Goodbye CODEX
http://att.blacksheepgame.com/att/forum/202202/24/084657fbyfm1zg10yk7kou.png 刚才fitgirl网站看到 哎 一代未加密传奇小组 14年到现在不知道玩了多少他们出的游戏 祝好运吧 没有升级档的未加密和没破一样,CODEX拜拜就是盗版拜拜 别退役阿 你们是我以后更新配置的动力 他们干嘛了?细锁 本帖最后由 666658 于 2022-2-24 14:18 编辑CODEX自杀了 PLAZA应该也已是因为无敌太寂寞 本来想挑战RELOADED的没想到RELOADED残废了以后白嫖的资源越来越少了
里面写的“冒名顶替老未加密组”应该就是FLT这个垃圾 以后完蛋了,越来越少了 本帖最后由 北斗边的星星! 于 2022-2-24 15:59 编辑
以后大作没的玩了地平线2 等一系列PC大作 都得花钱喽 正版的春天,盗版的末日? 残念! 希望有后继者出现。 业界已完 the scene is dead
提醒下不知道的, CODEX旗下的分组有
VREX(VR组)
PlAZA(提供更新+包含拓展包的完整游戏)
ACTiVATED(linux, MacOS组)
RUNE
还有SIMPLEX也在用他们的代码
反正现在游戏也都是shi 给玩家喂shi.
3A单机游戏的时代结束了 ZRH3H 发表于 2022-2-24 20:18
业界已完 the scene is dead
提醒下不知道的, CODEX旗下的分组有
有原文吗?
以后盗版游戏只能靠三大妈和GOG了{:3_94:}
666658 发表于 2022-2-25 17:25
有原文吗?
[*]A CODEX short story
[*]
[*] CODEX was founded with one and only one goal in mind: "to give the
[*] dominating PC games group at the time, RELOADED, some serious
[*] competition."
[*]
[*] A highly motivated and hard-working group of veterans and rookies alike
[*] banded together and created a new name to achieve that goal. It was a
[*] fun and sometimes dirty ride with lots of give and take on both sides.
[*] But sadly, it did not last very long and RLD started to crumble and
[*] slowly fell apart, making the scene less interesting.
[*]
[*] What was left when they finally surrendered and the dust settled?
[*]
[*] The blade has been dull for a long time. Quality, tradition and pride
[*] was slowly fading to darkness.
[*] Of course, there is a particular group that uses an old name without
[*] permission. From the first day they started releasing in the PC section,
[*] they have worked hard to shamelessly destroy the reputation of a once
[*] iconic group tag when they really should have closed down years ago
[*] after all the spectacular fuckups they are responsible for.
[*]
[*] Since then there have only been people resurrecting and adopting old
[*] names from previously busted groups instead of creating something new
[*] and unique on their own. Starting from nothing to slowly build up a
[*] reputation for themselves through hard work was obviously too much of
[*] a hassle and recycling old identities to get a head start was their way
[*] to go.
[*]
[*] Still, even with that, this did not lead to any serious competition with
[*] two traits we pride ourselves on-- a strong continued effort and a good
[*] amount of quality output on more than just DRM-free games or simple
[*] Steam protections.
[*]
[*] CODEX cracked a large variety of protections like Steam (Stub+API+CEG),
[*] Arxan, XboxLive, UWP, Denuvo, Origin, Epic, Uplay, Bethesda.net,
[*] Battle.net and custom protections on games like Grim Dawn,
[*] Street Fighter V, WWE2k20, Croteam games, BigAnt games,
[*] Minecraft Dungeons, and many more.
[*]
[*] So now, years after reaching our initial goal, we feel that it is time
[*] to move on.
[*]
[*] We thank everyone who accompanied and supported us on our journey.
[*]
[*] Have a good time... Bye from CODEX !
ZRH3H 发表于 2022-2-24 20:18
业界已完 the scene is dead
提醒下不知道的, CODEX旗下的分组有
真是旗下分组吗?我看reddit那里好像是按两个组来说的
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