(搬运)关于开局获得除开锁咒语外全部咒语,(纯娱乐向,未经过全程游戏测试!!!!!)
本帖最后由 jxtxlty 于 2023-2-10 15:17 编辑输入:INSERT OR REPLACE INTO LocksDynamic SELECT Lock, 0 FROM SpellKnowledge where Lock is not null;
还有很多命令都在尝试,搬运未授权,侵删。
注:输入完后Shift+Enter
需要存档读档才能生效!!!
开锁咒语任务的球球代码:UPDATE InventoryDynamic SET ItemID = 'CURR_Infiltrator_Token', Count = 20, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596359858070379192 WHERE CharacterID = 'Player0' AND HolderID = 'MissionItems' AND SlotNumber = 10;
注意这是任务物品代码,有可能造成未知错误,请慎重使用。
另外这是有了的代码,如果一个没有的话是:INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'MissionItems', 10, 'CURR_Infiltrator_Token', 1, 0, 0, 0, 596323656000000000)
使你拥有的全部物品都增加:UPDATE InventoryDynamic SET Count = 10000 WHERE CharacterID = 'Player0';
解锁库存上限:INSERT OR REPLACE INTO PerkDynamic SELECT PerkID, 2 FROM PerkDefinition WHERE PerkID LIKE 'GEN_Inventory_%';
附原帖地址:https://fearlessrevolution.com/viewtopic.php?f=4&t=23361 附上月光石的代码:UPDATE InventoryDynamic SET ItemID = 'Moonstone', Count = 13, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324498909432321 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 1;
[
数量选择Count jxtxlty 发表于 2023-2-10 11:37
附上月光石的代码:UPDATE InventoryDynamic SET ItemID = 'Moonstone', Count = 13, Stolen = 0, UniqueIt ...
家具蓝图呢
沵芣嬡莪_莪倁檤 发表于 2023-2-10 11:40
家具蓝图呢
暂时没有,这个得自己解包找代码。
我看了ce网有人解出来但是看不懂
现在,当我打开一个里面有东西的箱子(小型,通常会给你一些物品)时,它运行:
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime , Variation) VALUES ('<edited_dword_1>.<edited_dword_2>', 'ActorBackpack', 0, 'Neck_039_Common', 1, 0, 1, 0, 596323800000000000, '3059CA25444679A97129B5A0E63AA74B'); 需要调查声明
EDIT4:插入到 InventoryDynamic 似乎不起作用?
EDIT5: sunbeam
,如果你看这个, 有时会输出打印空白游戏中的任何物品,我猜物品不能使用适当的变体 ID(系统工作方式可能是错误的)
打开箱子(幻化物品?)
代码:全选
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'RecipeInventory', 11, 'Recipe_Wand12_Var3', 1, 0, 1, 0, 596324911333258200)
打开一个箱子(金色的,没有眼睛的,普通的箱子)
代码:全选
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('YOUR_CHARACTER_ID', 'ActorBackpack', 0, 'Knuts', 46, 0, 0, 0, 596324935940806593)
UPDATE InventoryDynamic SET ItemID = 'Knuts', Count = 2139, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324935940806593 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 0;
UPDATE InventoryDynamic SET ItemID = null, Variation = null, Count = 0, Stolen = 0, UniqueItem = 0 WHERE CharacterID = 'YOUR_CHARACTER_ID' AND HolderID = 'ActorBackpack' AND SlotNumber = 0;
获得任务物品
代码:全选
UPDATE InventoryDynamic SET ItemID = 'Quest_FIG_01_LibraryKey', Count = 1, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324268000000000 WHERE CharacterID = 'Player0' AND HolderID = 'MissionItems' AND SlotNumber = 0;
取回魔法书的一页
代码:全选
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'NoteInventory', 2, 'Hogwarts_Library_ScribnerNote', 1, 0, 0, 0, 596324268000000000)
打开箱子(物品)
代码:全选
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime , Variation) VALUES ('YOUR_CHARACTER_ID', 'ActorBackpack', 0, 'Neck_017_Common', 1, 0, 1, 0, 596324268000000000, 'DAC7F08749A5A208396E30B2CE6B4D28')
