乔治-华盛顿 发表于 2020-12-21 16:59

【搬运mod】WORLD AT WAR (Akula) 加强防御学的mod

本帖最后由 乔治-华盛顿 于 2020-12-21 16:59 编辑

Current Build: v1.2.6.9 当前版本:v1.2.6.9【翻新】
Tuning Pack
_______________________________________________________________
Major Changes:
版本特色:


[*]Gameplay has been divided into three battle stages:



[*]Battle Stage I (BS1) emphasizes on infantry, light armor, artillery and building defenses for the next stages.

[*]Battle Stage II (BS2) revolves around medium tanks and medium assault guns. Off-map bombardment abilities will be available to destroy the enemy forces.

[*]Battle Stage III (BS3) is the final battle stage, unleash formidable heavy tanks and heavy assault guns. Powerful off-map bombardment abilities will be available to decimate the enemy forces.
[*]游玩过程将被分裂为以下三个阶段:

[*]战斗阶段 I (BS1) 只能使用 步兵, 轻型载具, 轻型曲线武器(迫击炮、小山炮、75炮)以及 防御工事.

[*]战斗阶段 II (BS2) 解锁中型坦克和中型火炮(105、152、B4之类的). 地图外轻型火炮支援技能.

[*]战斗阶段 III (BS3) 是最后一个阶段, 解锁所有剩下的终极载具以及武器. 列车轨道炮支援射击一类的重型火炮支援解锁.

[*]All factions have been reworked from scratch. However, no faction is ridiculously overpowered. You can enjoy and win games, whichever army you choose, although they all have different play styles as reflected by History.
[*]所有阵营已被重新制作. 但没有一个阵营过于OP. 无论你选择哪个阵营, 你都能享受游戏,每个阵营都有其不同的游玩风格.



[*]Destruction animations for the environment have been enhanced, which makes the game more immersive.
[*]损毁动画增强, 提高沉浸感



[*]All buildings have been reworked, especially ambient buildings can now withstand more damage without collapsing.
[*]所有建筑增强, 特别加强了中立建筑, 现在中立建筑在倒塌前能够承受更多的伤害了(也就是更肉了).


[*]All units have been reworked for game balance and real time History (Though game balance is priority).
[*]为了游戏平衡和历史史实, 所有单位强度重新制作 (但游戏平衡还是首要问题, 意思就是此mod并非是真实系mod).


[*]Player can directly control the army's veterancy and economy by using a new base building known as "Supply Yard". It is available for all factions.
[*]玩家可以通过新的基地建筑 "Supply Yard" 直接控制单位老练度(类似一代的国防军练度升级)以及资源增长(用弹药油料换人力或者弹药换油料). 所有阵营都有.


[*]Many new units have been added, e.g. Sherman Jumbo, T30 Heavy Assault Tank, British Churchill 'Black Prince', Panzer IV Ausf. F1, SU-100, 25 Pounder, Knights Cross Holders, Snipers and Vehicle Recovery Half-tracks for all factions, Concrete Bunker, Pantherturm, New Hull Down animations for British and OKW, Trench Network and Concrete Blast Wall for all factions, Tank Riders for USA and Soviets etc.
[*]增加了许多新单位(无新模型, 还是缝合怪), 比如谢尔曼巨无霸, T30重型突击坦克, 邱洁尔'黑王子', 四号F1, SU-100, 25磅火炮, 铁十字突击队, 狙击手以及载具残骸回收车, 混凝土碉堡, 地堡加豹豹炮塔超级加倍, 给大嘤和西德做的新挖地动画, 战壕网(在基地建筑里的新战壕, 巨几把肉)和混凝土墙壁(这玩意在TAP里也有), 老美谢尔曼和苏联T34上面可以坐人了.



[*]All commanders and their respective abilities have been reworked.
[*]所有指挥官技能翻新, 可能和原有的不大一样, 有些指挥官会变得很苏服.


[*]Certain commander abilities (e.g. heavy tanks, artillery & air support) can be unlocked through upgrades from the base buildings.
[*]某些特定指挥官的特殊技能 (比如B4和152榴, 以及其它一些东西) 可以通过基地升级来获得.



[*]Tanks are powerful, but without infantry support you cannot dominate the battlefield.
[*]坦克非常强, 但没有步坦协同仍旧是一只'鸡'.(强还是强, 不过靠一辆坦克独领风骚还是八行的)


[*]Halftracks can heal troops, repair vehicles and can be set as forward retreat points. In addition, special vehicle recovery halftracks can recover destroyed vehicles for all factions.
[*]所有半履带运输车史诗级加强, 可作为医疗补员修理撤退点来部署在战场上(缺点就是美军救护车无了, 开局也造不了这个半履带车). 另外, 特别回收半履带车可以回收被损毁的坦克残骸.



[*]All support units (including at-guns, and light infantry support guns) can retreat.
[*]所有支援单位现在可以T回家了 (AT, 小山炮之类能动的) .


[*]All support units (including at-guns, light infantry support guns, mortars, and immobile heavy artillery guns) can camouflage.
[*]所有支援单位现在可以原地隐身了 (AT, 小山炮, 75炮, 迫击炮 ,88炮 ,105等等玩意儿) .



[*]All heavy artillery units have been reworked. They have longer ranges, longer barrages and more suppression, but cost munitions.
[*]所有重型火炮支援单位重做. 现在他们有更长的射程, 更持久的火炮打击以及更强的压制能力, 但是费弹药, 很多很多的弹药(完整的一次火炮打击基本都是100弹药).


[*]Most On-map Artillery shells and rockets (Launched from units on map) can cause criticals to enemy vehicles. Therefore, a well-placed barrage from a self-propelled gun can bring an entire armored assault to its knees!
[*]简而言之火炮和火箭弹威力史诗级加强, 受够了原版的小水管威力了吗? 尝尝这个八坦克们! 另外小心你的弹药存量.



[*]Numerous defensive structures have been added to all factions. Tank traps and other barricades can now be built without commander abilities.
[*]现在所有阵营都能修建大量防御工事了. 反坦克桩以及其它工事现在就算没有对应的指挥官技能, 也能建造了.


[*]New Skins have been added for certain units which are unable to use custom skins.
[*]某些载具有自己的涂装,没办法应用自定义涂装.



