-------------3号升级档-----更新内容-------版本号v.23098
******UPDATE - The Patch is now live as of 11:08AM CST. You can check to make sure you have the latest version if you check the top right on the title screen. It should read v.23098 https://discourse-cdn-sjc1.com/business3/images/emoji/twitter/slight_smile.png?v=5 ***Hey Everyone!We’ve gotten some great feedback since launch and have a bunch of bug fixes and balance/quality of life things in this patch that we hope improves everyone’s experience. One common point of feedback was involving grinding near the mid/late game, as well a big decrease in difficulty when certain perks/weapons and combos were acquired. These are all addressed in this patch. NG+ should also be a lot more challenging now! This is now live on steam for PC and Mac and we are working on pushing to GOG as we speak.Consoles: Our #1 focus right now is fixing the crashes and potential save corruption that players are encountering on PS4. We hope to have a fix soon, and when the fix goes live, these balance tweaks will be included as well. Xbox One will also see these changes at that time.Without Further Ado!Patch Notes:[*]The Blacksmith found a bunch of gold in his old apron: Cost to upgrade the Blacksmith has been reduced to 500g for the first upgrade and 2000g for the final upgrade.
[*]Vendors became a little less greedy and you can sell items to vendors for slightly more.
[*]Fishing comparison display is fixed. We figured actually seeing accurate numbers was a good idea.
[*]Perks should always unlock at level 6. If they didn’t unlock for you, you should see them unlocked with this patch now.
[*]Getting into combat while interacting with the Surveyor should no longer make you unable to interact with anything when returning from combat
[*]The name/description for the items required for Gully’s Ultimate weapon were flipped (Dragon Scales and Dragon Heart Phylactery)
[*]Smoothed XP curve for mid to late game to require less replay of dungeons to level up
[*]A wider variety of items will be available as loot in chests, especially in early/mid game dungeons when crafting isn’t as accessible
[*]Increased gold acquired from creatures, chests, boxes/crates. Also, fixed a bug where minor loot objects (crates, barrels, jars etc) were giving too little gold outside of the first dungeon and Strongmont.
[*]Various typo fixes
[*]Enchanting Shrine will be guaranteed to spawn in Path of Fangs and Deadwatch.
[*]Fix for a bug some people were encountering in which some of the Hunt bosses (sludge mound and king slime) never spawned and players became stuck
[*]The room containing The Shade of Belevros in the Iron Outpost should spawn a loooooot more now.
[*]Fixed a bug in which Alumon would actually NOT join the party. We found him and forced him back in your party if he wasn’t unlocked for you, and he should be appropriately leveled and not naked
[*]Lycelot Alpha Trackers realized they should sometimes whiff their Claw Barrage attack and players will be able to evade its strikes now like any other attack. Also damage of it reduced slightly.
[*]Fixed missing name/description for starting weapons for Knolan and Red Monika in New Game Plus.
[*]Fixed an error in 2 of Alumon’s perks (Dark Mending II and Sanguine Embrace II) adding 2x the healing they should have (sneaky Alumon)
[*]Increased the base level of enemies in NG+
[*]Enemies around the Dig on the worldmap will be appropriately leveled
[*]You should be able to turn in the Vessel of War and Glorious Vessel of War now if it was stuck for you (you will need to re-kill 10 enemies on your way back to the shrine where you turn it in though)
[*]Mantle of Aramus has been changed: Places a damage shield on Gully that absorbs damage. For the next 3 turns, anytime Gully receives damage, she will be healed.
[*]Clarification with the Defend II perk on Gully that specifies that the damage reduction is only when using Defend
[*]Stun Immunity duration increased to 4 turns from 3 turns after a hero or enemy is stunned.
[*]Re-Balanced Crit Damage perks
[*]Fixed a bug with the Ring of Lost Love’s thorns value
[*]Each Heroes’ Legendary Weapon power has been reduced slightly (still the best weapons in the game!) This fix isn’t retroactive, so if you already have the legendary weapons in that run, they will remain extra crazy.
[*]The final boss has grown in power
[*]Masteries have been rebalanced across the board
[*]Perks/masteries that power up based on overcharge use have been rebalanced
[*]Some of the Pirate Captains weren’t spawning, but should now spawn normally
[*]Fixed a bug that sometimes caused players to be stuck on the victory screen (especially against Lycelot Bombers)
[*]Some bosses will keep a tighter hold of their purses, not letting you pickpocket key items from them
[*]Fixed a bug that sometimes caused heroes who gained multiple levels at once to not receive all the perk points they should have. If you’ve been effected by this, you may notice some of your heroes have more perk points than they did before!
[*]Fixed a bug that prevented unpurchased hero skins from showing up in NG+
[*]Opening the Bestiary in combat with a controller sometimes caused it to auto close. This has been fixed. Using B(on xbox controller) or O(on playstation controller) will close it. (keyboard always worked and hasn’t been changed)
[*]Fixed a Bug in which you can get infinite xp from the king slime. We think that’s a little too much xp.
