散兵 死神 神殿骑士,的技能修改,鉴于网上找不到,我自己整理了一下,有错欢迎指导
本帖最后由 MAILA001 于 2018-7-10 13:01 编辑所有技能修改不用重开档,关闭游戏再启动就可以了
机器人SPARK的技能介绍和修改 http://bbs.blacksheepgame.com/thread-5725032-1-1.html
散兵 死神 神殿骑士,三傻的技能介绍 http://bbs.blacksheepgame.com/thread-5726559-1-1.html
散兵 死神 神殿骑士,三傻的技能修改 http://bbs.blacksheepgame.com/thread-5726554-1-1.html
\steam\SteamApps\common\XCOM2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData_SoldierSkills.ini
三傻技能修改
散兵技能
FullThrottleMobility=2 开足马力每次击杀移动力INTERRUPT_CHARGES=1 干扰收费PARKOUR_TRIGGER_CHANCE=.05 跑酷触发几率NUM_PARKOUR_ACTION_POINTS=1 跑酷行动点RECKONING_DMG=2 清算伤害RECKONING_AIM=10 清算目的WHIPLASH_BASEDAMAGE=(Damage=6, Spread=0,PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="",DamageType="Electrical") 鞭笞Damage=伤害,等等WHIPLASH_CHARGES=1 鞭笞收费(改0无限使用)JUDGMENT_APPLYCHANCEATTACKVAL=50 审判JUDGMENT_MINCHANCE=5 审判最小几率JUDGMENT_MAXCHANCE=45 审判最大几率JUSTICE_HIT_BONUS=25 正义命中加成WRATH_HIT_BONUS=25 怒火的命中加成RECKONING_COOLDOWN=6 清算冷却BATTLELORD_ACTIONS=2 战争之王获得行动力
攀爬爪钩"正义""怒火"等多数技能估计在武器技能那里,人物技能里找不到相关的散兵改好鞭笞和跑酷就已经很厉害了,
死神技能
InfiltrationHackBonus=25 入侵增加的入侵值(战术学校买)ShadowMobilityMod=1.375 ; multiplier of 1.5 will increase mobility by 50% 暗影发现几率?ShadowCooldown=1 暗影冷却ShadowCharges=1 暗影费用ShadowRisingCharges=1 暗影崛起费用(改0无限使用)ClaymoreCharges=1 阔剑地雷费用(改10能用10次)ClaymoreRange=15 阔剑地雷范围HighlandsCharges=1 高原训练费用(改0无限使用,阔剑地雷改了这里就不用改了)
HomingMineRadius=2.5f 追踪地雷半径HomingShrapnelBonusRadius=1.8f 以下都是追踪地雷设置HomingMineDamage=(Damage=5, Spread = 0,PlusOne = 0, Crit = 0, Pierce = 0, Shred=2, Tag = "",DamageType="Explosion")HomingShrapnelDamage=(Damage=8, Spread = 0,PlusOne = 0, Crit = 0, Pierce = 0, Shred=3, Tag = "",DamageType="Explosion")HomingMineEnvironmentDamage=10; shrapnel environment damage applies ontop of the base mine environment damageHomingShrapnelEnvironmentDamage=10
HomingMineExplosionFX="FX_Explosion_Claymore.P_Claymore_Explosion"HomingShrapnelExplosionFX="FX_Explosion_Claymore.P_Claymore_Shrapnel_Explosion"HomingMineImpactArchetype="Impact_GameData.Impacts_Explosions"
RemoteStartDamageMultiplier=2.0f 远程启动伤害RemoteStartRadiusMultiplier=2.0f 远程启动半径
StingCooldown=4 毒刺冷却StingCharges=1 毒刺费用(改0无限使用)
ImprovisedSilencerShadowBreakScalar=-1 改进版消音器相关内容ImprovisedSilencerAffectedAbilities="StandardShot" 标准射击ImprovisedSilencerAffectedAbilities="OverwatchShot" 掩护射击
BloodTrailDamage=1 血迹追踪增加伤害NeedlePierce=2 针 加护甲穿透RemoteStartCooldown=2 远程启动冷却ShadowRollCameraDelay=3 暗影延迟?ShadowRollBlipDuration=1.0 暗影敌人发现距离?