[*]Demolition charges are available for all factions, they can kill masses of infantry, destroy bridges and buildings alike, and also cause criticals to vehicles.
[*]单位放置的遥控炸药史诗级加强, 所有建筑桥梁工事单位坦克载具只要一个炸药全部飞天.


[*]In addition to killing infantry, Goliaths can also destroy bridges and buildings, and inflict criticals to vehicles.
[*]歌莉娅也拥有和放置炸药的同等威力.



[*]Weapon Racks have been added to all factions.
[*]现在所有阵营的基地里面都有武器商店了(误).



[*]More than 250 custom icons have been added for the new abilities and units
[*]多达250个自定义图标添加给了新单位和新技能.



[*]AI has been tweaked to give an intense and challenging experience.
[*]AI更牛逼了.
_______________________________________________________________
(阵营)


老美:

[*]The most versatile fighting force of all.
[*]万金油(干啥啥不行).


[*]React to enemy tactics, anytime and anywhere on the battlefield.
[*]快速反应, 快速动员.


[*]Upgrade resource caches into strong Observation Posts to hold key territories.
[*]圆点上的盖子可以升级成前线基地, 能补人造东西.


[*]Their main strengths are versatility, maneuverability and air superiority.
[*]对了还有米帝传统艺能 空 中 支 援.


大嘤:

[*]The most defensive faction of all, with wide array of defensive emplacements.
[*]所有阵营中最肉的, 专业防御战100年.


[*]Have some of the best infiltration units and tactics, to cause harassment behind enemy lines.
[*]拥有最好的敌后渗透战术(我们大嘤的突击队其实藏在每一个中立建筑里, 只要长官一声令下), 偷得对面吗都没了.



[*]Hull down your tanks to make your defensive lines formidable.
[*]所 有 坦 克 都 能 挖 地 (装甲车八行).


[*]Their powerful artillery and air superiority abilities can repel any attacker.
[*]大嘤的火炮和空军 行.


苏联:

[*]Call in wave after wave of infantry and tanks to overwhelm the enemy.
[*]苏军传统艺能 人 海 突 击 战术.


[*]Upgrade resource caches into strong Observation Posts, to reinforce your troops and continue the push.
[*]圆点上的盖子可以升级成前线基地, 能补人造东西.


[*]Deploy large formations of heavy tanks and assault guns, along with super artillery to crush the enemy.
[*]坦克也可以海, 还有B4/152任选其一哦.


[*]Have Soviet air force on station, to support the ground operations.
[*]讲道理苏联也有伊尔2可以来舔地.


东德:

[*]The most balanced faction of all which supports both defensive and aggressive playstyles.
[*]最平衡的阵营, 可辅助, 可快攻, 可防御, 可进攻.


[*]Hull down your tanks to set up mobile defenses.
[*]所 有 坦 克 都 能 挖 地 (装甲车八行).


[*]Destroy your enemy with well-placed Blitzkrieg attacks.
[*]闪电战.


[*]Compliment your playstyle with powerful off-map abilities.
[*]最草的列车轨道炮支援, 你可能扛的过一发, 但你扛得过10发吗?(是真的有很多发) 赶紧T走吧.


西德:

[*]Have a defensive playstyle with a variety of fortifications at your disposal.
[*]防御学比大嘤菜一点, 但还是比其他阵营好.


[*]Hull down your tanks to fortify key defensive positions.
[*]所 有 坦 克 都 能 挖 地 (装甲车八行).


[*]Your patience will reward you with Germany's finest troops, tanks and equipment.
[*]只要能熬到后期, 你就出头辣.


[*]They lack in direct air support capabilities, and rely more on powerful artillery abilities.
[*]缺少强力的空中支援, 更依赖强大的火炮.


===============================


Current Build: v1.0.2.7 当前版本:v1.0.2.7【翻新】
Gamemode Pack
_______________________________________________________________


重要!此Gamemode包只能用于WORLD AT WAR (Akula) 的mod上,
不能给原版和其它mod使用.

但单独的WORLD AT WAR (Akula)的Tuning包可以搭配其它Gamemode包使用, 比如空投Gamemode.
_______________________________________________________________


Major Features:
版本特色:


[*]There are eight different Game Modes in this pack.



[*]WORLD AT WAR (Akula): AN

[*]WORLD AT WAR (Akula): AN

[*]WORLD AT WAR (Akula): AN

[*]WORLD AT WAR (Akula): AN

[*]WORLD AT WAR (Akula): VP

[*]WORLD AT WAR (Akula): VP

[*]WORLD AT WAR (Akula): VP

[*]WORLD AT WAR (Akula): VP



[*]Gamemode包内含有八个不同的游戏模式.



[*]WORLD AT WAR (Akula): 歼灭战 [战斗阶段1]

[*]WORLD AT WAR (Akula): 歼灭战 [战斗阶段2]

[*]WORLD AT WAR (Akula): 歼灭战 [战斗阶段3]

[*]WORLD AT WAR (Akula): 歼灭战 [硬核模式]

[*]WORLD AT WAR (Akula): 胜利点 [战斗阶段1]

[*]WORLD AT WAR (Akula): 胜利点 [战斗阶段2]

[*]WORLD AT WAR (Akula): 胜利点 [战斗阶段3]

[*]WORLD AT WAR (Akula): 胜利点 [硬核模式]




[*]The Three battle stages are further described below:



[*]Battle Stage I (BS1) emphasizes on infantry, light armor, artillery and building defenses for the next stages.

[*]Battle Stage II (BS2) revolves around medium tanks and medium assault guns. Off-map bombardment abilities will be available to destroy the enemy forces.

[*]Battle Stage III (BS3) is the final battle stage, unleash formidable heavy tanks and heavy assault guns. Powerful off-map bombardment abilities will be available to decimate the enemy forces.



[*]战斗阶段 I (BS1) 只能使用 步兵, 轻型载具, 轻型曲线武器(迫击炮、小山炮、75炮)以及 防御工事.

[*]战斗阶段 II (BS2) 解锁中型坦克和中型火炮(105、152、B4之类的). 地图外轻型火炮支援技能.

