Lien73 发表于 2020-7-27 20:33

【07.27.20】《人类黎明(Dawn of Man)》v1.6.0 PLAZA镜像版[EN]

点击进入《人类黎明》专题站

更多第一手的游戏发布、首发、汉化资讯,请点击关注此微博
2020年全部热门单机游戏及汉化下载请猛击该贴

http://att.blacksheepgame.com/att/forum/201901/21/093307ws3g1nncj13czc91.jpg
游戏名称:人类黎明
英文名称:Dawn of Man
游戏类型:策略类(SLG)游戏
游戏制作:Madruga Works
游戏发行:Madruga Works
游戏平台:PC
发售时间:2019年3月1日
官方网站:http://madrugaworks.com/dawnofman

游戏介绍

   《人类黎明(Dawn of Man)》是由游戏厂商Madruga Works制作并发行的一款策略模拟游戏。游戏从石器时代开始,将你带到铁器时代,跨越人类史前10000多年。你必须让你的人民像我们的祖先一样生存、发展和进化,面对环境给你带来的挑战。
       

配置要求

最低配置:

需要 64 位处理器和操作系统
操作系统: Windows 7/8/10 (64 bit)
处理器: 2 GHz Dual Core
内存: 4 GB RAM
图形: 1 GB VRAM (Shader Model 3)
DirectX 版本: 11
存储空间: 需要 2 GB 可用空间


推荐配置:

需要 64 位处理器和操作系统
操作系统: Windows 7/8/10 (64 bit)
处理器: Intel Core i5 or equivalent
内存: 8 GB RAM
图形: 2 GB AMD or NVIDIA Card
DirectX 版本: 11
存储空间: 需要 2 GB 可用空间


安装信息
1. 解压缩
2. 载入镜像
3. 安装游戏
4. 复制PLAZA文件夹下的未加密补丁到游戏目录覆盖
5. 运行游戏


游戏截图



http://att.blacksheepgame.com/att/forum/201901/21/093307eucubhfjjgy7b3gs.jpg

http://att.blacksheepgame.com/att/forum/201901/21/093308z3enl8o3e5w83eh4.jpg

http://att.blacksheepgame.com/att/forum/201901/21/093308d7hc0plzqqh4dipf.jpg

http://att.blacksheepgame.com/att/forum/201901/21/093308baanaabfbqyqoyf6.jpg

http://att.blacksheepgame.com/att/forum/201901/21/093309vt57mk1pnrp5riin.jpg




--------------------------------------------------------------------------------------------------------------------------------------


信3DM 得首发 得汉化
信杀软 无首发 无汉化
支持正版 自学外语
从我做起 人人有责
您是否能玩到该游戏或汉化 期待您做出这个艰难的决定

--------------------------------------------------------------------------------------------------------------------------------------


下载地址

PCGAME-Dawn.of.Man.Armor-PLAZA.torrent

网盘分流

链接: https://pan.blacksheepgame.com/s/1JzWUgDj8aDh01_Yg5gn8SQ 提取码: 6mub

kyfcfgn2 发表于 2020-7-27 20:47

这游戏倒是一直在更新,就是不知道更新了啥,解锁新时代了吗?