[*]Arena rewards were sometimes not being awarded. This has been fixed and if you have been affected by it in the past, when you complete another arena run, any unique items that you should have been awarded and didn’t receive will be given to you. (this means if you had been robbed of something that you could’ve gotten somewhere else like a flask, and you actually got it somewhere else, it won’t be given, but key items like weapons, trinkets, recipes, quest items etc will always be retroactively given)
[*]The boss of Deadwatch was incorrectly leveled in NG+ on Mythic Difficulty.
Thank you!
各位玩家,
非常感谢大家的热情回馈!我们从游戏发布日开始就一直努力地抓虫以及改进大家的游戏体验。很多玩家提出游戏中后期升级比较慢,还有某些天赋和武器会让游戏过于容易。这些我们在补丁里都有调整。还有,新游戏+模式现在变得更具有挑战性了!这个补丁现在已经在Steam的PC和Mac版本发布了,也应该很快在GOG发布。
主机版本:我们现在全力以赴地在改进PS4上的当机问题和有些玩家存档不可读的问题。解决这个问题之后,以上的调整会随着补丁一起发布。Xbox的补丁时间也和这个相同。
下面是补丁内容,部分事件名称可能略有出入:
•蛮胡子铁匠在他的旧围裙里找到了一大把金币!铁匠的升级费用现在打了折扣,第一次升级只要500金币,第二次只要2000金币。
•商人们都稍微有良心发现,所以你把物品出售给他们的时候会得到稍微多一点的金币。
•在买渔具的时候,和现有装备的比较数据现在应该精确了。
•天赋现在在角色6级的时候一定会解锁。如果你原来过了6级仍然没有解锁,读档之后应该会自动解锁。
•如果您在地下城里抓到预言者的同时进入战斗状态,现在不会再有无法和其他物品互动的问题。
•格莉的终极武器配方现在应该正确显示。
•游戏中后期升级所需的经验值被略微调低,应该会减少为了升级重复刷地下城的次数。
•宝箱里的内容更丰富了,尤其是在游戏早期和中期,玩家还没有固定制作台的时期。
•木桶和木箱里面的金币数额增加了。修补了一个后期的木桶仍然掉落初期数额金币的bug。
•抓了不少错字!
•现在,在兽牙小径和死亡哨站里面一定能找到附魔工作台。
•以前有些玩家遇到狩猎目标不出现的窘况 (主要是两只史莱姆boss),现在已经修复。
•钢铁前哨里面应该更容易找到贝弗列斯之影的事件了。
•有些玩家发现阿鲁门并没有真的加入他们的队伍。我们找到并说服了他归队,他应该和队伍相称的等级和装备。
•兽人追击者首领的巨爪猛击现在和其他的攻击一样,玩家角色们会有几率躲闪了。每次攻击的伤害也稍微降低了。
•新游戏+里面诺兰和莫妮卡的初始武器现在有了名字和描述文字。
•修改了阿鲁门的两个治疗天赋(黑暗层析II和血色之拥II),它们不再造成比原设计多一倍的治疗效果了。(阿鲁门外挂被封)
•新游戏+模式里,敌人的初始等级被提高了。
•在采掘场附近的世界地图上的怪物的等级应该和队伍相称了。
•战斗圣杯和荣耀战斗圣杯事件已经被修复,但是你可能需要重新杀死十个敌人才能交付圣杯。
•阿拉莫斯的斗篷技能有所改动。新版本技能会在格莉身上加伤害护盾,在3回合内如果格莉受到伤害,这个护盾会治疗她。
•“防御II”天赋的描述原来不明确,现在应该说明只在格莉进行防御的时候产生作用。
•英雄或敌人被击晕之后,击晕免疫状态从3回合延长到4回合。
•暴击类的天赋被重新调整了。
•失爱之戒的伤害反射数值被调整了。
•英雄们的终极武器的伤害值略微降低了。这个改变不会影响到你已有存档里的武器,所以如果你已经得到了它们,你的武器仍然是超级伤害原装版。
•最终boss更强大了。
•熟练度被重新调整了。
•和过载有关的天赋和熟练度都被调整了。
•有些海盗首领原来不出现,现在应该正常出现了。
•有时玩家会在战斗胜利的屏幕上卡住无法进行,已经修补了这个bug。
•游戏里的boss现在提高了警戒性,莫妮卡不能偷到某些任务物品了。
•原来在有些英雄一次提升很多等级的时候,他们可能没有收到足够的天赋点数。如果您也曾经遭遇过这种情况,您的英雄们应该会有更多的天赋值了!
•在新游戏+中有些玩家无法找到还没购买的英雄皮肤,已经修复!
•在战斗中用游戏手柄打开动物寓言的时候,有时候它会自动关闭。已经修复了这个bug。
•玩家发现可以从史莱姆王身上得到无穷无尽的经验值,我们堵住了这个漏洞。经验值太多也不太好吧!
•竞技场有时候会克扣您的奖励。如果您遇到过这种情况,下次完成竞技场战斗的时候,您错过的独特物品都会真正地被奖给您。很不幸地,非独特物品(比如药剂)我们没办法返还。
•在新游戏+的最高难度死亡哨站里面的Boss不再是低等级小弟了。
非常感谢!
感觉不能升级 都是削弱 感谢楼主 顶你个肺 莫妮卡能偷东西?我怎么没发现? 为啥升级了3号档 版本号还是20977??
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