FIFA19 第三个补丁更新的内容
FIFA 19 title update #3 is available now for PC users and scheduled to arrive next week for Xbox One and PlayStation 4. The patch features improvements to gameplay, specifically shooting, defensive pressure, near post accurate shots and goalkeepers. It also includes some changes in FUT and 50 new player heads (48 players and 2 managers).Check out the patch notes below, along with more details on the official page.Gameplay:Made the following changes:[*]Adjustments to the effectiveness of first time finesse shots where the incoming ball is coming from behind the shooting player, between 135 and 225 degrees, where 0 degrees is the direction the player is facing.
[*]These kicks are now more likely to be impacted by error resulting in potentially less accuracy, ball speed and ball spin.
[*]The most significant impact will be seen when the incoming ball angle is 180 degrees, with scaling reduced impact being seen up to an incoming ball angle of 135 degrees and 225 degrees on either side of the player.
[*]Adjustments to the impact of defensive pressure on a shooting player:
[*]Increased the impact of defensive pressure on a shooting player when it is coming from in front of the shooting player.
[*]Reduced the impact of defensive pressure on a shooting player when it is coming from behind the shooting player.
[*]Reduced the likelihood that a shot which was correctly aimed into the net, and that was targeting a location near to the post, would miss the net in a shooting situation where the attacking player is under no defensive pressure and is not off balance.
[*]When dribbling, players were getting pushed off the ball too easily in situations where the defending player was approaching the attacking player from the side. The attacking player will now be slightly more effective at holding the defending player off.
[*]The effect of this change will scale based on the strength of the attacking player, with stronger players seeing the greatest effect from this change.
[*]Some adjustments to the speed by which an attacking player, who has just lost the ball to a successful tackle, is able to recover the ball.
[*]A minor reduction to the acceleration of a player that has executed the Open Up Fake Shot skill move.
[*]When playing in an Online match, you will now be able to see the Timed Finishing indicators for your opponent.
[*]This only applies to a shot that would generate a Very Early (red), Early (yellow) or Great (green) shot, it will not apply for Late (gray) shots, or any shot where the player didn’t attempt to use Timed Finishing.
Addressed the following issues:
[*]Sometimes, when trying to execute a low driven shot, the player was executing a chip shot instead.
[*]Improvements in situations where a player that was in a better position to win a header was losing it due to the other player warping in front of them.
[*]Addressed some issues where player switching was late, or was not happening, when defending against an aerial ball.
[*]When performing a first time thigh trap, the player receiving the ball was slowing down too much after making the trap.
[*]Keepers were sometimes kicking the ball forward when moving towards it instead of picking it up.
[*]Keepers were rarely not diving to intercept the ball after a cross was made into the box and the ball was close to the keeper.
[*]Keepers were sometimes not reacting to a penalty kick that was shot directly at them or very near them.
[*]Keepers were sometimes hitting a powered up first time lob pass too soft and low, potentially resulting in the opposing team getting the ball.
[*]In a penalty kick situation during a match, if the player taking the penalty kick hit the post directly, without the keeper touching it, they were able to play the ball again before another player touched it.
[*]User controlled players were able to push the keeper out of the way in a free kick situation.
[*]Keepers are now more difficult to move.
[*]If a keeper is moved, they will now attempt to return to their original position after being moved.
[*]An offside will be called if an attacking player is interfering with the keeper during a free kick while in an offside position.
[*]Defenders will no longer follow their mark into the goal and potentially cause interference with their keeper.
[*]In the rare instance where the ball was heading towards an open net, and the attacking user was pressing the Cancel controls, an offside attacking player would still try to attack the ball, causing an offside call and the goal being called back.
[*]Paul Pogba was performing the incorrect run up animation when taking a long free kick.
FIFA Ultimate Team (FUT):Made the following changes:
[*]We have made changes to the Division Rivals pre-match flow in an effort to reduce the difficulty of some players finding a match.
