2019年10月3日 更新公告! 枪手手雷削!
A complete list of changes implemented in the latest Borderlands 3 patch and hotfix.Today we’ll release both a patch and a hotfix for Borderlands 3 on all platforms by or before 3:00 PM PDT, with the patch addressing a number of reported concerns and the hotfix focusing on player character balance changes and tuning of some enemies and bosses.
First up are the patch notes:
STABILITY
Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling
GENERAL FIXES AND IMPROVEMENTS
The Hollow Point Guardian Rank skill no longer damages yourself or allies
Hollow Point Guardian Rank skill has been re-enabled
Addressed a reported issue where some players were unable to unlock the Ultimate Vault Hunter achievement on Xbox
Addressed a reported issue where mouse functionality may have been lost when hot joining a friend’s session on PC
Addressed a reported issue where some players’ inventory would not be saved in their bank
This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.
Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.
We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.
VAULT HUNTER ADJUSTMENTS
FL4K
Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.
Rakk Attack! status effect chance as been increased to 100%.
Leave No Trace now has a re-trigger delay of 2 seconds
Barbaric Yawp stat bonus increased by 100%
Pets no longer push around player characters
“Touch Pet” prompt is now a lower priority and should no longer interfere with looting or vending machines
Moze
Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.
Means of Destruction now has a re-trigger delay of 2 seconds
MISCELLANEOUS CHANGES
Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed
These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players’ progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.
Bloated Rakks no longer spawn so many Rakklesnakes
This change should make the Cistern of Slaughter in particular much more fun.
Adjusted the cooldown values when they are displayed for Zane’s skills
Amara’s Glamour will now turn enemies on each other, as described in the Action Skill
Modified the loot spawn for Sera of Supremacy
