shapper4 发表于 2023-8-21 11:22

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gg824177058 发表于 2023-8-21 11:36

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lupinvgp 发表于 2023-8-21 11:40

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jiayuxuan111 发表于 2023-8-21 13:14

谢谢大佬

lky1035757830 发表于 2023-8-21 15:40

999999999999999999999

2302839245qwer 发表于 2023-8-21 16:51

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晓陌Akira 发表于 2023-8-21 18:07

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恶魔的指挥 发表于 2023-8-21 18:22


[*]月之德鲁伊在德鲁伊等级4、6、8和10时获得 + 1野形冲击(共8个,包括原始)
[*]

cc1563564461 发表于 2023-8-21 19:13

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Veaserk 发表于 2023-8-21 19:22

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iamjamesking 发表于 2023-8-21 19:50

感谢楼主的无私分享~~~

judelun 发表于 2023-8-21 21:05

先下载看看好不好用!看看隐藏内容是什么!谢谢!

"W¨r 发表于 2023-8-21 21:27

感谢分享

一护光头 发表于 2023-8-21 21:28

阿萨德啊

slithpr 发表于 2023-8-21 21:29

没人汉化吗 中文版能用吗

曦阿远丶 发表于 2023-8-21 23:26

本帖最后由 曦阿远丶 于 2023-8-24 02:34 编辑

V1.1 更改

在听到所有反馈和支持后,我回顾并恢复/更改了一些内容!感谢大家尝试并享受它!请继续提供反馈,我感谢建设性的批评,并希望这一切都很棒。(要知道我正在阅读所有建议,但有些建议很难实施,有些是边缘OP,有些是我没有得到的)。
我关注的一件大事是,当你失去对角色的控制时,如果不再关注效果,最终就不会成为一种有趣的体验(CC 没有出路);所以我恢复了其中一些。
此外,我相信我修复了文件夹格式,因此它应该更容易(或根本)安装
一般更改

[*]赐予诅咒 - 恐惧(跳过回合)在集中状态下恢复到 10 回合持续时间(仍然可以影响上施法的多个目标)。不再增加向上转换的持续时间
[*]剑刃结界再次持续 2 回合

[*]对于奖励动作戏法来说,2 回合确实是一个很好的时间;4 使得对抗变得毫无乐趣。
[*]创建/销毁水现在每场战斗可用一次

[*]有人担心这是 OP 作为某些类别组合的奖励行动;但与此同时,除此之外,这个咒语感觉相当小众;所以希望这是一个很好的折衷方案,既可以保持灵活性,又不会让这些类失去太多的权力。
[*]使用远程武器的双持攻击现在再次花费奖励积分(当您使用主力攻击并进行奖励后续攻击时)

[*]有人担心这个是《Sharpshooter》的OP
[*]恐惧再次集中
[*]急速现在持续 2 回合,从 3 回合减少

[*]再次,有很多关于 OP Haste 的评论(在基础游戏和模组中),所以希望这个

德鲁伊改动

[*]陆地德鲁伊和孢子德鲁伊现在在 2 级再次获得 2 个狂野形状,月亮在 2 级获得 3 个狂野形状
[*]所有德鲁伊形态在德鲁伊 6 时获得 1 个额外的狂野形态,月圆在德鲁伊 10 时获得另一个狂野形态

[*]有了“解散形状”退款,这足以让你进入或失去状态;但如果你被“杀死”太多次,仍然会面临电量耗尽的危险。

僧侣的变化——僧侣肯定是很多人关注的对象,因为他需要帮助。我想做的还有更多,但这至少可能有助于开始。

[*]冰之塑造现在是奖励动作而不是动作
[*]风之步脱离和冲刺不再消耗气力
[*]乘风破浪现在花费 3 Ki 点,从 4 点降低
[*]无痕通行的花费从 2 点减少 1 点
[*]暗视觉消耗 1 ki 点从 2 点降低
[*]控制人的 ki 点现在从 3 点降低到 2 点
[*]增加灵巧打击给你的伤害量,从 1 级时的 1-4 增加到 1-6,从 1-8 级增加到 12 级时的 3-12
法师改动

