weihao95 发表于 2022-10-4 01:17

还是不太明白具体效果

13978663708 发表于 2022-10-4 01:17

1111111111111111111

lxplayer 发表于 2022-10-4 01:18

1111111111111111111111111111111111

aqqwiu1331 发表于 2022-10-4 01:19

66666666666666666666

舒泰中~~ 发表于 2022-10-4 01:19

好东西,谢谢分享

zhang1994727 发表于 2022-10-4 01:20

66666666666666666666

xz221029 发表于 2022-10-4 01:20

大鬼大佬yyds!

864932856 发表于 2022-10-4 01:20

666666666666666666666666666666

2913476806 发表于 2022-10-4 01:21

救命,npc界面,一个npc都没有,是不是少了一个搜索的按钮呢?

ye815945689 发表于 2022-10-4 01:21

sgdddddddddddddddddddd

sw11133 发表于 2022-10-4 01:22

士大夫当所发生的

hehehe? 发表于 2022-10-4 01:23

6666666666666666666

有丶东西yjj 发表于 2022-10-4 01:24

1256516523651

龙哥在世 发表于 2022-10-4 01:25

感谢分享

Raistlinxx 发表于 2022-10-4 01:25

1111111111111111111111111

灵⑥乌⑥路⑥ 发表于 2022-10-4 01:26

好东西收下了

nekonekoxwh 发表于 2022-10-4 01:27

感谢分享

a741958227 发表于 2022-10-4 01:29

牛逼大佬

2913476806 发表于 2022-10-4 01:32

Mono path = 'G:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'G:/STEAM/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from G:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55182
Multi-casting " 192.168.1.81 55182 2 3994832331 195636545 1048832 WindowsPlayer(Elsa的台式机) 0 WindowsPlayer" to ...
Started listening to
PlayerConnection already initialized - listening to
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:Direct3D 11.0
    Renderer: NVIDIA GeForce RTX 3060 (ID=0x2487)
    Vendor:   
    VRAM:   12137 MB
    Driver:   30.0.15.1295
Begin MonoManager ReloadAssembly
- Completed reload, in0.101 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.397600 ms
Game start at 2022/10/4 1:32:13
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Game:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Game version = V0.0.20.1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Game:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[]Awake Singleton.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:Log(String)
SingletonObject:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
SingletonObject:getInstance()
ResLoader:Load(String, Action`1, Action`1)
AudioKit.AudioInfos:Init()
AudioManager:Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 176)
System memory in use before: 185.5 MB.
System memory in use after: 185.8 MB.

Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 4269.
Total: 19.881500 ms (FindLiveObjects: 0.336600 ms CreateObjectMapping: 0.099500 ms MarkObjects: 19.282400 msDeleteObjects: 0.161900 ms)

Total 17 local mods found.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:ReadLocalMods()
ModManager:Init()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start loading mod UI蹇€熺瓫閫?for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Loading plugin from UIQuickFilter.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library G:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000015A39214F70.dll
Fallback handler could not load library G:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000015A364EA0C0.dll
Start loading mod 鎵嬪姩璇讳功 for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Loading plugin from ManualReading.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library G:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000015A312F9430.dll
鎵嬪姩瀛樻。鎻掍欢杞藉叆鎴愬姛
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ManualReading.ModMono:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
ManualReading.ModMain:Initialize()
TaiwuModdingLib.Core.Plugin.PluginHelper:LoadPlugin(String, String, String)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start loading mod ~鏇村淇℃伅 v0.9~ for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Loading plugin from MynahBaseModBase.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library G:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000015A48FC14D0.dll
- Loading plugin from MynahBaseModFrontend.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library G:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000015A3122BE60.dll
- Loading plugin from MynahMoreInfo.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library G:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000015A38E31020.dll
ShowSpecialEffect all patched
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MynahMoreInfo.ModEntry:Initialize()
TaiwuModdingLib.Core.Plugin.PluginHelper:LoadPlugin(String, String, String)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start loading mod 甯︾潃绯荤粺闂お鍚?for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Loading plugin from HellowWorldSystem.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library G:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000015A365BA010.dll
鍏崚澶ч锛氬甫鐫€绯荤粺闂お鍚?鍚姩
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HellowWorldSystem.HellowWorldSystem:Initialize()
TaiwuModdingLib.Core.Plugin.PluginHelper:LoadPlugin(String, String, String)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library G:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000015A2C9BE0A0.dll
Start loading mod ~鐗╁搧楂樼骇绛涢€?v0.3~ for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Loading plugin from MynahBaseModBase.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Loading plugin from MynahBaseModFrontend.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Loading plugin from ItemSubtypeFilter.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library G:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000015A365E2820.dll
Total 5 mods loaded into the game.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReadInterProcessMessages thread started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WriteInterProcessMessages thread started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Outgoing message: Initialize
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessagesInitialize()
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Incoming message: GameModuleInitialized
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessageGameModuleInitialized(Int32)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessage()
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

2:UI_MainMenu
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:TagLog(String, Object, Object[])
GLog:LogYC(Object, Object[])
UIManager:ChangeToUI(UIElement)
GameStateLogin:OnEnter(ArgumentBox)
StateMachine:TranslateState(Enum, ArgumentBox)
Game:ChangeGameState(EGameState, ArgumentBox)
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

