29845754 发表于 2021-11-10 15:14

【11.10.21】《吉米与脉动质量(Jimmy and the Pulsating Mass)》Build 7638318 P2P硬盘版[EN]



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https://att.blacksheepgame.com/att/forum/202111/10/122201xq5yeljb2cg52smx.jpg
游戏名称:吉米与脉动质量
英文名称:Jimmy and the Pulsating Mass
游戏类型:角色扮演类(RPG)游戏
游戏制作:Kasey Ozymy
游戏发行:Kasey Ozymy
游戏平台:PC
发售时间:2018年8月7日
官方网站:http://rpgmaker.net/g/jimmy/

游戏介绍

   《吉米与脉动质量(Jimmy and the Pulsating Mass)》是一款由德克萨斯人制作的日式角色扮演游戏。 它深受 SNES 时代 jRPG 的影响,尤其是 Earthbound、Final Fantasy 5 和 Breath of Fire 系列等。 它也深受 Yume Nikki 的影响。
       

配置要求

最低配置:

操作系统: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
处理器: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
内存: 1 GB RAM
显卡: 1024 x 768 pixels or higher desktop resolution
存储空间: 需要 300 MB 可用空间



安装信息
1. 解压缩
2. 运行游戏


游戏截图



https://att.blacksheepgame.com/att/forum/202111/10/122201tdyd39ed339d8e5d.jpg

https://att.blacksheepgame.com/att/forum/202111/10/122201a6jsuxjsh66xscdc.jpg

https://att.blacksheepgame.com/att/forum/202111/10/122202pgryh6kgzftkzt3h.jpg

https://att.blacksheepgame.com/att/forum/202111/10/122202c4pzcvv2e4kcp7bc.jpg

https://att.blacksheepgame.com/att/forum/202111/10/122202m1ncwxn2za1nzcac.jpg




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信3DM 得首发 得汉化
信杀软 无首发 无汉化
支持正版 自学外语
从我做起 人人有责
您是否能玩到该游戏或汉化 期待您做出这个艰难的决定

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下载地址

PCGAME-Jimmy.and.the.Pulsating.Mass.Build.7638318-P2P.torrent

网盘分流

链接: https://pan.blacksheepgame.com/s/1sbaGCpaeAUuEUdo6A5xvpQ 提取码: 7zpq

晴雨未央 发表于 2021-11-10 15:22

等一个不可能

killeryou4 发表于 2021-11-10 15:58

这游戏很像 FC游戏 妈妈,看着还行。

SHINE2006 发表于 2021-11-10 16:02

德克萨斯州人是印度安后裔,民风彪悍,不服管。加入美国之后,德克萨斯州人依然我行我素,不把自己当美国人看待,对外宣称自己是德克萨斯人。

SHINE2006 发表于 2021-11-10 16:03

这游戏画风很像SFC平台 任天堂出品的《MOTHER》 地球冒险,名作

LLFLLFF 发表于 2021-11-10 16:53

非常有趣的游戏,虽然没有中文,但是英文并不难,游戏本身剧情丰富,人物对话幽默,有的地方还很惊悚,讲述了主角jimmy在这个梦幻世界的冒险并最终拯救世界的故事。音乐也很赞,好像是作者自己编曲的,期待kasey的下一部游戏

《吉米和脉动的质量》是一款日本风格的RPG游戏,由一个来自德克萨斯州的家伙制作。它在很大程度上受到SNES时代jRPG的影响,特别是Earthbound、Final Fantasy 5和Breath of Fire系列等。它还受到了《梦境Nikki》的严重影响。

游戏发生在一个8岁男孩的梦中。当一个外星实体出现并威胁到他的家人和梦境世界本身的稳定时,吉米开始了冒险,以拯救他的家人并根除脉动质量的威胁。一路上,吉米将不得不与他的家人合作,面对自己的缺点,并勇敢地面对他潜意识中不断蠕动的噩梦。

特点。
-全长的日本风格RPG。
-经典的回合制战斗,带有一些现代的感觉。
-非常强调探索。
-作为一个有同情心的孩子,吉米获得了将自己想象成他遇到的几个怪物的能力,使他能够以新的方式与世界互动。
-这些不同的变身也可以提升等级,赋予吉米更高的属性和新的能力。
-从一个孩子的角度为成年人讲述的故事。
-笑话。
-难以言喻的恐怖。

注意:对于某些版本的Mac,如果你把游戏放在根目录"/Applications "中,游戏可能无法保存。相反,把它放在你的主文件夹中的某个地方,如"~/Documents"。

chisuki 发表于 2021-11-10 19:32

Jimmy and the Pulsating Mass is the most I’ve ever felt conflicted about a game, so much that it is nearly impossible for me to write down my thoughts. Clearly so much blood, sweat, and tears were put into this and it makes me upset that I just can’t recommend it. There were times where I felt like this could’ve been a masterpiece, and then there were other times where I wanted to put the controller down and stop playing entirely.

I’m going to get this out of the way now; the story has as much meaning as you put into it. The story centers around an 8 year old boy named Jimmy who needs to defeat a villain known as the Pulsating Mass. The writing, humor, and characters are amazingbut the actual story leaves a lot to be desired.

There’s tons of room for symbolism and subtext for almost everything in the game, but the catch is that almost nothing is explained to you. This isn’t inherently bad, but the integral moments of the game don’t hit like they should when you can’t assess what anything truly means in the moment or what’s even going on at all. This isn’t like the player viewing the game’s story differently due to what they appreciate in their storytelling; this is the player making up the game’s story as it progresses like a page from a Mad Libs book. I understand that art is in the eye of the beholder, but I still feel like there should’ve been a middle ground between things being concrete and other things left up to the player’s imagination and personal experiences.

The gameplay has some incredible ideas such as the empathy system acting both like the job system from Final Fantasy (allowing you to use different skills and power up Jimmy’s different forms) and like the tag mechanic from Omori (allowing you to use different forms to find secrets when exploring dungeons). There is also the imagination tab, which allows you to use skills outside of that respective formif you have enough experience for that given form. This allows for customization with attacks, and deciding which stats and forms to prioritize getting experience for can be incredibly engaging. There’s also the grift ability which allows Jimmy to steal items from enemies, with many uses other than making the enemy weaker and can lead to even more possibilities when battling.

When the battles work, they really work; interesting, strategic, and most importantly fun... but that’s when they work. 50% of this game feels like poorly paced grinding and padding, and that’s my biggest complaint with Jimmy- I feel like Jimmy was made to be a couple hours long stretched out to be 20-30 hours. This game is a grindfest in both getting money and getting experience. No matter what you want to get, it’s always either going to be too expensive or be guarded by a boss you’re not strong enough to beat. Then when it comes to pacing and padding, there are so many moments that I feel could’ve been cut entirely. The dungeons in this game are a prime example. Instead of having interesting ideas of puzzles in each dungeon, they are all bland and identical to each other. Going through each door in thetwice with no differences other than a skin change is the definition of tedium.

I applaud the attempt and I will support any other projects the developer has in store (heard a new game's Steam page is coming in 5-6 months), but for as many things I enjoyed about Jimbo, it just wasn’t for me.

tango222 发表于 2021-11-11 03:05

图一我以为看到舔食者了

stosr4679vh 发表于 2022-1-5 10:48

感谢                           
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