Pan", "Retort", "Mortar & Pestle", "Alchemy" and "Clothes & Equipment" icons in 4x resolution.
[*]以4倍分辨率重新绘制“墙架”、“煎锅”、“干馏器”、“研钵”、“炼金术”和“衣服和设备”图标。
[*]Casting molds now present their cooling time in their recipe tooltip, and you can also inspect molds to find out how much time there is left until they cool.
[*]铸造模具现在会在其配方工具提示中显示冷却时间,您还可以检查模具,了解冷却前还有多少时间。
[*]Mannequins can now, when empty, be removed from their stands and carried away separate from them.
[*]现在,当人体模型空置时,可以将其从支架上取下,并与它们分开带走。
感谢分享
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