[*]战斗阶段 III (BS3) 是最后一个阶段, 解锁所有剩下的终极载具以及武器. 列车轨道炮支援射击一类的重型火炮支援解锁.




[*]High Camera Zoom is enabled for all Game Modes.
[*]每个游戏模式都拥有极高的缩放镜头.


[*]Blue silhouettes of units have been removed from the game UI for greater immersion.
[*]单位蓝框被移除, 为了更好看和沉浸感.


[*]Intel Bulletins, Decals and Victory Strikes have been disabled.
[*]这个应该是自定义徽标和胜利炮击被移除?


[*]All Victory Point Game Modes support 500, 1000 and 2000 Points.
[*]所有胜利点模式都支持500, 1000和2000点数的设置.


_______________________________________________________________



Game Modes Description:
游戏模式详解:

WORLD AT WAR (Akula): AN

[*]"BS1" stands for "Battle Stage I".

[*]It is standard annihilation game with some AI tweaks.

[*]Player is provided with basic infantry in the start of the match which is later augmented with light armor.
WORLD AT WAR (Akula): 歼灭战 [战斗阶段1]

[*]"BS1" 意味着 "战斗阶段 I".

[*]这是一个标准的歼灭战游玩方式, AI有一些改动.

[*]玩家在开局会自带一些步兵, 之后会免费送你几辆轻型载具.(看屏幕左上角, 会有倒计时)


WORLD AT WAR (Akula): AN

[*]"BS2" stands for "Battle Stage II".

[*]Player starts with 110 Command Points and 50 extra Fuel.

[*]Player needs to destroy all enemy bases to win.

[*]Player is provided with basic infantry and support weapons in the start of the match which are later augmented with medium and light armor.
WORLD AT WAR (Akula): 歼灭战 [战斗阶段2]

[*]"BS2" 意味着 "战斗阶段 II".
[*]玩家以110指挥点数和额外50油料开局.

[*]玩家需要摧毁敌人所有基地来赢得比赛.

[*]玩家在开局会自带一些步兵和支援武器, 之后会免费送你几辆轻型和中型载具.(看屏幕左上角, 会有倒计时)


WORLD AT WAR (Akula): AN

[*]"BS3" stands for "Battle Stage III".

[*]Player starts with 125 Command Points, 200 and 150, extra Munitions and Fuel, respectively.

[*]Player needs to destroy all enemy bases to win.

[*]Player is provided with basic infantry and support weapons in the start of the match which are later augmented with heavy and light armor.
WORLD AT WAR (Akula): 歼灭战 [战斗阶段3]

[*]"BS3" 意味着 "战斗阶段 III".
[*]玩家以125指挥点数和额外200弹药150油料开局.

[*]玩家需要摧毁敌人所有基地来赢得比赛.

[*]玩家在开局会自带一些步兵和支援武器, 之后会免费送你几辆轻型和重型载具.(看屏幕左上角, 会有倒计时)



WORLD AT WAR (Akula): AN

[*]"HC" stands for "Hardcore".

[*]This mode is designed for players who are looking for a serious challenge.

[*]AI will show no mercy, and will try its best to overwhelm you.

[*]Player needs to destroy all enemy bases to win.

[*]Player is provided with basic infantry in the start of the match which is later augmented with light, medium or heavy armor depending on the battle stage.
WORLD AT WAR (Akula): 歼灭战 [硬核模式]

[*]"HC" 意味着 "硬核模式".
[*]这个模式提供给那些喜欢真正挑战的玩家.

[*]AI毫不手软, 会用所有的单位技能来碾碎你.

[*]玩家需要摧毁敌人所有基地来赢得比赛.
[*]玩家在开局会自带一些步兵, 之后在每个战斗阶段迭代时都会有免费单位来增援, 轻中重型单位皆有(但AI也有而且更多).



WORLD AT WAR (Akula): VP

[*]"BS1" stands for "Battle Stage I".

[*]It is standard victory point game with some AI tweaks.

[*]Player is provided with basic infantry in the start of the match which is later augmented with light armor.


WORLD AT WAR (Akula): VP

[*]"BS2" stands for "Battle Stage II".

[*]Player starts with 110 Command Points and 50 extra Fuel.

[*]To win player either needs to control majority victory points or destroy all enemy bases.

[*]Player is provided with basic infantry and support weapons in the start of the match which are later augmented with medium and light armor.


WORLD AT WAR (Akula): VP

[*]"BS3" stands for "Battle Stage III".

[*]Player starts with 125 Command Points, 200 and 150, extra Munitions and Fuel, respectively.

[*]To win player either needs to control majority victory points or destroy all enemy bases.

[*]Player is provided with basic infantry and support weapons in the start of the match which are later augmented with heavy and light armor.


WORLD AT WAR (Akula): VP

[*]"HC" stands for "Hardcore".

[*]This mode is designed for players who are looking for a serious challenge.

[*]AI will show no mercy, and will try its best to overwhelm you.

[*]To win player either needs to control majority victory points or destroy all enemy bases.

[*]Player is provided with basic infantry in the start of the match which is later augmented with light, medium or heavy armor depending on the battle stage.



胜利点模式除了胜利点外, 其它同歼灭战模式.


===============================




乔治-华盛顿 发表于 2020-12-21 16:59

下载链接:用法百度云链接后面加上
链接:s/11tr1XpKHi8WqBJtzcwf7fw
提取码:**** Hidden Message *****

用法:
将压缩包内的tuning文件夹和gamemode文件夹
解压到你的: 文档\My games\Company of Heroes 2\mods内





乔治-华盛顿 发表于 2020-12-21 17:15

本帖最后由 乔治-华盛顿 于 2022-7-21 01:03 编辑

1.2.7.0链接:s/1TNTjea8nTVlkG17iPuXCgA
1.2.7.1链接:s/1lUEM0wms45uMt6IFcUeR4w
1.2.7.7链接:s/1_Gzr8ROPviJedovZggC4kg
1.2.7.8链接:s/1TSgfLC6w18QWqqdS_3YzaA
1.2.8.5链接:s/1IlpY4jXZ0hFmgZD9-MS2Qg
1.3.0.7链接:s/1CAsE7hdHygudhQl3kbkpYA
提货码楼上有售 都是同一个
更新日志(还没更完慢慢补)
(Update v1.3.0.1/1.3.0.2/1.3.0.3/1.3.0.4/1.3.0.5/1.3.0.6/1.3.0.7)
General:

[*]待做

(Update v1.3.0.0)
General:

[*]Inconsistent veterancy bonuses of certain vehicular units due to the last past have been addressed.
[*]修复了上次更新的某些bug


[*]Minor UI related issues have been fixed as well.
[*]修复了上次更新的某些UI问题

(Update v1.2.9.9)
General:

[*]The issue of Vickers K LMG unlocking (for Infantry Sections) without the required Commander ability has been addressed.
[*]修复了大嘤步兵班升级维克斯K不需要前置科技的bug


[*]British Stand Fast and Vehicle Crew Repair abilities' recharge times have been increased to 45 and 60 seconds, respectively.
[*]大嘤自动维修阵地和自动维修车辆的技能冷却时间分别增至45s和60s


[*]OKW Vehicle Self-Repair ability recharge has been increased to 60 seconds as well.
[*]西德载具自我维修技能冷却时间同样增至60s


[*]M4 Sherman 'Firefly' Tank Destroyer fuel cost has been decreased from 135 to 120 fuel.
[*]萤火虫坦克歼击车的油料成本从135降至120


[*]Commandos can now employ 'Hit the Dirt!' tactics for superior protection against incoming fire.
[*]突击队现在能使用Hit the Dirt技能来抵抗敌军火力了


[*]Fallschirmjägers can now be upgraded with two MG42 LMGs and can utilize them for Suppressive Fire.
[*]空降猎兵现在能升级俩挺MG42来压制对手了


[*]Rangers can now Button Vehicles using their M1918A2 BARs.
[*]游骑兵在乘坐载具时能使用他们的BAR了


[*]Royal Engineers can use Volley Fire ability.
[*]皇家工兵能使用Volley Fire技能了


[*]Abandoned buildings are now repairable by engineering units of all factions.
[*]所有阵营的工兵现在能维修中立建筑了


[*]Recovery rate of all recovery half-tracks has been increased by approximately 20%.
[*]提高了半履带车大约20%的补员效率


[*]Repair rate of dedicated engineering units from Repair Stations and Base Buildings has been increased by approximately 20%.
[*]提高了基地工兵和固定维修站工兵的20%维修效率


[*]Repair rate of Area Repair ability (of half-tracks) has been decreased by approximately 30%.
[*]降低了半履带车的区域维修技能效率大约30%


[*]British Stand Fast ability's emplacement repair rate has been decreased by approximately 15%.
[*]降低了大嘤的车辆自动维修技能效率大约15%


[*]Non-dedicated engineering units such as Conscripts, Panzergrenadiers, and Panzerfüsiliers have slower repair rates as compared to specialized engineering units.
[*]非专业维修单位比如动员兵、装甲掷弹兵、装甲燧枪兵比起专业维修工兵拥有更慢的维修效率


[*]AI controlled anti-air units can now destroy aircrafts owned by human players.
[*]AI控制的防空单位终于能打下玩家呼叫的空中单位了


[*]Engine damage related critical probability has been marginally increased for on-map heavy artillery shells.
[*]重型炮击弹幕与引擎损坏相关的临界概率略微增加了


[*]Effectiveness of AI controlled Railway Artillery has been slightly decreased.
[*]稍微降低了AI呼叫的轨道炮打击效率


[*]All non-incendiary artillery shells cannot damage infantry units protected by Trench Network.
[*]所有火炮单位打出的非燃烧弹幕现在不再能伤害到大战壕内的步兵单位了


[*]Area damage of P-47 and Hawker Typhoons Rocket Strafes has been marginally increased.
[*]增加了P-47和台风火箭弹扫射技能的aoe伤害


[*]Effectiveness of Phosphorus weapons have been slightly improved. They will kill infantry more readily.
[*]增加了白磷弹对步兵的杀伤效率


[*]Certain animations of heavy explosions have been reworked for improved immersion and performance.
[*]重做了一些重型火炮弹幕的动画,以提高沉浸感和性能


[*]M10 and M36 Tank Destroyers HVAP Shells ability cost has been increased from 20 to 30 munitions.
[*]M10和M36坦歼的HVAP技能成本从20弹药增至30弹药


[*]M1 57mm Anti-Tank Gun APDS Rounds ability cost has been decreased from 30 to 25 munitions.
[*]M1 57mm反坦克炮的APDS技能成本从30弹药降至25弹药


[*]APDS Rounds ability (of QF-17 Pounder AT Gun, M5 AT Gun, and BS-3 Field Gun) time duration has been increased from 30 to 45 seconds. Subsequently, its cost has been increased from 25 to 40 munitions.
[*]反坦克阵地的APDS技能持续时间从30s增至45s,但其技能成本从25弹药增至40弹药


[*]High Explosive Anti-Tank (HEAT) Shells abilities of OKW tanks recharge time has been increased from 15 of 30 seconds.
[*]西德HEAT技能冷却时间从15s增至30s


[*]Barrage abilities of most on-map rocket artillery units cost at most 80 munitions.
[*]大多数火箭弹幕技能成本最多消耗80弹药


[*]Churchill AVRE '290mm Petard Mortar Attack' ability and Sturmtiger '38cm Rocket Attack' ability costs have been decreased to 80 and 100 munitions, respectively.
[*]傻丘迫击炮版和突击虎的发射技能成本从100弹药降至80弹药


[*]Infantry and team weapons retreat pathing to forward retreat points has been improved.
[*]改进了步兵和支援武器班组撤退至前线重整点的寻路逻辑


[*]US and Soviet Observation Post upgrades now cost 200 manpower and 20 munitions.
[*]霉菌和苏联的观察哨升级现在花费200人力和20弹药


[*]Minesweeper upgrades (of engineering units) have been reworked into a Support Package upgrade which provides a minesweeper as well as improves repair ability.
[*]工兵的扫雷升级将被整合进支援包升级中,现在工兵将同时拥有扫雷和维修加成了


[*]Repair time of destroyed base buildings has been increased by 1.5 times.
[*]增加了1.5倍维修被毁基地的时间


[*]A4 Comet missing projectile animation issue has been fixed.
[*]修复了彗星坦克丢失的炮弹发射动画


