qjk019 发表于 2017-12-24 20:14

搬运 允许超过四人队伍的MOD ——作者12月16日更新

本帖最后由 qjk019 于 2017-12-25 21:44 编辑

建议新开档使用


https://pan.blacksheepgame.com/s/1o8MexZ0

qjk019 发表于 2017-12-25 09:40

自己顶{:3_121:}

15836714 发表于 2017-12-25 19:41

非常感谢楼主的分享!支持...

85090760 发表于 2017-12-25 21:32

胡无人汉道昌 发表于 2017-12-25 21:36

楼主能补档吗

qjk019 发表于 2017-12-25 21:46

胡无人汉道昌 发表于 2017-12-25 21:36
楼主能补档吗

已补档

胡无人汉道昌 发表于 2017-12-26 13:39

qjk019 发表于 2017-12-25 21:46
已补档

谢谢楼主

jy00119953 发表于 2017-12-26 15:25

这个怎么用?

eeihl 发表于 2017-12-30 19:38

感谢分享!

swordcane36 发表于 2017-12-30 20:07

为什么打上了这个mod,也开了新档,但它就是显示不出来呢?

199203551 发表于 2017-12-30 21:20

谢啦 正需要

qjk019 发表于 2017-12-30 21:55

swordcane36 发表于 2017-12-30 20:07
为什么打上了这个mod,也开了新档,但它就是显示不出来呢?


它在 管理附件 里显示的是 safak-expanded 把这个勾上并点确认。

然后开了新档它任然不显示是因为它本来就不会显示什么,这个MOD只是个功能用来解除你队伍的人数上限

qjk019 发表于 2017-12-30 22:05

jy00119953 发表于 2017-12-26 15:25
这个怎么用?

解压你下载的这个包,你会得到一个pak文件,把它丢到类似 我的文档 这种文件夹下的 Larian Studios\Divinity Original Sin 2\Mods 里面,然后打开你的游戏,在管理附件里勾上 safak-expaned 并点确认,开始一局新的游戏它就会生效。

X914 发表于 2018-1-1 21:19

楼主 3.0.160.028能用吗

.Eden 发表于 2018-1-3 20:30

感谢分享

rocku112 发表于 2018-1-6 07:27

這個版本是沒隊友對話的版本吧??上面寫no dialogue

.Eden 发表于 2018-1-6 11:51

本帖最后由 .Eden 于 2018-1-6 11:55 编辑

rocku112 发表于 2018-1-6 07:27
這個版本是沒隊友對話的版本吧??上面寫no dialogue
旧的那个原作者不更新了,这个是另一个作者用逆向工程做出来的。关于队内讨论,只有前3个(或4个?)招募的队友会参与。下面是作者原文As Expanded party size mod is not being updated for some time, i've done some reverse engineering. So if you like you can repeat it in divinity engine 2 to make it yours. or you can download this. His mod idea is great and i'm only sharing it as it was not updated for the last 2 main updates.

Please make sure to check the original mod and give him your endorsements. I only repeated his idea into new release.

Advice: Use it in a new game .

IMPORTANT : The mod has changed the "STORY" for single user. When i check the story files, the initializations are quite different for Arena and GM Modes. If you want to use it in Arena or GM Modes, it will not work.
Compatible with:   Hotfix v3.0.160.028Patch 5 hotfix2 pakHotfix v3.0.160.028
                              Also   Patch 5 hotfix1 is compatible.
    Patch 5 hotfix2 did not introduce any changes to story directory

Installation: Unzipto Documents\Larian Studios\Divinity Original Sin 2\Mods
WARNING: Do not have all 3 options in your mods file. They will override as they have the same mod id. keep only one of them in your mod folder.
Selection of which version of the mod:

1) Expanded_Party_Size_Updated V1.0-277 :  Full mod with all the changes described in Detailed Description.

2) Expanded_Party_Size_Updated base-reflection-dialogue :  This is equivalent of THE DIALOGUE FIX VERSION of the original mod for patch 5 hotfix 1&2. I've removed the additional change i did:
DB_PartyDecisionDialog_PlayerIdentifier //add
DB_PartyDecisionDialog_PlayerIdentifier(5,"PDD_Player5");
DB_PartyDecisionDialog_PlayerIdentifier(6,"PDD_Player6");
DB_PartyDecisionDialog_PlayerIdentifier(7,"PDD_Player7");

3) Expanded_Party_Size_Updated base-no-dialogue:   This means only your first 4 characters that joined the team will make comments. you can have a team of 7 characters. last 3 will not make their comments in party dialogues. Please use this as safer alternative if you are not interested in party dialogues any way.

