【02.28.22】《边缘世界/环世界(RimWorld)》官方中文 v1.3.3287 64位 rG硬盘版[CN/TW/EN]
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游戏名称:边缘世界/环世界
英文名称:RimWorld
游戏类型:模拟经营类(SIM)游戏
游戏制作:Ludeon Studios
游戏发行:Ludeon Studios
游戏平台:PC
发售时间:2016年7月15日
官方网站:https://ludeon.com
游戏介绍
为了帮助这些殖民者你需要帮助他们建造属于他们的殖民地,防止海盗的突然袭击,让殖民者幸福快乐的生活着。在建造殖民地的时候,你可以通过一系列道具来帮助自己快速建造殖民地,让我们一起来帮助这些殖民者打造一个温暖的家吧!
配置要求
最低配置:
操作系统: Windows XP
处理器: Core 2 Duo
内存: 4 GB RAM
图形: Intel HD Graphics 3000 with 384 MB of RAM
存储空间: 需要 500 MB 可用空间
安装信息
1. 解压缩
2. 安装游戏
3. 运行游戏
游戏截图
https://att.blacksheepgame.com/att/forum/201705/25/081315y5fe5v5ehgfehfb5.jpg
https://att.blacksheepgame.com/att/forum/201705/25/081316hxyjvhmhjhhiy6jm.jpg
https://att.blacksheepgame.com/att/forum/201705/25/081316zllcifjf04jgjn29.jpg
https://att.blacksheepgame.com/att/forum/201705/25/081316a8grky3yy63r3366.jpg
https://att.blacksheepgame.com/att/forum/201705/25/081317at0x0060d246er0p.jpg
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信3DM 得首发 得汉化
信杀软 无首发 无汉化
支持正版 自学外语
从我做起 人人有责
您是否能玩到该游戏或汉化 期待您做出这个艰难的决定
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下载地址
PCGAME-RimWorld.Ideology.v1.3.3287_rev1379.x64-rG.torrent
网盘分流
链接: https://pan.blacksheepgame.com/s/1dLe9VdqgtwS49BZ9xkWmHw 提取码: 4zj7
建造殖民地,防止海盗袭击 就要这个版 xp系统?win10要怎么玩? 这游戏,耐玩! Update 1.3.3287 makes ideoligions smoother to play
Hey everyone, it's time for another update!
This update fixes a variety of bugs and includes a number of changes that should make the ideoligions system less restrictive and more flexible.
Key among those is a new way to play with Ideology content active, but without actually running the ideology system. The ideology system is great for players who want to do something different, but it could be overwhelming for someone on their first game or who just wants to relax. This new option allows running the game without the complexity of the ideologion system, but with almost all the Ideology content active, including the biosculpters, ancient complex quests, Gauranlen trees, public executions, and more. (Some buildings like skullspikes and loudspeakers are still buildable despite not doing much without ideoligions active - they make nice visual flair if you want them.)
We've also reworked how a few pieces of Ideology work to make common ideoligions reduce micromanagement and annoying situations, especially when you're hosting guests from NPC-generated ideoligions.
There are also a variety of bug fixes and other improvements - see the changelog below.
We've hotfixed an issue with the tutorial.
This update should be compatible with all saves and mods.
Thanks to everyone who helped test on the official dev Discord! And as always, please don't hesitate to review Ideology on its Steam page!
Cheers,
Ty
New feature
- Added a new play option that allows playing with Ideology content active, but without the ideoligions system active. This is appropriate for someone on their first game, or who isn't trying to do something specific with ideoligions. Ideology content includes things like: Ancient complex quests, biosculpter technology, Gauranlen trees, ancient debris, etc.
UI improvements
- Reworked ideoligion setup UI. Classic, custom and load buttons are now selectable elements that take effect when the player hits "next".
- The old "classic" mode is now called "classic-like" and is one of the "mild" presets.
- Meme tooltips now list all prevented precepts instead of just saying how many there are.
- Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts.
- We now draw a thin faint box around ideoligion preset selectables, precept and meme boxes. Looks better.
- Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it.
- A "Show all" checkbox on ideo dialog shows all hidden precepts.
- Updated meat eating precept and thought labels and descriptions to better match gameplay.
Tuning - General
- Added a 0.75x factor to pawn points for colony slaves when calculating threat point (wealth points was already adjusted for slaves). This means having slaves won't attract larger threats as much as colonists.