UPDATE InventoryDynamic SET ItemID = 'Neck_017_Common', Count = 1, Stolen = 0, UniqueItem = 1, KeepOnReset = 0, UpdateTime = 596324268000000000 , Variation = 'DAC7F08749A5A208396E30B2CE6B4D28'WHERE CharacterID = 'Player0' AND HolderID = 'ActorBackpack' AND SlotNumber = 4;
UPDATE InventoryDynamic SET ItemID = null, Variation = null, Count = 0, Stolen = 0, UniqueItem = 0 WHERE CharacterID = 'YOUR_CHARACTER_ID' AND HolderID = 'ActorBackpack' AND SlotNumber = 0;
从库存切换项目(手,类似于 Sunbeam 示例)
代码:全选
INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'HAND', 'Hand_021_Legendary', '9DA6216D4E7A2883B12731AFFA540586')
从库存切换项目(面部配件)
代码:全选
INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'FACE', 'Face_031_Epic', '9A64E817446627A612AB66AA872D0F75')
从库存中切换项目(帽子)
代码:全选
INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'HEAD', 'Head_048_Legendary', 'E66E287B4E510CF2FA677889E8322869')
从库存中切换项目(颈部)
代码:全选
INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'NECK', 'Neck_017_Common', 'DAC7F08749A5A208396E30B2CE6B4D28')
从库存切换项目(斗篷/背部)
代码:全选
INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'BACK', 'Back_048_Common', '25AEE9594A9EC56ED1B92799E3533B6A')
从库存(装备)切换项目
代码:全选
INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'OUTFIT', 'Outfit_087_Common', 'FBF03AA9419D221D08272FA8F5BD6F6D')
打开一个箱子(物品但只有一个声明?)
代码:全选
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime , Variation) VALUES ('YOUR_CHARACTER_ID', 'ActorBackpack', 0, 'Hand_030_Rare', 1, 0, 1, 0, 596324268000000000, 'E31A134544358F5BF0A922B1952FAA10')
向供应商出售物品
代码:全选
UPDATE InventoryDynamic SET ItemID = null, Variation = null, Count = 0, Stolen = 0, UniqueItem = 0 WHERE CharacterID = 'Player0' AND HolderID = 'ActorBackpack' AND SlotNumber = 4;
从供应商处购买物品
代码:全选
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ResourceInventory', 2, 'HorklumpJuice', 1, 0, 0, 0, 596324321883249365)
UPDATE InventoryDynamic SET ItemID = 'HorklumpJuice', Count = 4, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324321883249365 WHERE CharacterID = 'percivalpippin' AND HolderID = 'VendorStock' AND SlotNumber = 5;
UPDATE InventoryDynamic SET ItemID = 'Knuts', Count = 2149, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324321883249365 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 0;
户外收集物品
代码:全选
UPDATE InventoryDynamic SET ItemID = 'LacewingFlies', Count = 2, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324358607966140 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 3;
户外收集物品(第一次拿到)
代码:全选
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ResourceInventory', 4, 'LeapingToadstool_Byproduct', 1, 0, 0, 0, 596324402981589933)
户外采集物品(第一次拿到,而且SlotNumber不一样)
代码:全选
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ResourceInventory', 5, 'AshwinderEggs', 1, 0, 0, 0, 596324426317818118)
户外采集物品(第一次拿到,不一样的SlotNumber,禁林附近户外暴徒的战利品)