[*]Universal Carrier Crew Repair and Improved Crew Repair abilities cost has been increased from 5 to 10 munitions.
[*]大嘤小车的自我维修技能成本从5弹药增至10弹药


[*]Blendkörper 2H Frangible Smoke Grenade cost has been increased from 10 to 15 munitions.
[*]德军的烟雾手雷技能成本从10弹药增至15弹药


[*]Assault Grenadiers can now throw Blendkörper 2H Frangible Smoke Grenades.
[*]突击掷弹兵现在能投掷烟雾手雷了


[*]Incendiary weapons can slowdown infantry and vehicle units by up to 50% of their optimal speeds. Additionally, incendiary weapons effectiveness against infantry has been slightly improved.
[*]燃烧类武器现在大约能减速50%步兵和车辆的速度了,另外烤人更快了


[*]OKW individual unit upgrades require the respective unit to be present in an "in-supplied" territory.
[*]西德某些单位的升级需要在占领领土内了


[*]All forward production buildings can no longer build units if they are not located in an "in-supplied" territory.
[*]所有前线生产基地不能在非占领区招募单位了


[*]British Glider-borne Commando HQ can no longer produce Commando units before it has safely landed. Additionally, it cannot produce Field Medics anymore.
[*]大嘤的滑翔机不再能在飞行时就招募突击队了,而且也不再能招募战地医疗兵了


[*]Riflemen M1 Garand rifles' damage against infantry has been slightly improved, especially at medium to close range.
[*]稍微增强了霉菌步枪兵的M1加兰德反人数值,尤其是在中近距离


[*]The combat efficiency of standard issue weapons of team weapon crews has been considerably increased.
[*]支援武器班组附属警戒单位的作战效率大大提高


[*]Osttruppen Combat Cover Bonus passive ability's UI animation has been reworked.
[*]重做了战斗掩护加成被动技能的UI动画


[*]Coordinated Barrage abilities now fire 15 instead of 20 shells, but their recharge time has been decreased from 150 to 110 seconds.
[*]协同火炮弹幕技能现在发射15发炮弹而不是20发,但其冷却时间从150s减至110s


[*]Mod's localization and UI has been updated.
[*]更新了Mod的文本和UI

(Update v1.2.9.8)
General:

[*]Half-tracks can no longer simultaneously Distribute Medical Supplies and Area Repair vehicles.
[*]半履带车不再能同时开启区域维修和区域治疗的技能了


[*]Panzer II "Luchs" now displays correct UI animation for Prioritize Vehicles ability.
[*]二号“山猫”坦克现在会正确显示车辆优先技能的UI动画了


[*]Minor UI related bugs have been fixed.
[*]修复了与UI相关的小bug

(Update v1.2.9.7)
General:

[*]The deployment limits of US vehicles are now unaffected by the disembarkment of their vehicle crews.
[*]修复了霉菌可以使用跳车技能来增加某些单位部署限制的bug


[*]M4A3(105) Sherman Bulldozer now has a Bunker Busting Barrage ability which is unlocked at veterancy 1.
[*]谢尔曼105在老练等级1时会解锁混凝土弹技能


[*]M4A3(105) Sherman Bulldozer Tank's cost has been readjusted to 360 manpower and 120 fuel.
[*]谢尔曼105的部署成本调整至360人力和120油料


[*]Sturmpanzer IV "Brummbär" and M4A3(105) Sherman Bulldozer shells have marginally increased lethality against infantry.
[*]灰熊和谢尔曼105现在能更好的杀伤步兵了


[*]Aircrafts' health and armor has been slightly increased. Additionally, all anti-air weapons have been marginally nerfed against them.
[*]飞机的血量和装甲略有增加。此外所有针对他们的防空武器都被略微削弱


[*]British recon aircrafts from Artillery Cover and Command Vehicle Air Support abilities can now be destroyed by anti-air weapons.
[*]大嘤监视炮击和指挥车召唤出来的侦察机现在能正确的被防空武器击落了


[*]The missing ground impact animation of Jagdpanzer IV's explosive shell has been re-added.
[*]添加了四号坦克歼击车丢失的着弹动画


[*]Vehicle speeds will decrease when crushing objects. The magnitude of this decrease is dependent on the physical properties of crushed objects.
[*]降低了载具在碾压物体时的车速,具体减速数值取决于被碾压物体的大小


[*]Handbrake toggle ability has been added to Sdkfz 251: 17 flak and infrared half-tracks.
[*]给251手拉机半履带车和红外灯半履带车添加了停车技能


[*]Mark Vehicle abilities now increase received damage and accuracy to targeted vehicle by 25%, respectively.
[*]标记载具技能现在分别提高目标单位25%的被伤害和被击中精度

(Update v1.2.9.6)
General:

[*]P-47 and Hawker Typhoons Rocket Strafe can now temporarily disable vehicles. Additionally, their damage has been slightly increased against heavy tanks.
[*]P-47和台风的火箭弹扫射现在能暂时瘫痪载具了,另外增加了他们对重型坦克的伤害


[*]British Artillery Cover ability can now temporarily disable vehicles for 10 instead of 5 seconds.
[*]大嘤的监视火炮技能现在能暂时瘫痪载具10s而不是5s了


[*]Field Artillery Logistics upgrades now decrease the cost of Direct Fire Attack ability (of B-4 Howitzer) as intended.
[*]野战炮兵后勤升级现在将降低直接攻击技能(比如B-4)的成本


[*]Vehicles will now correctly receive Light Cover Bonus when near light cover.
[*]当载具停靠在轻型掩体旁时能正确受到轻型掩体的加成了

(Update v1.2.9.5)
General:

[*]Movement profiles of all vehicles have been tweaked with respect to their masses.
[*]所有车辆的运动效果都根据其质量进行了调整


[*]Infantry and vehicle units now have speed penalties when crossing water bodies, and terrain covered with heavy snow and mud.
[*]当穿过水面及覆盖着大雪和泥浆的地形时,步兵和车辆单位现在都会有速度惩罚


[*]All tanks and static anti-tank guns have slightly increased reload times, while mobile anti-tank guns' reload times have been marginally decreased.
[*]所有坦克和反坦克阵地的装填时间都略有增加,而机动化的反坦克炮装填时间则略有减少


