againgame 发表于 2019-9-11 20:59

1号升级挡改善帧数了吗?

如提问,有试过的告知一下

那必须的的啊 发表于 2019-9-11 21:20

没有改善帧数

那必须的的啊 发表于 2019-9-11 21:24

但是dlss更清晰了

王人杀 发表于 2019-9-11 22:55

General
– Bug and crash fixes to missions, combat and overall game play
– Fixed multiple issues with the PC launcher related to DX11/DX12 crashes

Performance
– Improved title stability on all platforms
– Improved general frame-rate performance through optimisations made to multiple systems and content

UI
– Improved map loading times (map will no longer tease information)
– Motion Blur On/Off toggle added to Options menu
– Film Grain On/Off toggle added to Options menu
– Fixed incorrect UI behaviour on ultra-wide monitors (PC)
– Fixed multiple issues when incorrect subtitles are shown for multiple languages
– Fixed issue when the game centers the aim on Jesse’s head
– Fixed multiple UI related issues

Progression
– Fixed an issue when player could not acquire ‘Pierce Charging Efficiency’ and ‘Spin Grouping Efficiency’ upgrade
– Fixed issue when Crafting Charge and personal Mods would not give the Weapon/Mod but take the materials (Sorry. The Board was greedy)
– Fixed issue that prevented players activating the Pierce weapon form upgrade
– Fixed issue when Jesse is unable to cleanse the ‘Transit Corridor South’ Control point upon returning from Prime Candidate Program area in the mission The Face of the Enemy
– Fixed an issue when Heptonstall would not spawn during certain story missions in the “Old Friends” side-mission (still looking for his buddy Remus)
– Fixed issue when Hiss Barrier remains in the Directorial Override mission’s Control Room if the player dies during the binding cut scene

Sound
– Fixed issue when certain licensed music tracks play after enabling the ‘Mute Copyrighted Tracks’ option
– Fixed and issue when audio is out of sync in the Dr Darling videos (PS4)

Misc
– Fixed issue with the Charge weapon forms erroneous blast radius causing (way) too much visual damage to the environments
– Fixed an issue where game would stall when completing a story mission and unlocking a trophy (PS4)

修复BUG为主。

x264277644 发表于 2019-9-12 06:22

感觉优化真的差,跟gear5完全没法比

againgame 发表于 2019-9-12 14:04

王人杀 发表于 2019-9-11 22:55
General
– Bug and crash fixes to missions, combat and overall game play
– Fixed multiple issues wi ...

加了动态模糊开关选项啊,还有一些性能的改善,这都稳定不了帧数么!!!!

lazy529 发表于 2019-9-12 14:58

帧数没改变,倒是光追有改善和变差的地方,人物上的噪点消失了但是镜头转太快时有残影。

王人杀 发表于 2019-9-12 17:03

本帖最后由 王人杀 于 2019-9-12 17:08 编辑

againgame 发表于 2019-9-12 14:04
加了动态模糊开关选项啊,还有一些性能的改善,这都稳定不了帧数么!!!!
...
刚才测试了维修部限时战斗任务,最低帧数稳定53帧,激烈战斗环境下帧数稳定了。

特效设置关闭了动态模糊,其他设置没变,驱动昨天重装436.15,DX12+WIN10 1903家庭版;日常用430.86玩其他游戏。

3dm_14754713 发表于 2019-9-12 17:21

seecao 发表于 2019-9-23 00:41

我要积分!!!!!!!!
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