代码:全选
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ResourceInventory', 6, 'Dugbog_Pellet', 1, 0, 0, 0, 596324464353071323)
户外采集物品(第一次拿到,又和上面的SlotNumber不一样)
代码:全选
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ResourceInventory', 7, 'LeechJuice', 1, 0, 0, 0, 596324480124468035)
采集月光石
代码:全选
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('DB22F98E.72A3C93E', 'ActorBackpack', 0, 'Moonstone', 3, 0, 0, 0, 596324498525848587)
UPDATE InventoryDynamic SET ItemID = 'Moonstone', Count = 8, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324498525848587 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 1;
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('E5A4CCA0.218DB9AF', 'ActorBackpack', 0, 'Moonstone', 2, 0, 0, 0, 596324498796804927)
UPDATE InventoryDynamic SET ItemID = 'Moonstone', Count = 10, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324498796804927 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 1;
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('2C73331D.99EC8421', 'ActorBackpack', 0, 'Moonstone', 3, 0, 0, 0, 596324498909432321)
UPDATE InventoryDynamic SET ItemID = 'Moonstone', Count = 13, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324498909432321 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 1;
[ jxtxlty 发表于 2023-2-10 11:42
暂时没有,这个得自己解包找代码。
能看懂吗
沵芣嬡莪_莪倁檤 发表于 2023-2-10 11:50
能看懂吗
还在尝试,updata物品的前提似乎是你得有一个,insert则是直接给你,有不少代码没搞清功能。
楼主我点Enable就弹了一个这个窗口:dizzy:,咋解释呀 Carens 发表于 2023-2-10 12:12
楼主我点Enable就弹了一个这个窗口,咋解释呀
你应用程序选对了么?还有要调这个https://i.imgur.com/tnuCj09.png
jxtxlty 发表于 2023-2-10 12:36
你应用程序选对了么?还有要调这个
图片看不了哥,还要调什么
jxtxlty 发表于 2023-2-10 12:36
你应用程序选对了么?还有要调这个
:Q图看不见有两个应用程序
Carens 发表于 2023-2-10 12:48
图看不见有两个应用程序
ce用应用进程选项卡,别用当前进程,当前进程会显示两个
jxtxlty 发表于 2023-2-10 13:11
ce用应用进程选项卡,别用当前进程,当前进程会显示两个
好的我试试,感谢老哥
jxtxlty 发表于 2023-2-10 13:11
ce用应用进程选项卡,别用当前进程,当前进程会显示两个
{:3_92:}还是不行,法克
jxtxlty 发表于 2023-2-10 13:11
ce用应用进程选项卡,别用当前进程,当前进程会显示两个
还是错误弹窗,麻了
jxtxlty 发表于 2023-2-10 13:11
ce用应用进程选项卡,别用当前进程,当前进程会显示两个
不行啊老哥
904200578 发表于 2023-2-10 14:08
不行啊老哥
要不然你更新一下ce试试,应该是没问题的,或者你加载一下论坛那个1.46m的ct1.0,在当前进程里选,只要这个表读出来数据,你就加载原我帖子里的那个。
https://cheatengine.org/?versioncheck=1
jxtxlty 发表于 2023-2-10 14:30
要不然你更新一下ce试试,应该是没问题的,或者你加载一下论坛那个1.46m的ct1.0,在当前进程里选,只要这 ...
还是不行,其他的ce都没事,唯独这个一点那个enable就出
我也是一直弹窗,没法用 asfsdgsdg 发表于 2023-2-10 14:40
还是不行,其他的ce都没事,唯独这个一点那个enable就出
https://fearlessrevolution.com/viewtopic.php?f=4&t=23361
你去这里重新下一个试试
jxtxlty 发表于 2023-2-10 15:17
https://fearlessrevolution.com/viewtopic.php?f=4&t=23361
你去这里重新下一个试试
并不行,我点enable游戏就会卡顿一会,进程明显是能找到,就不知道是哪里出错了
WSH1996 发表于 2023-2-10 15:17
我也是一直弹窗,没法用
我已经附上原帖地址,重新下一个ct试试
jxtxlty 发表于 2023-2-10 15:25
我已经附上原帖地址,重新下一个ct试试
试过了,还是弹窗。。CE也重下过了
jxtxlty 发表于 2023-2-10 15:17
https://fearlessrevolution.com/viewtopic.php?f=4&t=23361
你去这里重新下一个试试
我还是这个问题
还是不行 我也是这个问题 卧槽,大佬啊,看不懂 我把那个函数注释掉就好了 但是运行命令没效果不知道为啥 好使了 但是物品里出现2格月光石。。。1格是我没修改之前的数量 一格是我修改的数量。。。
页:
[1]
2