- Reduced mechanoid CenterDrop raid arrival mode weight at 1000+ points 3.5 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.
- Reduced mechanoid RandomDrop raid arrival mode weight at 1000+ points 1.9 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.
Tuning - Ideoligions
- Meme FleshPurity no longer forces the anti-biosculpting precept. This should allow players to use biosculpting to recover limbs for their purists so they don't end up being all amputees after a while.
- Bigotry precepts don't have associated memes any more, so won't appear unless specifically configured by the player. This reduces annoyances around dealing with bigoted guests and recruits.
- Remove the carnivore precept requirements from the Rancher meme. Reduce Rancher meme's plant work speed factor from 0.9 to 0.70. Reduce Rancher meme's impact from 3 to 2. This reduces annoyances and fiddliness with carnivore food restrictions, and balances the meme more simply, with an upside to animal raising matched by a downside to crop raising.
- Remove the 'no recent animal slaughter' negative thought from the rancher meme, along with all associated code and content. This particular thought was too limiting for players and not worth having.
- Remove most meme associations from vegetarian and carnivore precepts. These shouldn't appear unless player specifically configures them. This should reduce annoyances around food requirements of specific guests or recruits.
Misc
- Added a debug tool for spawning meals with specific ingredients.
- Reworked eclipse precept artwork.
- Updated "name in game" player names.
- The system now ensures all mods adhere to their forceLoadBefore and forceLoadAfter lists.
- Only log warning message if quest script is unaffected by points and population. The user is warned with "" if affected by points or population.
- Added fail message for generating single quest.
- Improve some charity quest-related message texts.
- In classic mode, ensure factions generated after initital world gen use the same classic ideoligion.
- Raid sample debug outputs now correctly uses lastRaidFaction and resets it afterwards.
Fixes
- Fix: Rendering bug (all rectangles are white) on intel graphics.
- Fix: Error generating sampled raid info under faction's min points to generate combat encounter.
- Fix: NullReferenceException when attempting to trade from shuttle.
- Fix: "Assign owner" tooltip for animal beds mentions humanlike owners.
- Fix: Getting raid sample info for non-hostile factions re-selects a hostile faction, giving inaccurate results.
- Fix: Torture crown is automatically equipped by colonists.
- Fix: Classic mode ideoligions don't start with some classic precepts.
- Fix: Blindness from resurrector mech serum is not cured by biosculpter regen cycle.
- Fix: Resurrector mech serum plays resurrection sound on item pickup, not on application.
- Fix: Error when generating pawn from factions that do not have allowed cultures, or their allowed cultures do not have styleItemTags.
- Fix: Faction ideoligions are not reset on going back from colonist selection screen if the player first chooses classic, then another option.
- Fix: Mods without forceLoadBefore/forceLoadAfter cannot be enabled.
- Fix: Mods with forceLoadBefore/forceLoadAfter cannot be disabled.
- Fix exploit: Player is able to claim ruined furniture on non-home maps and draw out an enemy attack on the claimed furniture. Now ruins are only claimable if there is no non-downed hostile pawn on the map.
- Fix: RitualObligationTrigger_EveryMember doesn't recache active obligations on ideoligion reform.
- Fix: Non-site psychic emanation and suppression ship parts don't have their gender randomized.
- Fix: Bugs related to copying an ideology for reform process.
- Fix: Shelves, chairs and stools don't have style dominance.
- Fix: Ideoligion info available on ritual begin dialog in classic mode.
- Fix: Loading classic mode game gives the player non-classic rituals.
- Fix: Execution requires altar or ideogram in classic mode.
- Fix: Inverted check when checking if a player can claim factionless buildings.
- Fix: Jumping resets "Fire at will" toggle.
- Fix: Exception using some mods. Added LastAnimalSlaughterTick property as obsolete.
- Fix: NullReferenceException slaughtering animals without Ideology installed.
- Fix: Research warning doesn't check for minor ideoligions.
- Fix: Fluid ideoligion with proselytizer gains development points for all conversions, including conversions to other ideoligions. 建造殖民地 感谢分享啊,不错的,谢谢 更新版1.3.3287使意识形态更加流畅
大家好,是时候更新了!