[*]Fire rates of mortars and light infantry support guns have been slightly decreased.
[*]迫击炮和轻型步兵支援火炮的射速略有下降


[*]Vehicles in heavy and light covers are harder to hit. Moreover, vehicles in heavy cover receive less damage from enemy fire.
[*]在重型和轻型掩体内的车辆更难被击中。此外,在重型掩体内的车辆受到敌人火力的伤害更小


[*]Heavy tanks are now more resilient against heavy artillery shells, rockets, mines, demolition charges, and Goliaths.
[*]重型坦克现在对重型炮击弹幕、火箭弹、地雷、炸药和歌利亚有更高的减伤


[*]On-map heavy artillery barrages have greater probability of damaging a vehicle's engine as compared to inflicting other criticals.
[*]重型炮击弹幕比起其他致命攻击有更大的概率损坏车辆的引擎


[*]Projectile velocities of all tanks have been reworked, i.e., tank destroyers generally have faster projectile velocities.
[*]重做了所有坦克的炮弹速度,比如说坦克歼击车的炮弹速度一般都比其它要快


[*]Jagdpanzer IV's main gun projectile is now similar to that of Panther tank.
[*]猎虎的炮弹速度现在和其它坦克差不多


[*]Veterancy levels have been added for officer units of all factions.
[*]现在所有阵营的军官单位都拥有老练等级树了


[*]All dedicated flak vehicles and emplacements can now suppress infantry units.
[*]现在所有的固定式手拉机都有压制步兵单位的能力了


[*]Veterancy 5 suppressive fire capabilities of Knight's Cross Holders and Kübelwagen have been marginally improved.
[*]提高了铁十字军官团和Kübelwagen在老练等级5获得的压制加成效率


[*]M2 Smoke Pots ability has been added to M8 Greyhound.
[*]M8灰狗现在能抛射烟雾弹了


[*]M23 Smoke Screen Grenade ability of Riflemen has been improved.
[*]改进了步枪兵班组的M23烟雾手雷


[*]Trench Networks no longer boost infantry units' movement speeds.
[*]大战壕不再给步兵单位提供移速加成了


[*]Mines are now more lethal against infantry units. They can temporarily suppress nearby infantry on exploding as well.
[*]地雷现在能更好的杀伤步兵了,其爆炸将暂时压制附近的步兵单位


[*]Animation issues of anti-tank mine deployment abilities of M20 Armored Car and SdKfz 251 half-track have been resolved.
[*]解决了M20装甲车和251半履带车部署反坦克地雷的动画问题


[*]The Regiel anti-tank mine's cost has been increased from 35 to 40 munitions.
[*]Regiel反坦克地雷的成本从35弹药增至40弹药


[*]Direct Fire Attack ability of B-4 Howitzer now costs 40 instead of 30 munitions.
[*]B-4火炮的直接攻击技能现在将消耗40弹药而不是30弹药


[*]Sherman Firefly Tulip Rocket Strike ability's cost has been decreased from 80 to 60 munitions. But it now does less damage against heavy armor.
[*]萤火虫郁金香火箭弹的技能成本从80弹药降至60弹药,但降低了其对重型坦克的伤害


[*]S-mines Warning Signs will be automatically removed once the mines have been cleared or detonated.
[*]一旦S地雷被清除或引爆,警告标志将自动清除


[*]"Heavy Artillery!" warning message (in Fog of War) has been removed from AI On-map artillery units.
[*]地图上不再显示AI部署火炮的预警信息了


[*]Issue pertaining to Soviet Merge ability not working on support weapons has been addressed.
[*]解决了苏联动员兵“合并”技能在支援武器班组上不起作用的问题


[*]New symbol icon has been added for POMZ Flare Trip Mine.
[*]新的符号图标添加给了POMZ信号弹地雷


[*]Hull-Down Mode animation issue for British and German vehicles has been fixed. Additionally, Hull-Down now only increases vehicles' target acquisition range by 5 meters.
[*]修复了大嘤和德国Hull-Down技能的动画问题。另外Hull-Down现在只增加了5米射程加成


[*]German Command Post Bunkers and Soviet Forward HQs can no longer garrison units.
[*]德军指挥碉堡和苏联前线HQ不再能招募单位了


[*]German Command Post Bunker upgrades now cost 200 instead of 150 manpower.
[*]德军指挥碉堡升级现在需求200人力而不是150人力了


[*]US and Soviet Observation Post upgrades' cost has been increased from 200 to 220 manpower.
[*]霉菌和苏联的观察所升级现在需求220人力而不是200人力了


[*]All medic and repair engineer/sapper upgrades now have a fuel cost of 10.
[*]所有医疗兵/维修/工兵升级现在额外需求10油料成本了


[*]Campfire will heal out-of-combat infantry units 25% faster.
[*]增加了篝火25%非战斗状态步兵单位的治疗效率


[*]Medics of all factions now have faster healing rates as compared to the healing ability of half-tracks.
[*]所有阵营的医疗兵现在拥有更快的治疗效率了,以此区分半履带车的治疗效率


[*]Emplacements, static anti-tank guns and artillery units, Soviet Repair Station, Landmattress MRL now require munitions along with manpower resources for deployment.
[*]阵地,静态反坦克炮和炮兵单位,苏联维修站,床垫火箭发射器现在需要弹药和人力资源来进行部署


[*]2cm Flak 38 Emplacement manpower cost has been increased from 220 to 250.
[*]德军20mm手拉机阵地现在需求250人力而不是220人力了


[*]Manpower cost of all self-propelled guns and rocket artillery units has been slightly increased.
[*]稍微增加了所有炮兵单位的人力成本


[*]Several UI related issues, and other miscellaneous bugs have been fixed.
[*]修复了几个UI相关的问题以及一些bug

(Update v1.2.9.4)
General:

[*]British Mortar Emplacement now has less scatter when deploying smoke.
[*]提升了大嘤迫击炮阵地的烟雾弹散步精度


[*]Minor UI related issues caused by the previous update have been fixed.
[*]修复了上次更新导致的用户界面问题

(Update v1.2.9.3)
General:

[*]Demolition charge now requires 10 seconds to implant and has a 30 seconds cool down. The squad is more vulnerable during the implantation process. Additionally, if the squad gets pinned, they will abort the process.
[*]安装炸药现在需要10s来部署并有30s的冷却时间,在安装过程中小队更容易受到伤害,此外如果小队被压制,他们会立即中止安装


[*]Switchable High Explosive rounds of anti-tank guns, assault guns, and tank destroyers can now inflict damage to garrisoned units.
[*]反坦克炮,突击炮和坦克歼击车的高爆弹现在可以对建筑内单位造成伤害了


[*]Special abilities of HMG teams (all factions) can also inflict damage to garrisoned units. These abilities no longer have veterancy requirements but their costs have been slightly increased.
[*]所有阵营机枪班组的特殊技能也可以对建筑内单位造成伤害了。这些技能不再需要老练等级,但费用略有增加


[*]Goliaths now receive 50% more target accuracy from enemy fire when moving. This change is intended to encourage more tactical gameplay.
[*]增加了50%歌利亚移动时被击中精度。这一改变旨在鼓励更多的战术玩法(更容易被打爆了)


[*]Panzergrenadiers and Panzerfusiliers can now repair damaged vehicles and structures.
[*]装甲掷弹兵和装甲燧枪兵现在能修复载具和建筑了


[*]Volksgrenadiers and Knight's Cross Holders passive self-heal veteran ability's animation issue has been resolved.
[*]解决了国民掷弹兵和铁十字军官团被动自愈技能的动画问题

(Update v1.2.9.2)
General:

[*]Squad formations of infantry in cover have been tweaked. Infantry will preferably stay in position (assigned by the player) by avoiding unnecessary dislocation, especially during combat.
[*]调整了步兵在掩体后的走位逻辑。步兵更倾向于呆在原地(由玩家指定),以此避免在战斗中不必要的错位


[*]The territory capture and revert rates of light vehicles have been improved.
[*]提高了轻型车辆的占点效率

(Update v1.2.9.1)
General:

[*]Jagdpanzer IV's veterancy 5 has been reworked. It now dramatically increases the crews' accuracy when the tank is static.
[*]重做了猎虎老练等级5的加成。现在当坦克静止时,能显著提高乘员的射击精度。


[*]The auto-canons of Panzer II 'Luchs' and 222 Armored Car have increased damage potential. Their effectiveness against blobbed infantry has been improved.
[*]二号“山猫”坦克和222装甲车的潜在伤害增加了。提高了它们对步兵海的杀伤效率


[*]251/17 Flak Half-track's area damage (from flak) has been increased against infantry.
[*]增加了带有Flak手拉机半履带车对步兵的aoe伤害


[*]AI can no longer deploy Base Defense Artillery Overwatch ability at the start of a match.
[*]AI不再能在开局就呼叫基地防御监视炮击了


[*]Dispatchment time of vehicle reinforcements at the start of a match has been considerably decreased. This effect all Game Modes.
[*]在比赛开始时车辆增援的时间大幅缩短。此效果适用于所有游戏模式

(Update v1.2.9.0)
General:

[*]Destroyed HQ now decreases manpower supply by 75% instead of completely seizing it.
[*]总部被摧毁现在将减少75%的人力供应,而不是完全没有


[*]High explosive shells of anti-tank guns and tank destroyers have 25% greater chance of hitting infantry units.
[*]提高了25%反坦克炮和坦克歼击车高爆弹击中步兵单位的几率

(Update v1.2.8.9)
General:

[*]Fixed a rare issue where when a Wehrmacht player recrews an MG42, it does not show Ambush Camouflage upgrade even though it is enabled.
[*]修正了一个罕见的问题,即当东德玩家重新招募MG42时,即使开放了升级也不会显示


[*]Minor UI bugs have been addressed.
[*]解决了些许轻微的UI bug

(Update v1.2.8.8)
General:

[*]The Sprint ability provides an anti-suppression effect that last for a short period of time - 1.5 seconds. This effect is only applied if the squad is not pinned.
[*]冲刺技能会提供一个大约1.5s时间的反压制效果加成,但此效果只会在没有被压制的情况下生效


[*]The defensive bonuses of Sprint ability now only applied if the infantry unit is on the move.
[*]冲刺技能的防御加成只会在步兵单位处于移动中时才会生效


[*]Hit the Dirt ability's defensive bonus has been decreased from 50% to 25%.
[*]Hit the Dirt技能的防御加成现在从50%下调至25%


[*]Officers Charge ability now incurs damage penalty of 15% instead of 20%.
[*]军官冲锋技能现在造成15%的伤害惩罚,而不是20%

(Update v1.2.8.7)
General:

[*]The damage and penetration profiles of grenades have been reworked to be consistent against buildings and vehicles. Standard fragmentation grenades now have lower damage and penetration probability against vehicles.
[*]重做了手雷的伤害和穿透轮廓,为了让其能同时对付建筑物和车辆。标准破片手雷现在对车辆有较低的穿透概率和伤害


[*]Tommy Gammon Bomb's damage to vehicles has been decreased by 25%.
[*]削减了25%大嘤反载具手雷对载具的伤害


[*]Suppression of Paratroopers' Suppressive Fire, Combat Engineers' Volley Fire, Stormtroopers' Tactical Advance, and Shock Troops' Fire Superiority abilities has been improved.
[*]改进了伞兵、战斗工兵、风暴突击队、板甲的火力压制技能


[*]Shock Troops Fire Superiority ability UI icon has been updated.
[*]更新了板甲火力压制技能的UI图标


[*]Vickers HMG has Sustained Fire as one of the veterancy 1 abilities, while its weapon range increase bonus now requires veterancy 3.
[*]大嘤机枪班的“持续火力”技能变更至老练等级1,而增加武器射程的加成现在需要老练等级3


[*]HMGs' Sustained Fire, Armor Piercing Rounds, and Incendiary Armor Piercing Rounds abilities now have increased suppression.
[*]增加了各个阵营机枪班组主动技能的压制率


[*]HMGs' Armor Piercing Rounds and Incendiary Armor Piercing Rounds abilities cost has been increased from 15 to 20 munitions.
[*]增加了机枪班组穿甲弹药主动技能的成本,从15弹药增加至20弹药