[*]快速法术现在每法术等级花费 1 点魔法点,从总共 3 点降低

[*]这可能会使其在使用更高等级的法术时有点削弱;但应该尽早给予它更多的灵活性。
[*]老实说,不确定这个改变,需要看看它是否有任何OP

术士改动

[*]现在在 5 级时仅获得一个额外的术士位置

[*]正如一些人指出的那样,之前的迭代非常OP;因为术士总是以最高等级施放并在短暂休息时恢复插槽



[*]v1.3更新说明
修正了一个经验问题在听到所有的反馈和支持之后,我回过头来,恢复/修改了一些东西!谢谢大家的尝试和享受!请继续给我反馈,我很欣赏这些建设性的批评,希望这次会议能够成功。(知道我正在阅读所有的建议,但是有些建议很难实现,有些建议处于临界状态,有些建议我就是没有实现)。
我关注的一个大问题是,如果你对角色失去控制,那么去除对这些效果的集中注意力就不会是一个有趣的体验(抄袭没有出路) ; 所以我恢复了其中的一些。此外,我相信我固定的文件夹格式,所以它应该安装更容易(或根本)
General Changes
一般变化

[*]Bestow Curse - Dread (skip turn) reverted to 10 turn duration with concentration (still can affect multiple targets on upcast). No longer increases duration on upcast
[*]赐予诅咒-恐惧(跳过回合)恢复到10回合持续时间(仍然可以影响多个目标)。不再增加上浮持续时间
[*]Blade Ward lasts 2 turns again刀锋结界又持续了两个回合

[*]For a bonus action cantrip, 2 turns really was a good amount of time; 4 was making it unfun to play against.
[*]对于一个额外的动作歌舞表演来说,2回合确实是一个很好的时间; 4回合让对手的表演变得无趣。
[*]Create/Destroy Water is now usable once per combat创造/毁灭水现在每次战斗可以使用一次

[*]There was some concern about this being OP as a bonus action with certain class combinations; but at the same time this spell feels pretty niche outside of that; so hopefully this is a good compromise of keeping it flexible without letting those classes run away with too much power.
[*]有人担心 OP 作为一个特定职业组合的奖励动作,但同时这个法术感觉相当小众,所以希望这是一个很好的折衷,保持灵活性,不让这些职业跑太多的权力。
[*]Dual Wield attacks with ranged weapons now cost a bonus point again (when you use main and attack with the bonus follow-up)使用远程武器的双重武器攻击现在再次消耗额外加分(当你使用主攻和后续加成攻击时)

[*]There was concern with this one being OP with Sharpshooter
[*]有人担心这次是神枪手的行动
[*]Fear is a concentration again
[*]恐惧又是一种专注
[*]Haste now lasts 2 turns down from 3加速现在持续2回合,原来是3回合

[*]Again, lots of comments with how OP Haste is (in both base game and still in the mod), so hopefully this
[*]同样,有很多关于 OP Haste 是什么的评论(在基础游戏和模块中都有) ,所以希望如此


Druid Changes德鲁伊改变

[*]Land and Spore druids now receive 2 wildshapes again at level 2, moon receives 3 at level 2
[*]土地和孢子德鲁伊现在在2级再次获得2个野形,月亮在2级获得3个野形
[*]All druid forms gain 1 additional wildshape at druid 6, Circle of the Moon gain another at druid 10所有德鲁伊形态在德鲁伊6获得额外1个野形,月之环在德鲁伊10获得另一个野形

[*]With the “dismiss shape” refunding a charge, this is MORE than enough to let you go in and out of form; but still keeping some danger of running out of charges if you get “killed” in form too many times.
[*]随着“解雇形状”退还一个费用,这是足够让你进出形式; 但仍然保持一些危险,运行的费用,如果你在形式被“杀死”太多次。
[*]Deep Rothe can now use Dancing Lights in form (as it should have been able to anyway)
[*]深罗特现在可以使用舞蹈之光的形式(因为它应该已经能够无论如何)
[*]Note that there is a Wildform Rituals optional patch that can be added on top of any of my other mods or as a standalone that makes wildforms a ritual instead of refunding bonus points, as well as reverting the combat heal changes so it again costs bonus points and the appropriate spellslots.
[*]请注意,有一个野外形态仪式的可选补丁,可以添加在我的任何其他模块之上,或作为一个独立的,使野外形态成为一个仪式,而不是退还奖励点,以及恢复战斗治疗的变化,所以它再次成本奖励点和适当的法术槽。

Monk Changes - Monk is definitely on a lot of people's radars as needing help. There is more I want to do, but this might at least help start.和尚变化-和尚肯定是在很多人的雷达需要帮助。我还有很多想做的,但这至少能帮助我开始。