此更新修复了各种错误,并包括一些更改,这些更改将使IdeoLigons系统的限制性更小、更灵活。
其中的关键是一种新的方式,即在不实际运行意识形态系统的情况下,积极发挥意识形态内容的作用。意识形态体系对于那些想做一些不同事情的球员来说是很好的,但是对于第一场比赛或者只是想放松的人来说,它可能是压倒性的。这一新选项允许在没有复杂意识形态系统的情况下运行游戏,但几乎所有意识形态内容都处于活动状态,包括生物罪魁祸首、古代复杂任务、高兰伦树、公开处决等等。(有些建筑,比如骷髅钉和扩音器,尽管在没有激活意识形态的情况下做不了多少事情,但它们仍然可以建造——如果你想的话,它们可以提供很好的视觉效果。)
我们还修改了一些意识形态的工作原理,使普通的意识形态减少了微观管理和烦人的情况,尤其是当你接待来自NPC生成的意识形态的客人时。
还有各种错误修复和其他改进——请参阅下面的更改日志。
[编辑]我们已经解决了教程中的一个问题。
此更新应与所有存储和MOD兼容。
感谢所有帮助测试官方dev Discord的人!和往常一样,请不要犹豫,在其蒸汽页面上回顾意识形态!
干杯
泰
新功能
-添加了一个新的播放选项,允许在激活意识形态内容的情况下播放,但不激活意识形态系统。这适用于第一次玩游戏的人,或者不想用意识形态做特定事情的人。意识形态内容包括:古代复杂任务、生物罪魁祸首技术、古兰树、古代遗迹等。
用户界面改进
-修改了ideoligion安装界面。经典、自定义和加载按钮现在是可选元素,当玩家点击“下一步”时生效。
-旧的“经典”模式现在被称为“类似经典”,是“温和”预设之一。
-Meme工具提示现在列出了所有被阻止的戒律,而不仅仅是说明有多少戒律。
-如果用户没有编辑戒律,随机化戒律将不再显示确认对话框。
-我们现在在Ideologion预设可选择项、规则和模因框周围画一个薄薄的模糊框。看起来好多了。
-Ideoligion building missing alerts现在可以指定它是哪栋建筑的变体。它还显示了在“建筑师”菜单中可以找到它的位置,或者是哪些建筑产生了它。
-ideo对话框上的“全部显示”复选框显示所有隐藏的规则。
-更新了吃肉规则、思想标签和描述,以更好地匹配游戏。
调整-概述
-在计算威胁点时,殖民地奴隶的典当点数增加了0.75倍(奴隶的财富点数已经调整)。这意味着拥有奴隶不会像殖民者那样吸引更大的威胁。
-减少了mechanoid CenterDrop raid到达模式在1000+点3.5->1.3时的重量。机械机器人现在更可能通过走到地图边缘来实现。
-在1000+点1.9->1.3时减少机械随机下降raid到达模式的重量。机械机器人现在更可能通过走到地图边缘来实现。
调谐-意识形态
-模因丰满不再强制执行反生物罪责的规则。这将允许玩家使用生物罪刑来为他们的纯粹主义者恢复四肢,这样他们就不会在一段时间后成为截肢者。
-偏执戒律不再有相关的模因,所以除非玩家特别设定,否则不会出现。这减少了与顽固的客人和新兵打交道时的烦恼。
-从牧场主迷因中删除食肉动物戒律要求。将Rancher meme的植物工作速度系数从0.9降低到0.70。将Rancher meme的影响从3降低到2。这减少了对食肉动物食物限制的烦恼和烦躁,更简单地平衡了迷因,动物饲养的好处与作物饲养的坏处相匹配。
-从rancher meme中删除“最近没有屠宰动物”的负面想法,以及所有相关代码和内容。这种特殊的想法对玩家来说太过局限,不值得拥有。
-从素食者和食肉者的戒律中去除大多数模因联想。除非玩家对其进行了专门配置,否则不应出现这些选项。这将减少对特定客人或新兵的食物要求的烦恼。
杂项
-添加了一个调试工具,用于生成含有特定成分的食物。
-重新制作了《月食箴言》的艺术品。
-更新了“游戏中的名字”玩家的名字。
-该系统现在确保所有MOD遵守其forceLoadBefore和forceLoadAfter列表。
-如果任务脚本不受点数和人口的影响,则只记录警告消息。如果受到点数或人口的影响,用户会收到“[现在不]”的警告。
-添加了生成单个任务的失败消息。
-改善一些与慈善任务相关的信息 这是个充满爱与和平的种田游戏(看着身下:lol希望的沙发如此说到
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