Spiderant Emperors occasionally wouldn’t drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed
Resolved an issue that could have prevented enemies from spawning while in Devil’s Razor
Lavender Crawly’s physics were adjusted to prevent them exiting the world like a popped balloon
Further safe guarded Apollo from being launched out of world as well
The Rampager will no longer enter an idle at state at inappropriate times
Saurian Slingers attacks were addressed
Guardians now use all their attacks in Playthrough 2
Guardian Wraiths now reliably use all their ranged attacks
NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players
Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened
谷歌翻译:
最新的《无主之地3》补丁和修补程序中实现的更改的完整列表。
今天,我们将在美国太平洋夏令时间下午3:00之前或之前在所有平台上发布《无主之地3》的补丁程序和修补程序,该修补程序解决了许多已报告的问题,该修补程序专注于玩家角色平衡的变化以及对某些敌人和敌人的调整。老板们。
首先是补丁说明:
稳定性
解决了已报告的问题,达到“监护人等级”经验上限时可能发生无限循环
一般修复和改进
空心守卫等级的技能不再伤害自己或盟友
空心点守护者等级技能已重新启用
解决了一个已报告的问题,其中一些玩家无法在Xbox上解锁Ultimate Vault Hunter成就
解决了一个已报告的问题,当在PC上热加入朋友的会话时,鼠标功能可能会丢失
解决了一个已报告的问题,即某些玩家的库存不会保存在他们的银行中
本周的《无主之地3》修复程序将于太平洋标准时间今天下午3:00或之前在所有平台上发布,其中包含一些玩家角色平衡的更改,并解决了一些玩家报告的与敌人行为有关的问题。
我们的目标是确保每个Vault Hunter的所有三种动作技能都可行,但是我们注意到某些技能的表现要优于其他技能。为了鼓励更多的版本多样性,我们在本周对FL4K和Moze进行了一些调整。
我们还查看了一些老板打架并进行了平衡更改,以使打架更加有趣。最后,我们讨论了一些可能影响任务进度的敌对行为,并调整了一些攻击以更频繁地发生。
VAULT猎人调整
FL4K
Rakk攻击!对于持续不断的伤害输出非常有用,尤其是在与受膏装备配对时。基本技能似乎仍然缺乏,所以Rakk Attack!现在对它造成伤害的所有敌人具有保证的状态效果离开无痕巡回赛的弹药比预期的要多得多,我们增加了重新触发的延迟,以使弹药的返还保持在预期范围内。 Barbaric Yawp的奖金增加了,因为我们不认为投资额具有同等的回报。此外,我们认为FL4K的宠物需要太多注意力,这会干扰试图长时间停滞不前的玩家,因此我们禁用了它们使您四处移动的能力。
Rakk攻击!地位影响几率提高到100%。
离开无痕现在具有2秒的重新触发延迟
野蛮人Yawp的属性加成提高100%
宠物不再推动玩家角色
现在,“触摸宠物”提示的优先级较低,应该不再干扰抢劫或自动售货机
莫兹
无限手榴弹不是Moze的故意打造,即使它很有趣。为了降低此构建的功率(和垃圾邮件),已在“破坏手段”的手榴弹部分添加了重新触发延迟。
毁灭手段现在具有2秒的重新触发延迟
其他变化
调整了Gigamind,Katagawa Ball和受膏者Billy的平衡
这三场boss战斗都对其健康和盾牌表示担忧,这使得他们的战斗循环比我们预期的更加困难。 Gigamind的健康状况有点过分,因此略有减少。片川球将不再再生护盾;我们发现,尽管玩家在战斗中与附加项竞争,但它会不公平地重新生成盾牌,从而削弱了玩家的进度。最终,比利的健康状况被删除了25%;我们同意,这场斗争经常不必要地拖延下去。我们将监控这些老板中的每一个,并可能在将来进行进一步的调整。
lo肿的Rakks不再产生那么多Rakklesnakes
这种变化将使屠宰场特别有趣。
根据Zane的技能调整了冷却时间值
如动作技能中所述,Amara的魅力现在将使敌人彼此对战
修改了至高无上血清的战利品生成
蜘蛛侠皇帝有时不会钻出地面,这在生存试验场上创造了潜在的进度障碍。我们已对此进行了调整,问题已得到解决
解决了一个可能阻止敌人在Devil's Razor中产卵的问题