ClaymoreDestructibleArchetype="ReaperClaymore.Archetypes.ARC_ReaperClaymore"ShrapnelDestructibleArchetype="ReaperClaymore.Archetypes.ARC_ReaperClaymore_Shrapnel"
PaleHorseCritBoost=5 灵魂收割每次提升暴击PaleHorseMax=20 灵魂收割最多提升暴击BanishFirstShotAimMod=-15 放逐第一枪BanishSubsequentShotsAimMod=-15 放逐续射
圣殿骑士技能
FOCUS1MOBILITY=1 1专注加1移动距离FOCUS1DODGE=10 1专注加10回避FOCUS1RENDDAMAGE=1 1专注加撕裂伤害1FOCUS2MOBILITY=2 2专注加1移动距离FOCUS2DODGE=20 2专注加20回避FOCUS2RENDDAMAGE=2 2专注加撕裂伤害2FOCUS3MOBILITY=3 3专注加3移动距离FOCUS3DODGE=25 3专注加25回避FOCUS3RENDDAMAGE=3 3专注加撕裂伤害3REND_STUN_AND_KNOCKBACK_CHANCE=0.05f 撕裂击昏几率REND_DISORIENT_CHANCE=0.1f 撕裂混乱几率OVERCHARGE_FOCUS_CHANCE=33 过载生成专注几率AmplifyBonusDamageMult=0.33f 标记做成多少额外伤害AmplifyMinBonusDamage=2 标记最少额外伤害AMPLIFY_COOLDOWN=1 标记冷却PILLAR_COOLDOWN=1 立柱冷却VoltHitMod=15 灵能闪电ChannelChance=20 通灵敌人掉灵能量的几率ChannelPsionicChance=50 通灵灵能敌人掉灵能量的几率ChannelDropItemTemplate="BasicFocusLoot" 通灵灵能掉落物品=灵能量ReflectShotHitChance=75 反射几率INVERT_COOLDOWN=2 反转冷却(上面的是反射,这个是反转)EXCHANGE_COOLDOWN=2 交换冷却FocusDamageBoostAbilities="Rend"FocusDamageBoostAbilities="ArcWave"FocusDamageBoostAbilities="TemplarBladestormAttack"
GhostRendFocusCost=1 幽魂每点成本 GhostFocusCost=2 幽魂专注点GhostHPPerFocus=4 幽魂HP每专注GHOST_CHARGES=1 幽魂费用AbilitiesGhostCantHave="Ghost"AbilitiesGhostCantHave="Overcharge"AbilitiesGhostCantHave="Channel"AbilitiesGhostCantHave="ChannelPassive"AbilitiesGhostCantHave="Fortress"AbilitiesGhostCantHave="Sustain"AbilitiesGhostCantHave="CarryUnit"AbilitiesGhostCantHave="PutDownUnit"AbilitiesGhostCantHave="Loot"AbilitiesGhostCantHave="Interact_PlantBomb"AbilitiesGhostCantHave="Interact_TakeVial"AbilitiesGhostCantHave="Interact_StasisTube"AbilitiesGhostCantHave="Interact_ActivateAscensionGate"AbilitiesGhostCantHave="Interact_ActivateSpark"AbilitiesGhostCantHave="Interact_AtmosphereComputer"AbilitiesGhostCantHave="Interact_UseElevator"AbilitiesGhostCantHave="Interact_MarkSupplyCrate"AbilitiesGhostCantHave="Interact_OpenChest"AbilitiesGhostCantHave="EVAC"AbilitiesGhostCantHave="LiftOffAvenger"AbilitiesGhostCantHave="KnockoutSelf"AbilitiesGhostCantHave="Hack"AbilitiesGhostCantHave="Hack_Chest"AbilitiesGhostCantHave="Hack_Workstation"AbilitiesGhostCantHave="Hack_ObjectiveChest"AbilitiesGhostCantHave="Hack_ElevatorControl"AbilitiesGhostCantHave="FinalizeHack"AbilitiesGhostCantHave="CancelHack"AbilitiesGhostCantHave="MediumPlatedArmorStats"AbilitiesGhostCantHave="HeavyPlatedArmorStats"AbilitiesGhostCantHave="LightPlatedArmorStats"AbilitiesGhostCantHave="MediumPoweredArmorStats"AbilitiesGhostCantHave="HeavyPoweredArmorStats"AbilitiesGhostCantHave="LightPoweredArmorStats"AbilitiesGhostCantHave="Faceoff"AbilitiesGhostCantHave="LightningHands"GhostOnlyAbilities="GhostKill"GhostOnlyAbilities="GhostInit"IONICSTORM_RADIUS_METERS=1.5 离子风暴半径IonicStormTargetMinDelay=0.18 离子风暴最小延迟IonicStormTargetMaxDelay=0.32 离子风暴大延迟IONICSTORM_COOLDOWN=5 离子风暴冷却FocusKillAbilities="Rend"FocusKillAbilities="ArcWave"FocusKillAbilities="IonicStorm"VoidConduitInitialDamage=3 虚空导管初始伤害VoidConduitPerActionDamage=2 虚空导管每个行动点(专注)伤害VoidConduitHPMod=1.0f 虚空导管回复生命比率?VOIDCONDUIT_COOLDOWN=1 虚空导管冷却StunStrikeHitChance=65 眩晕冲击命中率StunStrikeFocusMultiplierHitChance=5 眩晕冲击每级专注提升命中率StunStrikeDisorientNumTurns=2 眩晕冲击混乱StunStrikeDisorientFocusMultiplier=20 眩晕冲击混乱STUNSTRIKE_COOLDOWN=3 眩晕冲击冷却ArcWaveConeEndDiameterTiles=5 电弧波长度ArcWaveConeLengthTiles=6 电弧波直径MEDITATION_PREPARATION_STARTING_FOCUS=1 意识苏醒开始任务专注点
下面是改专注最大值的,不知道是否需要改开头时的4专注加4移动距离和伤害等语句,未测试
StartingFocus=0 初始专注值是零StartingMaxFocus=2 初始专注上限是2IncreaseFocusAbilities="DeepFocus" 增加上限的技能=高度专注IncreaseFocusAbilities="WarlockLevelM3" 天选者术士等级3?IncreaseFocusAbilities="WarlockFocusM4"IncreaseFocusAbilities="WarlockLevelM4"
看看再说。 楼主问一下,死神的阔剑地雷数量,改成0这个技能反而没有了,改成10有10个。是不是改法不太对?
游公子 发表于 2018-5-28 12:44
楼主问一下,死神的阔剑地雷数量,改成0这个技能反而没有了,改成10有10个。是不是改法不太对?
...
谢谢你的指出,已经修改好了,凡是费用方便,有些是使用量,有些是储备量,我没有一一试验,而且论坛不温不火的,也没什么心机去一一求证,不过指出问题我一定修改,毕竟我很喜欢这游戏
楼主,鞭挞我改0怎么一直显示充能不足改回1也没用了 {:3_119:} {:3_171:}
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