[*]Shaping of Ice is now a Bonus Action instead of an action
[*]冰的形成现在是一个额外的行动,而不是一个行动
[*]Step of Wind Disengage and Dash no longer cost Ki Points
[*]风之步脱离和冲刺不再消耗气点
[*]Ride the Wind now costs 3 Ki Points down from 4
[*]御风行动现在从4点消耗3点气点
[*]Pass Without Trace costs 1 Ki Point down from 2
[*]无痕通行证的费用从2降低到1千点
[*]Dark Vision costs 1 ki Point down from 2
[*]黑暗视觉从2降低1千点
[*]Hold Person now costs 2 ki points down from 3
[*]保持人现在消耗2千点从3
[*]Increased the amount of damage Deft Strikes gives you from 1-4 at level 1 to 1-6, going up to 3-12 at level 12 up from 1-8
[*]灵巧打击的伤害从1-4级增加到1-6级,从1-8级增加到12级的3-12级

Sorcerer Changes魔法改变

[*]Quickened Spell now costs 1 sorcery point per spell level down from 3 total法术加速现在每个法术等级消耗1个法术点,原来是3个法术点

[*]This might make it a bit nerfed using higher level spells; but should give it a lot more flexibility early on.
[*]这可能使它有点削弱使用更高级别的法术,但应该给它更多的灵活性早期。
[*]Unsure on this change honestly, will need to see if it makes anything OP
[*]不确定这个变化诚实,将需要看看是否有什么 OP


Warlock Changes术士改变

[*]Now gains just one additional warlock slot at level 5现在在5级只获得一个额外的术士空位

[*]As some pointed out, the previous iteration was pretty OP; since warlocks always cast at the highest level and restores slots on a short rest
[*]正如一些人指出的那样,前一个迭代非常 OP; 因为术士总是在最高级别进行强制转换,并在短暂休息时恢复插槽




v1.4更新说明
General Changes一般变化

[*]Chromatic Orb now does damage in a 2m AoE色球现在造成2米范围伤害

[*]This spell seemed a bit weak before; this lets it do damage equal to the radius it was applying the fields
[*]这个法术之前看起来有点弱,这个法术可以造成与施法半径相等的伤害
[*]Will need to keep an eye on this to see if it is balanced and it doesn't make other skills obsolete (Shatter, Ice Knife, etc)
[*]将需要继续关注这一点,看看是否是平衡的,它不使其他技能过时(碎裂,冰刀等)
[*]Enhance Ability is no longer a ritual, but costs 1 spell level less (so baseline version only costs a level 1 spell)增强能力不再是一个仪式,但是消耗1个法术等级(所以基础版本只消耗1个法术等级)

[*]The infinite advantage on all rolls was a bit cheesy outside of combat anyway
[*]不管怎么说,在战斗之外,无限的优势是有点俗气的
[*]Dark Vision is no longer a ritual, lasts 6 turns and has a range of 12 up from melee, upcasting now increases the number of targets黑暗视觉不再是一个仪式,持续6回合,近战范围12,向上施法现在增加目标的数量

[*]There was some concern with this basically making some racial bonuses obsolete, this should help make the skill interesting to use while still preserving the racial bonuses
[*]有一些关注这基本上使一些种族奖金过时,这应该有助于使技能有趣的使用,同时仍然保留种族奖金
[*]Goodberry is no longer a ritual古德贝里不再是一种仪式

[*]With the increased healing, being a ritual just isn’t as necessary
[*]随着愈合的加强,成为一种仪式就不再那么必要了
[*]Guidance now has a range of 9 up from melee
[*]导航系统从近战攻击范围提高到9

[*]Resistance now has a duration of 2 turns down from 6, but has a range of 6 up from melee
[*]抵抗现在的持续时间从6减少到2,但是从近战开始的持续时间为6




[*]This was starting to look pretty OP with the previous duration, especially being a bonus action
[*]这开始看起来相当 OP 与以前的持续时间,特别是作为一个额外的行动
[*]True Strike is now on a once per combat cooldown真实打击现在每战斗冷却一次

[*]Trying this out for now to see how it feels. A lot of comments about this possibly being OP, so maybe this will be a good compromise
[*]先试试这个,看看感觉如何。很多评论认为这可能是 OP,所以这可能是一个很好的折衷方案
[*]Witch Bolt activation is now a Bonus Point instead of action point女巫螺栓的激活现在是一个奖励点,而不是行动点

