lys292 发表于 2020-10-30 20:23

0.2.0.2更新内容

Hello everyone!

We have a small update bringing these changes, additions and fixes:

Added:

[*]Pouches and backpacks for vendors (seamsters).
[*]New flail sounds.


Fixed:

[*]Tax multipliers from events and/or game settings are not included in building's tax info.
[*]Clicking on assigning recipe in building's assignments results in selecting another item than desired.
[*]Items from the miscellaneous category that are on the bottom in inventory (below coins) are not selected properly, so the player can sell coins or the one item above the last selected.
[*]The game mode customization parameter for animal health points did not work.
[*]The game mode customization parameter for damage from animals is not working.
[*]NPC production assignments that use buckets of water removed the whole item instead of its content.
[*]Bow is not drawing with infinite stamina enabled in customization.


Updated:

[*]Russian language.
[*]Ukrainian language.
[*]Czech language.
[*]"Tab" button on keyboard and gamepad special left button now opens last opened tab (inventory, skills, map, etc.).
[*]The speed of lowering the mood now depends on the number of negative factors. Example: the mood of a villager without a house lowers faster than the mood of a villager with a house (the "top speed" value was not change from previous versions of the game).
[*]UI Input fixes.
[*]Player does not need houses to recruit NPCs.

忘记承诺的青春 发表于 2020-11-3 16:25

百度翻译:
大家好!



我们有一个小的更新,带来了这些变化,添加和修复:



补充:

小包和背包供应商(裁缝)。

新连枷的声音。




固定的:

来自事件和/或游戏设置的税收乘数不包括在建筑的税收信息中。

在building的assignments中单击Assignment recipe会导致选择另一个项目。

在库存底部(硬币下方)的杂项类别的物品没有被正确选择,所以玩家可以出售硬币或最后选择的上面的一个物品。

游戏的健康参数定制模式不起作用。

动物伤害的游戏模式自定义参数不起作用。

NPC的生产任务是用一桶桶水把所有的东西都拿走了,而不是里面的东西。

弓不是在定制中使用无限耐力绘制的。




更新时间:

俄语。

乌克兰语。

捷克语。

键盘上的“Tab”按钮和gamepad特殊的左键现在打开最后打开的选项卡(库存、技能、地图等)。

现在降低情绪的速度取决于负面因素的数量。例子:没有房子的村民的情绪比有房子的村民的情绪下降得快(“最高速度”值与以前的游戏版本没有变化)。

UI输入修复。

玩家不需要房屋来招募NPC。
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