薰衣草克劳利(Lavender Crawly)的物理特性经过了调整,以防止它们像弹出的气球一样离开世界
受到进一步保护的阿波罗也不会被发射到世界各地
在不适当的时间,Ramppager将不再进入空闲状态
解决了Saurian Slingers袭击
监护人现在可以在Playthrough 2中使用所有攻击
守护者幽魂现在可以可靠地使用所有远程攻击
据报道,《屠杀》地图中的NPC有时会尝试自动恢复竞技场中的玩家。展望未来,他们将不再试图重振玩家
打开Eridian弹药箱时最大程度地减少发光效果,打开弹药箱时更容易看到里面的弹药
《邊緣禁地3》修正檔和HOTFIX:2019年10月3日
張貼日期: OCT 3 2019
最新一批於《邊緣禁地3》修正檔和hotfix中實行的完整變更清單。
明日台北標準時間早上6:00(或之前),我們將於所有平台同時推出《邊緣禁地3》的修正檔和hotfix。修正檔將對多個回報問題進行處理,hotfix將變更玩家角色的平衡,並調整部分敵人和魔王。
首先是修正檔說明:
穩定性
處理了達到庫衛者位階的巔峰時發生無限循環的問題
一般問題修正和改良更新
「中空彈」庫衛者位階技能不會再傷害隊友
已重新啟用「中空彈」庫衛者位階技能
處理了部分Xbox玩家無法解鎖「終極寶庫獵人」成就的問題
處理了在PC上實時加入好友會話時,滑鼠可能會失去功能的問題
處理了部分玩家的物品欄無法存入銀行的問題
本週的《邊緣禁地3》Hotfix會在明日台北標準時間早上6:00(或之前)於所有平台推出,其中包含了部份玩家角色的平衡變更,並針對玩家回報的敵人行為問題做出處理。
我們的目標是確保每個寶庫獵人的所有行動技能都具有實用性,但我們注意到了部份技能的表現過於突出。秉持著鼓勵多元角色配點的精神,我們本週對FL4K及莫茲做出了一些調整。
我們也查看過幾個魔王戰,並對其做了些平衡調整以增添戰鬥趣味。最後,我們重新評估了可能影響任務進度的部分敵人行為,並調整了部分攻擊的發生頻率。
寶庫獵人調整
FL4K
「拉剋獸出擊!」在持續傷害輸出的表現上非常出色,搭配上受膏裝備後尤其如此。然而其基礎技能似乎仍有點缺乏,所以「拉剋獸出擊!」現在能保證對任何敵人造成狀態效果傷害。「不留痕跡」回復了比預期更多的彈藥,我們加入了重新觸發延遲來讓彈藥的回復量能落在預期範圍內。「野蠻喊叫」有了更多的加成量,因為我們認為玩家的付出和得到的獎勵不平等。另外,我們認為FL4K的寵物太過於活躍,造成了玩家難以長時間站立不動的問題,因此我們解除了牠們移動玩家的能力。
「拉剋獸出擊!」發揮狀態效果的機率已增加至100%。
「不留痕跡」現在有2秒的重新觸發延遲。
「野蠻喊叫」加成增加100%。
寵物不會再將玩家角色推來推去。
已調低「碰觸寵物」提示的互動優先順序,此提示不會再干擾玩家搜刮及與販賣機的互動。
莫茲
無限手榴彈不是莫茲的預期配點之一,但這項技能確實「笑果」十足。為了削弱此角色配點的能力(和濫用),我們為「摧毀手段」的手榴彈部分加入了重新觸發延遲。
「摧毀手段」現在有2秒的重新觸發延遲。
雜項變更
已調整吉兆智腦、片川巨球和受膏者比利的平衡
這三個魔王戰中都有生命值和護盾的潛在問題,使魔王戰的戰鬥循環變得比預期更加困難。吉兆智腦的生命值有點過多,所以將其略為減少了。片川巨球不會再回復護盾;我們發現即便玩家對此戰鬥新增的難度感到滿意,它那不公平的回復護盾仍然阻礙了玩家的進度。最後,我們移除了比利25%的生命值;我們同意這場戰鬥拖沓得挺沒意義的。我們將會持續觀察這些魔王,並可能會在未來做出進一步調整。
腫脹拉剋獸不會再生成太多拉剋蛇獸
這項變動應可特別讓大屠殺水池變得更有趣。
調整了贊恩技能所顯示的冷卻速率
阿瑪拉的「魅惑」現在將會讓敵人自相殘殺,如行動技能中所做的描述一樣。
修改了霸主塞拉的戰利品生成
蜘蛛蟻皇帝有時不會穿出地面,這在「試煉之地:生存」中會造成潛在的進度阻礙;我們對此進行了調整,已處理該錯誤
已解決敵人無法在魔鬼之刃生成的問題
薰衣紫‧剋咬利的物理表現已經過調整,防止他們離開世界時像個脹破的氣球
更加安全守護著阿波羅,不讓其發射到世界之外
暴怒者不會再於不適當時機進入閒置狀態
已處理蜴龍投擲者的攻擊
庫衛者現在會於第2次過關時使用他們所有的攻擊方式
庫衛者鬼魂現在會合理使用所有的範圍攻擊
據回報稱,「屠殺」地圖中的NPC有時會試圖復活競技場中的玩家。在此之後他們不會再試圖復活玩家。
弱化開啟伊利族彈藥箱時的發光效果,可在開啟時更容易看清楚箱內的彈藥 比利的血是该消一消了。 不过更烦人的是另外一个持盾的受福怪,剩下一点血的时候无间隔进入无敌状态,简直就是开挂。 这神经病一样修正,怪那么BT不去砍,玩家难得的一个玩法就死命砍,难道这游戏的趣味不是杀到爽么?开发商你TM的是要做魂类游戏么?是,你TM的就去开发新游戏!!! 刷到高射炮这把霰弹枪一切问题都不是问题,问题是子弹少。 {:3_111:}飞龙BUFF咯~~~可以搞无限飞龙暴击流啦~~~ 我也刷到一把高射炮霰弹枪 尼玛 牛的一批
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