151号更新大致内容,附全英文文章图片
本帖最后由 [email protected] 于 2017-4-22 20:09 编辑This update focuses on two major updates, but also includes a large selection of features, general updates, and fixes to the game.
这次更新主要内容有两个,当然也有很多东西的更新,修复
The two primary goals of this update were to introduce you to Augments, which Aaron writes about on our blog today.
And changes to what we call the Research Curve (how the game rewards you for researching things as an Astroneer) which Samantha wrote about yesterday.
更新的两个主要目标是把“升级”带给大家,由Aaron写的,有关内容在我们的日志上。.
还有这个“修改”,我们称之为“研究曲线”(关于研究未知物,游戏怎么给予你奖励),由Samantha所写。.
We recommend you read both blog posts in addition to the patch notes to fully understand the changes this build brings to Astroneer.
我们建议你把两篇日志都读一遍,不仅仅是更新新闻,以充分了解这次更新带给Astroneer的改变。
We encourage you to start a new game to fully play and test out the changes to Researching.
It's the first step of many, we'll need your feedback!
我们鼓励你开始新游戏,完整的游玩并体验带给研究物的改变。
这是诸多的第一步,我们恳请你们的反馈!
NEW FEATURES新物品
Added tool augment system: Augment items can be attached to tools (starting with terrain tool) to upgrade or change behavior
增加“升级”系统:升级物品可以附加到工具(以地形工具开始),而升级或改变方式。
Terrain tool can now be interacted with when backpack is open in order to slot in augments.
地形工具现在可以在背包打开时互动以装备升级。
New unlockable augment items!
新的可用的升级物品!
Terrain analyzer: Collect terrain of a particular material/color until meter is full. Once meter is full, adding terrain will use the equipped color, and subtracting terrain will filter on the equipped color.
地形分析者:收集特定的区域物质/颜色直到量程最大。当计量器充满,释放地形枪会使用装备的颜色,并且减去地形会移除已装备的颜色。
Wide mod: Increases the size of the terrain tool brush while decreasing intensity.
宽模式:减少强度可以增加地形工具的刷子大小。
Narrow mod: Decreases the size of the terrain tool brush while increasing intensity.
Inhibitor: Shuts down functionality. Applied to terrain tool, turns off adding/subtracting terrain, but maintains color changes and harvesting.
Complete overhaul of equipment unlock progression. Specific equipment unlocks are now dependent on researching certain types of chests while retaining some randomization.
Steeper difficulty curve: Fewer types of equipment are available at the beginning of a new game, requiring more chests to be recovered and researched to acquire everything.
Research chests are less common overall.
GENERAL UPDATES
Hydrazine no longer tradeable at trade module.
Backpack now opens to one side, if space is clear, to support tool interactions, and clear the view ahead.
Backpack gets illuminated when opened to aid visibility in dark areas.
Default terrain tool brush size and intensity adjusted.
Terrain tool now adds grey terrain when no augment mod equipped.
Terrain brush now indicates color
Added an interaction indicator between the Astroneer and held items.
In multiplayer, the indicators of other players are now visible and receive the accent color of that player.
Dynamite explosion power and radius now increases when multiple dynamite sticks are packed together.
Mellowed out camera behavior when backpack or terrain tool is out.
Updated vehicle code to increase stability.
Added new VFX for deformations.
FIXES
Performance: Several significant improvements to key physics systems to improve CPU perf.
Bug: Fixed crash on load of some saved games.
Bug: Fix many objects falling through the world when unattended.
Bug: Fixed foliage floating in air after dynamite explosion.
Bug: Fix tethers disappearing on quick-stow if top-left backpack bundle is full.
Bug: Fix tethers not being placeable while sprinting.
Bug: Fix Astroneer's head remaining cocked until cursor is moved to a forward position.
Bug: Fix auxiliary slot items not automatically equipping to backpack auxiliary slots when printed.
Bug: Fix item unlock messages not replicating to all clients in MP.
Bug: Fix various MP desync issues.
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