[*]Sprint has been added as a veterancy 1 ability to MG42 and MG34 HMGs.
[*]MG42和MG34的冲刺技能现在需要老练等级1了


[*]Half-tracks and observation posts can now spawn weapon pickups on ice.
[*]半履带车和观察哨现在能在冰面上生成可拾取武器了


[*]Mines can be built on undamaged ice.
[*]地雷可以被埋设在不可损坏的冰面上了


[*]When Hit the Dirt ability is active on an infantry squad, it will receive 50% less accuracy from enemy fire.
[*]当步兵单位的Hit the Dirt技能启用时,将减少被击中的概率大概50%


[*]While Sprint ability is active, infantry squad will be more harder to hit if they are moving.
[*]如果冲刺技能启用时步兵单位在移动,那么其将更难被击中


[*]Land Mattress MRL's veterancy bonuses have been reworked. Its range has been increased from 135 to 160 meters, while its scatter has been decreased by approximately 20%.
[*]重做了床垫火箭发射器的老练等级加成,其射程加成从135m增加至160m,同时散射减少了大约20%


[*]Land Mattress MRL's White Phosphorous Barrage ability now requires veterancy 1.
[*]床垫火箭发射器的白磷弹幕现在需要老练等级1了


[*]T34 Calliope's veterancy 2 and 3 bonuses have been swapped. It now requires veterancy 3 for increased maximum range.
[*]交换了T34卡利欧老练等级2和3的加成,现在最大射程加成需要达到老练等级3了(以防有人不知道,这玩意就是霉菌的喀秋莎)


[*]OKW leFH 18 Howitzer's veterancy bonuses have been tweaked. It now receives maximum range bonus on veterancy 3.
[*]调整了西德小山炮的老练等级加成,现在最大射程加成需要达到老练等级3了


[*]Cap limits of Land Mattress MRL, Panzerwerfer 42 MRL, BM-13 Katyusha, "Stuka zu Fuß" Half-track have been increased by one.
[*]各种火箭发射器和载具等等的建造限制+1

(Update v1.2.8.6)
General:

[*]Infantry and team weapons' suppression threshold and recovery rate have been increased.
[*]稍微提升了武器班组及普通步兵班组的压制上限阈值和恢复速率


[*]Penal Battalion Last Man Stand passive ability has been improved.
[*]改进了惩戒营小队被动技能Last Man Stand的效果


[*]All vehicle abilities related to speed bonuses have been tweaked and improved.
[*]改进和调整了所有与速度有关的载具技能


[*]Sprint abilities now provide a 20% damage decrease to infantry units.
[*]步兵班组的冲刺技能现在可以提供20%的减伤效果


[*]Damage penalty to friendly infantry due to officers' Charge abilities has been slightly decreased.
[*]稍微降低了军官冲锋技能的后续惩罚


[*]Heavy cover and light cover decreases suppression by 60% and 20% for infantry, respectively.
[*]绿盾和黄盾可以降低步兵受压制的程度,分别为60%和20%


[*]For hardcore Game Modes, AI on-map artillery units can now barrage in enemy base.
[*]在硬核模式中,AI在地图内的炮兵可以打击敌军基地了


[*]Infantry units will now receive only 25% additional damage instead of 200% when they are engaged in building and repairing processes.
[*]步兵单位在建造和修复过程中只会受到25%的额外伤害,而不是200%


[*]Rare issue where Concrete Blast Wall does not block line of sight has been addressed.
[*]修复了混凝土墙不阻挡视野的罕见问题


[*]Concrete Blast Wall now provides heavy cover to nearby infantry units.
[*]混凝土墙现在会给附近的步兵单位提供绿盾


[*]Issue pertaining to Target Weak Point abilities of Pak40 and Pak43 missing shots frequently has been resolved.
[*]修复了Pak40和Pak43瞄准弱点技能频繁miss的问题


[*]Sandbags and Barbed Wires (including Reinforced ones) now have increased health.
[*]增加了沙袋和铁丝网(包括加固)的血量(防御学狂喜)


[*]UI details of Tank Rider passive ability and upgrade have been updated.
[*]更新了Tank Rider被动技能和升级图标的UI细节


















1807108396 发表于 2020-12-22 19:40

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yang118624 发表于 2020-12-22 19:41

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xinqing696 发表于 2020-12-23 22:20

下个试试,谢谢分享!

xn113 发表于 2020-12-24 14:42

价格比较好

风之殇2012 发表于 2020-12-24 20:42

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1952944193 发表于 2020-12-25 16:57

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zwqh666 发表于 2020-12-26 18:01

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mygold 发表于 2020-12-28 15:42

:):):):):):):):):)

qq2516512 发表于 2020-12-30 09:15

KANKANKANA

态、_____度 发表于 2020-12-30 09:19

感谢楼主!

xiaolongfeifei 发表于 2021-1-1 22:10

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3dm_15516628 发表于 2021-1-2 15:29

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1464080619fG 发表于 2021-1-3 11:48

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bhx981537 发表于 2021-1-3 12:10

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9349478 发表于 2021-1-3 15:53

感谢论坛,感谢LZ热心分享!给楼主点赞,希望继续分享!

272393548 发表于 2021-1-4 02:36

ORLD AT WAR (Akula) 加强防御

yoyotv323 发表于 2021-1-4 09:36

谢谢分享

leadertwo 发表于 2021-1-4 16:25

hhhhhhhhhhhhhhhhhhhhhh

好飘逸的猪 发表于 2021-1-4 20:52

非常感谢!!

abidng_yygy 发表于 2021-1-6 13:01

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1692036157 发表于 2021-1-6 15:43

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xn113 发表于 2021-1-8 18:05

大佬,你能不能弄个最新版全单位模组另外加1000人口5倍资源增速呢:D

wlzyl 发表于 2021-1-8 18:23

看看到底怎么样

a354944916 发表于 2021-1-9 15:39

谢谢分享

rocky123 发表于 2021-1-14 12:47

感谢分享!给你点赞!给楼主点赞,希望继续分享!

why19941228 发表于 2021-1-15 08:52

支持,,,,,,,,,,

QW13730876548 发表于 2021-1-16 14:00

谢谢楼主
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