太吾管家测试版报错代码
本帖最后由 g157688 于 2022-10-3 13:48 编辑Mono path = 'F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'F:/steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55130
Multi-casting " 192.168.31.129 55130 2 2059718862 3379521960 1048832 WindowsPlayer(DESKTOP-JFRVRMT) 0 WindowsPlayer" to ...
Started listening to
PlayerConnection already initialized - listening to
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version:Direct3D 11.0
Renderer: NVIDIA GeForce GTX 1650 SUPER (ID=0x2187)
Vendor:
VRAM: 3955 MB
Driver: 27.21.14.5671
Begin MonoManager ReloadAssembly
- Completed reload, in0.105 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.741400 ms
Game start at 2022/10/3 13:44:36
Game version = V0.0.24-test
[]Awake Singleton.
Unloading 5 Unused Serialized files (Serialized files now loaded: 177)
System memory in use before: 184.2 MB.
System memory in use after: 184.4 MB.
Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 4302.
Total: 41.090700 ms (FindLiveObjects: 0.523400 ms CreateObjectMapping: 0.069500 ms MarkObjects: 40.339100 msDeleteObjects: 0.157400 ms)
Total 21 local mods found.
Start loading mod 天选之人,Roll点千年 for frontend ...
Start loading mod 快速战斗 for frontend ...
- Loading plugin from QuickFightForeEnd.dll
Fallback handler could not load library F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000027A861ECFB0.dll
Fallback handler could not load library F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000027AA185D070.dll
Start loading mod ~更多信息 v1.0~ for frontend ...
- Loading plugin from MynahBaseModBase.dll
Fallback handler could not load library F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000027A8C27EC80.dll
- Loading plugin from MynahBaseModFrontend.dll
Fallback handler could not load library F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000027AFB12B750.dll
- Loading plugin from MynahMoreInfo.dll
Fallback handler could not load library F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000027AF9E9EE60.dll
ShowSpecialEffect all patched
Start loading mod 模组管理器Fix for frontend ...
- Loading plugin from ModToggleFix.dll
Fallback handler could not load library F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000027A861E2740.dll
Start loading mod 界!限!突!破! for frontend ...
Start loading mod 自定义角色 1.3.1 for frontend ...
- Loading plugin from CustomFeature_Front.dll
Fallback handler could not load library F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000027A8B545EA0.dll
Start loading mod 美容MOD for frontend ...
Start loading mod 太污绅士 for frontend ...
Start loading mod 手动存档 for frontend ...
- Loading plugin from ManualSaving.dll
Fallback handler could not load library F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000027A8AF20550.dll
手动存档插件载入成功
Start loading mod 捏人优化框架 for frontend ...
- Loading plugin from TaiWuCreateAvatarOptimization.dll
Fallback handler could not load library F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000027A8B2A9AC0.dll
Start loading mod 角色美化 for frontend ...
Start loading mod 太吾管家测试分支 for frontend ...
- Loading plugin from Steward-test.dll
Fallback handler could not load library F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000027A9458B8A0.dll
Fallback handler could not load library F:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000027AFA0588C0.dll
Total 12 mods loaded into the game.
ReadInterProcessMessages thread started.
WriteInterProcessMessages thread started.
Outgoing message: Initialize
Incoming message: GameModuleInitialized
开始加载捏人优化资源
加载完毕
Unloading 1 Unused Serialized files (Serialized files now loaded: 188)
System memory in use before: 0.55 GB.
System memory in use after: 0.56 GB.
Unloading 152142 unused Assets to reduce memory usage. Loaded Objects now: 174988.
Total: 472.293600 ms (FindLiveObjects: 26.467700 ms CreateObjectMapping: 20.399700 ms MarkObjects: 346.820500 msDeleteObjects: 78.604400 ms)
MainStoryLine progress notified:from 0 to 10
太吾ID:8459
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BasicGameData:UpdateTaiwuDomainData(DataUid, Int32, RawDataPool)
BasicGameData:OnNotifyGameData(List`1)
GameData.GameDataBridge.GameDataBridge:ProcessNotifications()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
同道隐藏状态:False
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
UnityEngine.Transform:set_parent(Transform)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
Antonio_MOD.MyTools:CopyComponentToObj(RectTransform, GameObject)
Antonio_MOD.MyUI:SetUI(GameObject)
Antonio_MOD.MyUI:GetGameUI()
Antonio_MOD.ModLoader:Patch()
Antonio_MOD.ModLoader:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Exceeding allowed on number, the added toggle is switched off
Exceeding allowed on number, the added toggle is switched off
MainStoryLine progress notified:from 10 to 10
MainStoryLine progress notified:from 10 to 10
MainStoryLine progress notified:from 10 to 10
NullReferenceException: Object reference not set to an instance of an object
at Antonio_MOD.MyUI+<>c.<DispatchManagers>b__16_3 (System.Tuple`2 a, System.Tuple`2 b) in <b02cbefb03034233995cd9445f4d75e6>:0
at System.Collections.Generic.ArraySortHelper`1.PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1 comparer) in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.Collections.Generic.ArraySortHelper`1.IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1 comparer) in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.Collections.Generic.ArraySortHelper`1.IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1 comparer) in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.Collections.Generic.ArraySortHelper`1.Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1 comparer) in <e1319b7195c343e79b385cd3aa43f5dc>:0
Rethrow as InvalidOperationException: Failed to compare two elements in the array.
at System.Collections.Generic.ArraySortHelper`1.Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1 comparer) in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.Collections.Generic.List`1.Sort (System.Comparison`1 comparison) in <e1319b7195c343e79b385cd3aa43f5dc>:0
at Antonio_MOD.MyUI.DispatchManagers () in <b02cbefb03034233995cd9445f4d75e6>:0
at Antonio_MOD.MyUI.OnClick (CButton btn) in <b02cbefb03034233995cd9445f4d75e6>:0
at UIBase.HandleClick (CButton btn) in <71efa5046d87487db8107434d2626d6b>:0
at Antonio_MOD.MyUI+<>c__DisplayClass8_0.<PrepareSubPages>b__0 () in <b02cbefb03034233995cd9445f4d75e6>:0
at UnityEngine.Events.InvokableCall.Invoke () in <7cd45074592849c798ee04bb333cbf3a>:0
at UnityEngine.Events.UnityEvent.Invoke () in <7cd45074592849c798ee04bb333cbf3a>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108
at CButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in <71efa5046d87487db8107434d2626d6b>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: <b02cbefb03034233995cd9445f4d75e6> Line: 0)
玩的是测试框架吗,测试版和正式版好像有数据是对不上的 好家伙那么多MOD,你这不得一天通关
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