[*]Your team will now always be displayed on the left side, and your opponent will always be displayed on the right side, regardless of which team is Home or Away, on the following screens:
[*]Team Select screen.
[*]Kit Select screen.
[*]Match Preview screen.
[*]On the Kit Select screen, both teams will now default to the kit assigned as their Home Kit.
[*]When on the Team Management screen, your team’s crest will be displayed on the right side of the screen.
[*]We have made the following changes to Roles section of Dynamic Tactics within FUT:
[*]When using the Auto-Assign Player Roles button, the impact of chemistry on a player’s attributes will now be taken into consideration when assigning players.
[*]When attributes are being displayed on this screen, the impact of chemistry on those attributes will also be shown when viewing this screen in the FUT Squad screen.
[*]We have hidden the attributes being displayed on this screen when it is accessed during the pre-match flow in all FUT modes due to an issue that we are working to resolve in a future title update when available.
[*]When viewing this screen in the Team Management screen via the Pause Menu in a FUT Offline Mode, such as FUT Squad Battles, the attributes will still be showing their values without the impact of chemistry, something we are working to resolve in a future title update when available.
Addressed the following issues:
[*]Stability issue in FUT Friendly Seasons if your opponent backs out of the pre-match flow while on the Kit Select screen.
[*]Stability issue after watching a FUT Champions Channel replay.
[*]When swapping your FUT Squad Manager, the contract percentage bonus provided by the new manager was not applying until the player logged out and logged back into the FUT Servers.
[*]The Match Earnings leaderboard sometimes was displaying the incorrect value for some players.
[*]One of the Starter Objectives referenced a feature not present in FIFA 19.
[*]Stability issue if a player exited and entered the same screen repeatedly.
Career Mode:Addressed the following issues:
[*]When playing as the manager for the Hyundai A-League, you were always being fired after completion of your first match, regardless of the result.
[*]Selling a player that had been assigned as a Quick Sub was causing the following issues:
[*]When using the associated Team Sheet in a game, players were unable to leave the Team Management screen after entering it through the Pause Menu.
[*]Visual issues on the associated Team Sheet when viewed in the Squad Hub.
Visual / Presentation:Made the following changes:
[*]Added the assets for 50 new player and manager starheads.
[*]Server side changes are required before these starheads will be available for use in game, please follow @EASPORTSFIFA on Twitter for updates on when these are available.
[*]The full list of additions can be found in the Pitch Notes article about this patch, you can find it on https://www.ea.com/games/fifa/fifa-19/pitch-notes
[*]Updates to a number of team kits and crests.
Addressed the following issues:
[*]The Cockerel displayed in Tottenham Hotspur Stadium is now correctly looking to the east.
[*]Sometimes, player models were appearing in the background after exiting a match.
[*]Sometimes, a white box would appear in the background after exiting a match.
*Note – The following issue has been identified with this patch, we are working to resolve in a future title update when and if available.
[*]During a match, when bringing up the ‘Select Kick Taker’ overlay during a Set Piece situation, it is possible for the attributes of a player to be displayed as over 99.
[*]This issue is visual only, the maximum attribute value in terms of gameplay impact is 99.
[*]This issue can occur in all non-FUT modes within FIFA 19.
[*]This issue would only occur if the player was receiving a form boost that would cause the impacted attribute to exceed 99.
[*]原味链接:https://reportcasinos.com/2018/11/06/fifa-19-title-update-3-available-now-for-pc-soon-for-xbox-one-ps4-patch-notes-here/
哪位大神翻译一下啊
大神能不能分享一下,匹配升级档3的最新官方存档···我进去发现还是更新的这些球员还是假脸··谢谢 依旧没修复dx12跳出,垃圾ea pk58010368 发表于 2018-11-8 14:38
依旧没修复dx12跳出,垃圾ea
我昨天晚上玩了几个小时也没有跳出。
pk58010368 发表于 2018-11-8 14:38
依旧没修复dx12跳出,垃圾ea
我昨天晚上玩了几个小时也没有跳出。
awen007 发表于 2018-11-8 11:06
大神能不能分享一下,匹配升级档3的最新官方存档···我进去发现还是更新的这些球员还是假脸··谢谢 ...
