搬运【CheatEngine脚本】EVERSPACE2 v0.5.18292可用
风大的修改器还没出,搬运一个CE脚本给大家先凑合用吧,人工翻译,有错误请哈哈一笑无视就好
[*]Infinite Health - Prevents health from being damaged. (Not armor nor shields.)无限生命-防止受到伤害降低生命值(对装甲数值和护盾数值不起作用)
The outer script gets the pointer, the inner script does the job. Needs reactivation after loading screens (the pointer changes).外层脚本获取数据点,内层脚本使无限生命功能生效,重载界面后需重新使用一次该功能。
[*]Infinite Weapon Energy - Firing weapons won't drain the ship's energy.无限主武器能量-发射武器不会消耗飞船能量。
[*]Infinite Boost Energy - Boost as long as you want. It never drains.无限加速-加速可以无限使用
[*]Instant Boost/Shield/Weapon Recharge - As soon as things normally start recharging, it recharges to full. (You still have to wait out the recharge delay.) This may also affect enemy ships. Untested.立即加速、恢复护盾、武器充能-立即开始加速、恢复护盾、武器充能,依然需要等待充能冷却。对敌人同样有效,狗斗时建议关闭。
[*]Infinite Secondary Ammo - Firing secondaries (e.g. missiles) won't reduce the ammo count.无限副武器弹药-发射副武器不会减少载弹量。
[*]Instant Missile Lock - You still have to pick a target.导弹快速锁定-选择目标后立即锁定,与上版本相同。
[*]Instant Device/Ultimate Cooldown - Exactly what it says it does.快速冷却-额外能力快速冷却,可以连发。
[*]Infinite Consumables - Amount doesn't decrease on use.无限道具-道具数量不会减少
[*]Instant Consumable Cooldown - Exactly what it says it does.道具快速冷却-道具冷却不需要时间。
[*]Infinite Modifications - Upgrading a weapon won't mark it as 'modified' so you can modify it again.无限改造-改造武器不会标记为已改造,可以继续改。造神器专用。
[*]No Crafting Materials Consumed - Upgrading (modifying) will consume no resources. (You still need the resources to start the upgrade.)制造材料无限-不会消耗制造材料,但是需要足够的材料满足制造需求,完成制造后材料不会减少。
[*]No Crafting XP Required - Unlock crafting blueprints for free.无经验要求-制造无需经验要求。
[*]No Invested Materials Consumed - Only enable when needed. Prevents item amounts from changing. They still visibly decrease when investing, but close/open the perks menu and you'll see it's unchanged.解锁蓝图无消耗-可以直接解锁蓝图,不消耗材料,解锁时显示材料减少可以无视,重新打开即可恢复数量。
[*]Get Hovered Item - Hover over an item to get a pointer to it (unequip before changing values).鼠标获取-获取鼠标指向的物品信息,通过手动修改参数后再次用鼠标划过该物品即可修改物品参数,比如蓝色升紫色。(可以用低等级道具改成高等级之后拆解获取物资)
[*]Name, level, rarity, amount, ammo, was modified, can be used with any level, condition, overheat duration, etc.名称、等级、稀有程度、数量、弹药、已改动标记、所有等级可用、状态、过热延迟等等。
[*]Modifiers:
[*]Stat changes don't persist through save/load. If you want them to be powerful, give the item a high level.读档会重置修改的信息。如果要强化物品,可以提高等级。
[*]I've added ids for a bunch of the modifiers so you can change them around, some seem locked to certain types of equipment.可以修改物品ID变成其他物品,但是部分物品会锁定分类,无法随意改动。
[*]After you change the id, save/load the game and it'll reflect the change.修改ID不支持读档,会重置。
[*]Get Augmentation Module Count - Gets the current augmentation module count. Add/remove any augmentation modules to update.获取协议模块数量-数量变化时获取数据,可以修改为想要的数量。
Do NOT edit it when the value is 0. This happens when you spend the last point. The pointer we've captured remains, but it's been freed by the game.数量是0的时候千万不要改动!!!
[*]Unlock All Colors - Unlocks all colors for ship customization. (Irreversible)解锁所有配色-解锁飞船可用的全部配色(不可逆操作)
[*]Unlock All Decals - Unlocks all decals for ship customization. (Irreversible. They are also already all unlocked. I just found a method for it so here you go.)解锁全部涂装-同样不可逆
[*]Ignore Cruise "Obstacle Detected" Warning - Exactly what it says it does.忽略障碍物警告
[*]Ignore Cruise "Hostiles Detected" Warning - Exactly what it says it does.忽略敌舰警告
[*]Ignore "Planetary Obstruction" Warning - Exactly what it says it does.忽略天体警告
[*]Pointers:
[*]Player: Credits, level, xp, difficulty.金钱、等级、经验、难度修改
[*]Ship: Name, Modules, & Appearance (Colors/Material/Lights).飞船名字、模块、外观信息
Getting high stats on items:
[*]Set a high level. (The higher, the grater the stat change.)
[*]Set "Can Be Used With Any Level" to true. (Equivalent to 'adapting' the item.)
[*]Save/load or do something in-game to trigger the stats to refresh. (Like modifying it.)
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