[*]That might seem strong early on, but later; using up a full action point just for 1-12 damage is pretty weak.
[*]这在早期看起来可能很强,但是在后期; 仅仅为了1-12点伤害而使用一个完整的动作点是相当弱的。


Monk Changes和尚改变

[*]Blade of Rime now scales at 5 and 9
[*]冰霜之刃现在刻度为5和9
[*]Chill of the Mountain now increases targets at 5 and 9山之寒冷现在增加目标在5和9

[*]I could have just increased scaling, but this seems more interesting.
[*]我本可以增加缩放,但这个看起来更有趣。
[*]Fist of Four Thunders now also adds in unarmed damage to allow better scaling四雷之拳现在也增加了徒手伤害,以便更好的扩展

[*]Adjusted the thunder damage at lower levels to account for the unarmed damage adding in
[*]调整了较低等级的雷电伤害,以考虑到增加的非武装伤害
[*]Fist of Unbroken Air now rolls as an unarmed attack without the strength save, letting it both proc and be able to be used as an unarmed attack不间断之拳现在作为非武装攻击,没有力量节省,让它既触发,并可以作为非武装攻击使用

[*]Lowered the damage to d8’s instead of d10’s. It is a very strong melee attack, but still costs 2 ki
[*]将伤害降低到 d8而不是 d10。这是一个非常强大的近战攻击,但仍然需要2公斤
[*]Sphere of Elemental Balance scales damage at 5 and 9元素平衡天平伤害等级为5级和9级

[*]Since this costs 2 ki points, this is still doing significantly more damage than most cantrips would (level 10 fire bolt would do 3-30, level 10 thunder sphere will do 5-36)
[*]因为这个消耗2千点,所以它的伤害仍然比大多数火箭弹要高得多(10级的火箭弹会造成3-30点伤害,10级的雷电球会造成5-36点伤害)
[*]Sweeping Cinder Strike now adds dexterity modifier to damage and scales at levels 5 and 9
[*]扫荡煤渣打击现在增加敏捷修正伤害和等级5和9的规模
[*]Touch of the Storm now rolls as an unarmed attack, letting it both proc and be able to be used as an extra attack.风暴之触现在作为非武装攻击卷起,让它既可以触发,也可以作为一个额外的攻击。

[*]Additionally, it also now deals half of unarmed damage along with the additional “cantrip” damage that scales with level.
[*]此外,它现在还能造成一半的非武装伤害,以及随等级增加的额外“脱衣舞”伤害。
[*]Adjusted the amount of additional lightning damage to both compensate for the unarmed damage and also scale better
[*]调整额外的闪电伤害的数量,既可以补偿非武装的伤害,也可以更好地扩大规模
[*]Scales at 5 and 9
[*]5和9的音阶


V1.41更新说明

[*]Phantasmal Force now deals 2d6 damage up from (scaling 1d6 per upcast); and also 2d6 damage each turn for 4 turns after.幻影之力现在对目标造成2d6点伤害(每次释放增加1d6点伤害) ,并且在之后的4回合中每回合造成2d6点伤害。

[*]Since Phantasmal force has a weird way of changing damage on the backend, it is very hard to change the duration dynamically per upcast
[*]由于幻影力量有一种奇怪的方式来改变后端的伤害,所以很难动态地改变每次上传的持续时间
[*]This also feels better to get a little damage up front then more over time.
[*]这也感觉更好,得到一点损害在前面,而不是随着时间的推移更多。
[*]2d6 for 4 turns might sound like a lot at lower levels, but you get a saving throw each turn to stop all the damage (plus the damage is very spread out)
[*]4回合2d6听起来好像很多在低等级,但你得到一个豁免掷每回合停止所有的伤害(加上伤害是非常分散)
[*]Monk Sweeping Cinder Strike no longer scales with Dexterity (i basically reverted it to vanilla, save for the power increase at 5, because it was creating crashes for some people)
[*]清扫灰烬打击不再使用敏捷(我基本上把它恢复为香草,除了5点的能量增加,因为它会给一些人制造崩溃)



tank110763 发表于 2023-8-22 18:42

这个看起来算一个增强补丁,让很多人玩的不会很累了。更新到1.4了,武僧加强了

克劳德·斯特莱 发表于 2023-8-22 20:20

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查看完整版本: 【N网搬运】------ 大型模组 内容超多的平衡性调整---------8.24更新至1.41