我进去发现还是更新的这些球员还是假脸:funk:
搞个大吉吧,为啥还是假脸 awen007 发表于 2018-11-8 11:06
大神能不能分享一下,匹配升级档3的最新官方存档···我进去发现还是更新的这些球员还是假脸··谢谢 ...
估计是BUG没修复好更新的脸型包括原本有真脸的更新了发型,和英超升班马三支球队的全新脸型。但是更新发型的都显示最新的,原本没脸的还是假脸。 更新脸的包括 英超升班马全队+金彭贝 更新发型的 林加德孙兴民迭戈科斯塔 贝尔 发型都更新了
芬梨道上 发表于 2018-11-8 18:34
估计是BUG没修复好更新的脸型包括原本有真脸的更新了发型,和英超升班马三支球队的全新脸型。但是更新 ...
大神给说说添加了谁的文身,支队文身感兴趣:)
芬梨道上 发表于 2018-11-8 18:34
估计是BUG没修复好更新的脸型包括原本有真脸的更新了发型,和英超升班马三支球队的全新脸型。但是更新 ...
就是EA的事儿呗??更新包本身有问题?跟俺们没关系?
~胖嘟嘟老板~ 发表于 2018-11-8 19:23
就是EA的事儿呗??更新包本身有问题?跟俺们没关系?
纹身我没注意反正肯定是EA的问题,更新发型的都更新了 脸型都还是假脸。刚才我说的那个 还有一个扎哈 也更新发型了扎哈更新了纹身 你看看其他就没了 脸型估计这几天要重新更新一次吧 芬梨道上 发表于 2018-11-8 20:06
纹身我没注意反正肯定是EA的问题,更新发型的都更新了 脸型都还是假脸。刚才我说的那个 还有一个扎哈 ...
多谢:):):)
~胖嘟嘟老板~ 发表于 2018-11-8 22:29
多谢
好了已经 没有二次更新 我重新上了一次游戏发现 英超升班马的队伍都有真脸了
FIFA 19标题更新#3现在可供PC用户使用,并计划于下周到达Xbox One和PlayStation 4.该补丁改进了游戏玩法,特别是射击,防守压力,近准确投篮和守门员。它还包括FUT和50个新玩家头(48名玩家和2名经理)的一些变化。
查看下面的补丁说明,以及官方页面上的更多详细信息。
游戏玩法:
做了以下更改:
调整第一次精细镜头的效果,其中传入的球来自射击玩家后面,在135和225度之间,其中0度是玩家面向的方向。
这些踢球现在更容易受到误差的影响,导致精度,球速和球旋转的可能性降低。
当进入的球角为180度时,将看到最显着的影响,在球员两侧的进球角度为135度和225度时,可以看到比例减小的影响。
调整防守压力对射击运动员的影响:
当一名射击运动员从射击运动员面前来时,增加了防守压力对射击运动员的影响。
当射击玩家从射击玩家身后来时,减少了防守压力对射击玩家的影响。
在射击场地没有防守压力并且没有失去平衡的投篮情况下,减少了正确瞄准球网并且瞄准靠近球门位置的击球的可能性将会丢失。
在运球时,在防守球员从侧面接近进攻球员的情况下,球员很容易被推下球。攻击型玩家现在可以更有效地控制防守球员。
这种变化的效果将根据攻击球员的实力进行扩展,更强的球员会看到这种变化带来的最大影响。
对刚刚失去成功铲球的攻击球员能够恢复球的速度进行一些调整。
对执行开放式假冒技能移动的玩家的加速度进行轻微减少。
在在线比赛中进行比赛时,您现在可以看到对手的定时终结指标。
这仅适用于生成非常早(红色),早期(黄色)或大(绿色)镜头的镜头,它不适用于晚期(灰色)镜头,或任何玩家未尝试使用的镜头定时整理。