Test Status: Fort of Joy, created a team of 7 succesfully. Also observed comments from all team members for Dallis event. Still, there is a part in reflection dialogues where there might be an issue with only hearing 4 team members.
I've not tried with 8 characters. i assume it shall work but as you can see in the edits below, 8th character will not be part of party dialogues.
During testing i can see that dialogues are triggering ProcDefineReflectionDialog("FTJ_SW_RD_VoidlingAmbush",_Player); and similar to initiate a reflection dialogue. In my tests, i could not come up with a consistent solution that works for all. in some dialogues, you will observe 4 party members to comment in others all party members. Make sure to recruit the first 4 to be the ones which you want to hear their reflection comments. I could not observe any major issue that affects gameplay apart from this.
In game, There are 51 Reflection dialogues and 14 PVP dialogue possibilities. I've observed the first 6 before escaping Fort Joy. Out of 6 , 2 woks for all characters, the other 4 took only the first 4 characters into account only.
Sadly, Dialogue structures are the same and the calling Proc command is also the same. I just can't see a consistent reason on why it worked for some but not for all...

Known Issues:
1) a bug with party responses. It will be game affecting. It will happen if you use the mod with an on-going game.
Solution: Use the Mod only with a new game
Workaround if the issue happens: Ienin was kind enough to post his workaround in the forum:
The only current fix I have at the moment is disabling the mod once you recruit your companions. Just don't dismiss them, and they will still function as normal. You will need to re-enable the mod between acts most likely. For sure, at the start of act 2.

The other alternative is to save at the start of every reflection dialog, disable the mod if you can't end dialog, reload to finish the dialog, and then re-enable the mod again. Both are kind of annoying, but it'll cost you 3 minutes (approximately) of your time if you want to play now
2) Party Full Error for a co-op game
It is reported but there is not enough information. So please report back how it plays ladies and gentelmen if you use the mod for a co-op game

Detailed Description: "If you want to create this mod yourself"

1. create an add-on project as "story" selected in divinity engine 2 editor. don't open up any level. go from the menu and select story editor. close and save.
2. via file browser gointo your new mod location, copy these files under "story/rawfiles/goals in your new mods folder
GLOBAL_PartyDecisionDialogs.txt
GLOBAL_ReflectionDialog.txt
GLOBAL_PartyNumber.txt
GLO_Origins.txt
(you need to extract the pak files and all patches in order to get them)
also copy these files from /story folder to your new mod directory
goals.div
goals.raw
story.div
in notepad++, search within each of these files. i define the action after // and define what shall be added or replaced

Search parameters
GlobalSetFlag("GEN_MaxPlayerCountReached"); //replace GlobalClearFlag("GEN_MaxPlayerCountReached");
DB_Origins_MaxPartySize(4);    //replace   DB_Origins_MaxPartySize(7);
PartyAmountFlags      //add
DB_GLO_PartyAmountFlags("GLO_PartyOf7", 7);
DB_GLO_PartyAmountFlags("GLO_PartyOf6", 6);
DB_GLO_PartyAmountFlags("GLO_PartyOf5", 5);
DB_ReflectionDialog_PlayerIdentifier   //add
DB_ReflectionDialog_PlayerIdentifier(5,"PDD_Player5");
DB_ReflectionDialog_PlayerIdentifier(6,"PDD_Player6");
DB_ReflectionDialog_PlayerIdentifier(7,"PDD_Player7");
_NewCount <= 4      //replace NewCount <= 7
// Note: below change is new compared to the original mod. I see the hesitation of the original author for this part as there is still a weird script routine where i'm not sure if this change alone will fix. still, till now, this change workedfine for me
DB_PartyDecisionDialog_PlayerIdentifier  //add
DB_PartyDecisionDialog_PlayerIdentifier(5,"PDD_Player5");
DB_PartyDecisionDialog_PlayerIdentifier(6,"PDD_Player6");
DB_PartyDecisionDialog_PlayerIdentifier(7,"PDD_Player7");

With instructions above, when you load the mod into game, new story .osi file will be generated by the game engine
so in case, you want to create the mod yourself in the future, you can...

8526483 发表于 2018-1-23 14:57

我的游戏更新到了最新版本 现在到了飞升学院门口 自动解散了队友 重新再加队友就加不了4个以上有谁知道怎么解决吗:(   

118058008 发表于 2018-5-3 19:56

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