UI_Loading hide
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:TagLog(String, Object, Object[])
GLog:LogYC(Object, Object[])
UI_Loading:NotifyUIHide()
UIElement:NotifyElementHide()
UIElementStateHiding:OnEnter(ArgumentBox)
StateMachine:TranslateState(Enum, ArgumentBox)
UIElementStateAnimateOut:OnHideAnimationComplete()
<>c__DisplayClass35_0:<PlayHideAnimation>b__0()
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

82:UI_ModPanel
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:TagLog(String, Object, Object[])
GLog:LogYC(Object, Object[])
UIManager:DMD<UIManager::ShowUI>(UIManager, UIElement)
UI_MainMenu:OnClick(CButton)
UIBase:HandleClick(CButton)
<>c__DisplayClass40_1:<PrepareRes>b__2()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108)
CButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)

(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs Line: 66)

Start unloading mod ~鐗╁搧楂樼骇绛涢€?v0.3~ for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Unloading plugin ItemSubtypeFilter
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Unloading plugin MynahBaseModFrontend
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Unloading plugin MynahBaseModBase
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start unloading mod 甯︾潃绯荤粺闂お鍚?for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Unloading plugin 甯︾潃绯荤粺闂お鍚?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start unloading mod ~鏇村淇℃伅 v0.9~ for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Unloading plugin MynahMoreInfo
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Unloading plugin MynahBaseModFrontend
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Unloading plugin MynahBaseModBase
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start unloading mod 鎵嬪姩璇讳功 for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Unloading plugin 鎵嬪姩瀛樻。
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start unloading mod UI蹇€熺瓫閫?for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Unloading plugin UI蹇€熺瓫閫?
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:UnloadMod(Int32)
ModManager:UnloadAllMods()
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start loading mod UI蹇€熺瓫閫?for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Loading plugin from UIQuickFilter.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start loading mod 鎵嬪姩璇讳功 for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Loading plugin from ManualReading.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

鎵嬪姩瀛樻。鎻掍欢杞藉叆鎴愬姛
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ManualReading.ModMono:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
ManualReading.ModMain:Initialize()
TaiwuModdingLib.Core.Plugin.PluginHelper:LoadPlugin(String, String, String)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Start loading mod 甯︾潃绯荤粺闂お鍚?for frontend ...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

- Loading plugin from HellowWorldSystem.dll
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

鍏崚澶ч锛氬甫鐫€绯荤粺闂お鍚?鍚姩
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HellowWorldSystem.HellowWorldSystem:Initialize()
TaiwuModdingLib.Core.Plugin.PluginHelper:LoadPlugin(String, String, String)
ModManager:LoadMod(ModInfo)
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Total 3 mods loaded into the game.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadAllEnabledMods()
<CoroutineReloadEnabledMods>d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Outgoing message: Initialize
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessagesInitialize()
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Incoming message: ErrorMessages
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessageErrorMessages(Int32)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessage()
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Incoming message: Disconnect
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessageDisconnect(Int32)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessage()
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ReadInterProcessMessages thread is about to exit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Outgoing message: Disconnect
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessagesDisconnect()
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WriteInterProcessMessages thread is about to exit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

2022-10-04 01:32:41.3219|ERROR|Main|GameData.Program|System.IO.IOException: The process cannot access the file 'G:\STEAM\steamapps\common\The Scroll Of Taiwu\Logs\yellowServerLog.log' because it is being used by another process.
   at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
   at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
   at System.IO.StreamWriter..ctor(String path)
   at System.IO.File.WriteAllText(String path, String contents)
   at HellowWorldSystemBackend.LogTool.Log(String str)
   at HellowWorldSystemBackend.HellowWorldSystemBackend.Initialize()
   at TaiwuModdingLib.Core.Plugin.PluginHelper.LoadPlugin(String directoryPath, String dllName, String modIdStr)
   at GameData.Domains.Mod.ModDomain.LoadMod(ModInfo modInfo) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Mod\ModDomain.cs:line 116
   at GameData.Domains.Mod.ModDomain.LoadAllMods(ModInfoList modInfoList) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Mod\ModDomain.cs:line 55
   at GameData.GameDataBridge.GameDataBridge.InitializeGameDataModule() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 214
   at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 127
   at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

xb19871126 发表于 2022-10-4 01:34

00000000000000000

dhrgame 发表于 2022-10-4 01:34

666666666666666

未故丶 发表于 2022-10-4 01:34

666666666666666666666666

☆爱只是幻想☆ 发表于 2022-10-4 01:34

谢谢分享

你这么吊你家里 发表于 2022-10-4 01:35

666666666666

babylene 发表于 2022-10-4 01:35

感谢大佬分享

wangyanzhe6 发表于 2022-10-4 01:37

qqqqqqqqqqqqq

1711653079 发表于 2022-10-4 01:39

6666666666666666666666

身骑白马C 发表于 2022-10-4 01:40

66666666666

meteorjack 发表于 2022-10-4 01:40

看看能不能用

TINNK 发表于 2022-10-4 01:40

11111111111111111111111
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