解决了以下问题:
有时,当尝试执行低驱动镜头时,玩家正在执行芯片拍摄。
由于其他玩家在他们面前翘曲,在一个更有利于赢得头球的球员失去它的情况下的改进。
解决了在防守空中球时球员转换迟到或未发生的一些问题。
当进行第一次大腿陷阱时,接球的球员在制造陷阱后减速太多。
守门员有时会向前踢球而不是捡起球。
在十字架进入禁区并且球接近守门员后,守门员很少没有潜水拦截球。
守门员有时不会对直接射击他们或非常接近他们的点球反应。
守门员有时会在第一次传球过程中击中过于柔软和低位,这可能导致对方球队得球。
在比赛中的罚球情况下,如果罚球的球员直接击中了球门,没有守门员接触,他们就能够在另一名球员触球之前再次击球。
用户控制的球员能够在任意球状态下将守门员推开。
守门员现在更难以移动。
如果移动了一个守门员,他们现在会在移动后尝试返回原来的位置。
如果一名进攻球员在越位位置的任意球中干扰守门员,则会被判越位。
防守者将不再遵循他们的标记进入目标并可能导致干扰他们的守门员。
在极少数情况下,球朝向开放网,而攻击用户正在按下取消控制,一名越位进攻球员仍会试图攻击球,导致越位跟注并且球门被召回。
在采取长任意球时,Paul Pogba正在执行不正确的动作动画。
FIFA终极团队(FUT):
做了以下更改:
我们已经改变了对手赛前的比赛流程,以减少一些球员找到比赛的难度。
您的团队现在将始终显示在左侧,并且您的对手将始终显示在右侧,无论哪个团队是主页还是离队,在以下屏幕上:
团队选择屏幕。
套件选择屏幕。
匹配预览屏幕。
在套件选择屏幕上, 小凯小敏 发表于 2018-11-8 15:49
我昨天晚上玩了几个小时也没有跳出。我一进游戏就跳 发型是更新了,假脸还是假脸:L:L:L JuvCR7 发表于 2018-11-9 11:14
发型是更新了,假脸还是假脸
已经是真脸了呀, 我昨天更新完 上游戏发现只更新了发型,晚上又玩了一次 发现脸型更新了 你 重启电脑试一下
pk58010368 发表于 2018-11-8 14:38
依旧没修复dx12跳出,垃圾ea
dx12玩,从买了游戏到现在都没有跳出过,你找找是不是自己电脑哪里不对啊,这种不是必然发生的bug,ea多半不会去修复……
另外,ea确实垃圾,网络简直烂,每周ut的单机sb都有几场要中断连接,还是在挂了代理的条件下……
国际足联19标题更新第3版现在可供PC用户使用,并计划于下周到达Xbox One和PlayStation 4。补丁改进了游戏,特别是射击,防守压力,接近后准确的投篮和守门员。它还包括FUT和50个新的球员头(48名球员和2名经理)的一些变化。
请查看下面的补丁说明,以及官方页面上的更多细节。
Gameplay:
作出以下变化:
调整第一次精细投篮的有效性,其中传入的球来自投篮选手身后,在135至225度之间,其中0度是选手面对的方向。
这些踢现在更可能受到错误的影响,导致潜在的准确性,球速度和球旋转。
当传入球角为180度时,将看到最显著的冲击,在球员的两侧看到减小的冲击可达135度和225度的传入球角。
对射击运动员防守压力影响的调整:
当射击运动员从射击运动员面前时,增加防守压力对射击运动员的影响。
当射击运动员从射击运动员的后面出来时,减少防守压力对射击运动员的影响。
减少了在攻击球员没有防守压力并且没有失去平衡的情况下,正确地瞄准球网,并且瞄准靠近柱子的位置的球会错过球的可能性。
