F1 24 更新补丁PATCH 1.3 于6.7日 18.00发布
更新内容如下Handling Advancements
Following continued conversation with drivers of all levels, the team are pleased to share the following gameplay adjustments based on feedback received:
[*]Fixed tyre model response to rapidly changing slip angle/ratio
[*]Adjusted slip curves for post-peak falloff, load sensitivity, and camber effects to work with the slip response fix
[*]Tyre thermal model adjustments for high-temperature behaviour
[*]ABS, Traction Control, and gamepad controls tuned to suit the new tyre model
[*]Improved power unit balance in 7th and 8th gear
[*]Gear ratios matched to 2024 race data
[*]Revised suspension kinematics to reflect 2024 car designs
[*]Performance of several teams adjusted to fit results and changes seen in the 2024 season up to and including the Monaco GP
[*]ERS bug fix for MGU-K torque and new calibration of Hotlap mode energy use at all tracks
Here’s a list of everything else that’s been addressed in this latest patch:
General
[*]All leaderboards for F1 2024 cars have been wiped to coincide with handling update
[*]Trophies can now be added to the Trophy Cabinet
[*]Fixed an issue where the "Strong Relations" Achievement/Trophy would not unlock in certain circumstances
[*]ERS Battery will no longer drain after the per-lap usage limit has been reached
[*]Added the ability to tab directly between Goal Vendors in F1 World
[*]Refined the F1 World Upgrade Card Mods and Goals
Career
[*]AI in Career modes are now more likely to have component faults and failures during a race
[*]Fixed Two Player Career from sometimes skipping or getting stuck during Contract Negotiations
[*]Fixed an instance in Two Player career where both players restarting their game could cause a desync
[*]Fixed a rare instance in Two Player Career which could result in the wrong driver name being added
[*]After retiring from a race on the first lap the player's Pace statistic will no longer increase
[*]Fixed a rare issue where Specialists could incorrectly become unavailable in Driver Career
[*]When comparing drivers in between later seasons in Career, all drivers will be in their correct teams
[*]Improved the Agent Introduction Cinematic
Graphics/Visuals
[*]Improved Ray Tracing reflection quality
[*]Prevented dynamic objectives from sometimes having a deadline beyond the final lap of the race
[*]When a dynamic objective is given the MFD will now automatically open to the relevant page if available
[*]The Copy Livery screen now shows the correct colours
[*]Accessing the Casual Wear store from within a Driver Career will now always show a correctly modelled custom driver
[*]Fixed a rare occurrence where the player could flashback after Terminal Damage and all sectors of the track would appear red
[*]Visual improvements to some F1 24 & F2 23 vehicles
[*]More Carbon Fibre particles have been added during collisions in Replays
[*]Replay Camera improvements at several tracks
[*]Cinematic Safety Car Camera improvements at several tracks
Audio
[*]Fixed an issue with Race Engineer pitstop lines in various languages
[*]Commentators will no longer sometimes be silent after a race in some languages
[*]Removed some incorrect Engineer Audio which could play during a Cinematic Safety Car
Multiplayer
[*]Added a fix to ensure that F1 World ability mods last the correct duration for players with a poor connection in multiplayer races
[*]Yellow Flags are now visible for retired Spectators
Handling (Other)
[*]The marginal increase in speed when partially driving on the grass has been eradicated
[*]A fix has been made to prevent extreme overheating of the tyres in certain conditions
Miscellaneous
[*]UDP Options have now been capped at 60Hz. Anyone who previously had this set higher will need to set it back to 60Hz
[*]Support added for the Asetek Invicta™ Direct Drive Wheelbase
[*]Some extra Casual Wear Customisation items have been added
[*]Various UI improvements in many areas of the game have been made
[*]General stability improvements
[*]Various minor fixes
好的可以学习了吗 感谢分享 xiexiefenxiang
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