hasebe 发表于 2020-7-27 21:05

好像这游戏自带官中的。我来试试。

hasebe 发表于 2020-7-27 21:11

{:3_100:}嘤嘤嘤,原来没有官中。

feifeix 发表于 2020-7-27 21:54

这个游戏出来很久了,不知道发展到什么规模了,原来一直没有官方中文。路途漫漫长。

tango222 发表于 2020-7-27 23:41

这类游戏一直更新也要有点敌人来攻击一下才行

玛丽安 发表于 2020-7-28 06:41

搞不懂PLAZA为什么这么中意这个游戏,其实很平庸,潜力也不大。

kevvv 发表于 2020-7-28 07:55

这游戏比较菜 电脑进攻的AI有点怪 遇到山坡建东西建围墙很难

zzz3265 发表于 2020-7-28 08:14

Dawn of Man Update 1.6 Patch Notes (July 27, 2020)
NEW RESOURCE: LEATHER ARMOR
Made from leather, offers reasonable protection, available from the Bronze Age.
NEW RESOURCE: MAIL ARMOR
Made from iron rings, offers very good protection, available in the Iron Age.
NEW STRUCTURE: ARMORER
Structure that produces Leather and Mail Armor, we’ve also moved the shield manufacturing here, which was in the Workshop previously.
NEW TECHS
New techs Armor, Mail and Reinforced Shields, required for Leather Armor, Mail Armor and Oval Shields.
COMBAT IMPROVEMENTS
It is now possible to edit the position at which people gather behind the gates when the alert is on.
Gates can now be build in 8 directions allowing for more organic wall designs.
You can now build walls, watchtowers and platforms in shallow water, and in steeper slopes.
In the Bronze and Iron Ages, raiders don’t immediately acquire all techs in the era, but they do it progressively with each attack wave.
There is now an option in the defense panel to customize the amount of men and women that will use melee weapons in combat.
People will now upgrade their weapons from slings to bows if available.
Weapons that raiders drop when dead now have random condition instead of 100%.
Added some old raiders, and slightly increased the proportion of males that come to attack.
Clothing now decays when absorbing combat damage, the damage that is saved is instead taken by the clothing.
Stamina decay rate is now cut in half when the alert is on. This affects all humans, including raiders.
Slings can now be sold for their full value up to the Neolithic only (down from the Copper Age).
Making sure that people don’t run to another gate after all raiders are dead.
Animals that have been butchered, even only partially, now decay a lot faster.
Most defensive structures, like walls, gates and towers are now a bit more resistant.
NEW ADULT PERCENTAGE RESOURCE LIMITS
It is now possible to set a resource limit to a percentage of the adults in the settlement.
This is now the default for tools, shields and armor, as children can not use them.
Improved tooltips for all resource limits, to make everything more clear.
Added 20% and 33% resource limits.
IMPROVED HUNTING RESOURCE LIMITS
Butchering tasks for hunted or slaughtered animals will now only get auto-generated if any of Meat, Bone or Raw Skins are under the limits.
In auto generated butchering tasks (after hunting or slaughtering), people will not extract resources that are over the limits.
Meat limit is now set to 100 by default (it was 30 before).
Raw Skins limit is now set to 40 by default (it was 10 before).
Bones limit is now set to 20 by default (it was 10 before).
These changes do not affect manual butcher tasks (created by right clicking or using the context actions), these always extract all resources from the animal.
IMPROVED COMBAT BEHAVIOUR
When a person is given a direct command to move somewhere (by right clicking on the ground), they will stay there and:
They won’t go to their usual combat positions. This is useful when the enemies are attacking if you want to station a bunch of people somewhere instead of in the default positions.
They won’t wander around town.
For a while, they won’t go and get any weapons or armor.
For a while, they won’t go to rest.
For a while, they won’t get assigned any tasks.
For a while, they won’t go store any resources.
The idea behind these changes is that you get more control over what people do, but eventually they will do what they need to do to survive.
IMPROVED PATHFINDING
Humans will retry with higher accuracy if they can’t find a suitable path to the destination.
Beings prefer to walk on even terrain.
Beings try harder to cross by a nearby ford instead of swimming.
MISC
New loading screen for the Ancient Warriors scenario.
Ancient Warriors tech cost has now been slightly reduced.
Slightly increased population limit.
Domestic Animals will now prefer to wander around stables.
People now prefer to wear outfits that are in better condition.
Workload calculations now count kids as half an adult.
You can now select a loaded person and right click on a storage structure to tell them to unload there.
Added Elasmotherium, Hyena, long haired woman and old man to intro screen.
Carts, Sledges and Plows can now be built by two people simultaneously.

zzz3265 发表于 2020-7-28 08:15

青铜, 黑铁时代都有了

wdshiqiu 发表于 2020-7-28 09:54

还是没中文。

LLFLLFF 发表于 2020-7-28 13:13

人类黎明将带领玩家体验到古人类文明从石器时代开始,到铁器时代的发展历程,是一款有着很大创新的模建类游戏,在这个自然环境、动植物、与人类文明之间有着相互影响的世界中,虽然生存的难度并不高,但科技进步伴随着”人类“与”世界“的互动的设计,比很多玄学研究科技或者单纯的用科研值的游戏更有新意,也有着更加真实的体验,我相信对以后的同类型游戏也会有着启发意义。
页: [1]
查看完整版本: 【07.27.20】《人类黎明(Dawn of Man)》v1.6.0 PLAZA镜像版[EN]