运球时,在防守球员从侧面接近进攻球员的情况下,球员很容易被推离球。进攻球员现在将稍微有效地防守防守队员。
这种变化的影响将根据攻击型玩家的力量来衡量,更强壮的玩家会从这种变化中看到最大的影响。
一些速度的调整,攻击球员,谁刚刚失去了一个成功的铲球,能够恢复球。
一个轻微的减少到一个球员的加速度,执行了开放的假投篮技术动作。
当在一场在线比赛中玩时,你现在可以看到对手的计时结束指示器。
这只适用于产生非常早(红色),早(黄色)或大(绿色)镜头的镜头,它不适用于晚(灰色)镜头,或任何镜头,球员没有试图使用定时完成。
解决了以下几个问题:
有时,当试图执行一个低驱动镜头时,玩家正在执行一个芯片拍摄。
在情况有所改善的情况下,一个球员在一个更好的位置赢得头球是失去它,因为其他球员在他们面前扭曲。
解决了一些问题,球员切换迟到,或没有发生,当防守一个空中球。
当执行第一次大腿陷阱时,接收球的玩家在制作陷阱后放慢速度。
守门员有时朝着球踢球,而不是把球捡起来。
守门员很少有没有跳过拦截球后,一个十字架被制成盒子,球是接近守门员。
守门员有时不会对直接射向他们或者非常接近他们的点球作出反应。
守门员有时在第一次高传时击球太软太低,可能导致对方队得到球。
在比赛的点球局中,如果罚点球的球员直接击中柱子,守门员没有触碰它,他们就能在另一名球员触球之前再次击球。
在一个任意球的情况下,用户控制的球员能够将守门员推开。
守护者现在更难以移动。
如果一个守门员被移动,他们现在会试图在移动后回到原来的位置。
越位将被称为如果一个进攻球员在任意球时干扰守门员,而在越位位置。
守卫者不再跟随他们的目标进入球门,可能会干扰他们的守门员。
在少见的情况下,球正朝向一个开放网,攻击用户按下取消控制,越位攻击球员仍然会试图攻击球,造成越位呼叫和目标被召回。
保罗·博格巴在进行一个长任意球时,执行了不正确的助跑动作。
国际足联终极团队(FUT):
作出以下变化:
我们已经改变了比赛对手的赛前流程,以减少一些球员找到比赛的难度。
您的团队现在将始终显示在左侧,并且您的对手将始终显示在右侧,而不管哪个团队是主队还是客队,都显示在以下屏幕上:
团队选择屏幕。
工具包选择屏幕。
匹配预览屏幕。
在工具包选择屏幕 更新了3号升级档,扎球王的发型变成了最新的发型,纹身也有了,目前我只发型扎球王变成了新发型,, 2名经理是谁啊 我今天在B站看见了FIFA 3号更新补丁,更新了很多新脸,包括狼队和卡迪夫有些球员都有真脸了,但是我更新了,我进游戏看见,只有扎哈和 贝尔,热刺孙悟空这些更新了脸型,还有就是像那些狼队和卡迪夫城我还是没有更新,大家有给我一样的情况吗,还是我用的存档有问题,我存档是加载的论坛里面那个出了元老是19岁的,其他都是正常年龄的存档,不知道是不是这个存档问题,我发现我是有脸型的球员更新了,没有脸型的球员还是假脸。。 394385459 发表于 2018-11-10 16:50
我今天在B站看见了FIFA 3号更新补丁,更新了很多新脸,包括狼队和卡迪夫有些球员都有真脸了,但是我更新了 ...
你的存档问题 666666666666 lring2 发表于 2018-11-13 21:34
你的存档问题
对对,,我重新下载了一个最新转会存档,里面那些更新脸型就有了。。但是我现在用的是元老那个转会存档,,随时可以替换存档玩。。
页:
[1]