迷失森林【The Forest】V0.54B 3DM免安装未加密版【最小的体积】附赠游戏更新内容【英文+谷歌中文翻译】
本帖最后由 tangzhyuz 于 2017-2-7 12:16 编辑http://pan.blacksheepgame.com/s/1bpaLCN9 本帖最后由 tangzhyuz 于 2017-2-4 04:34 编辑
V0.54本次更新发布于2016年2月1日
嘿大家好,
For this patch we’ve added a new late game tribe who are harder to kill and can do more damage to the player. These are recognizable by the crosses painted on them. We’ve also given skinny enemies the ability to carry and use sticks as weapons, and regular enemies can now use any of the crafted primitive weapons in the game to attack player.
For single player hard mode, we’ve removed inventory pausing, so you will need to get to a safe area before taking meds, or crafting items.
In multiplayer we’ve made some big memory optimizations for clients, fixed birds not syncing correctly between players and fixed a bunch of other bugs including issues with destroyed cave walls respawning for clients and clients having issues saving and loading in caves or in the sinkhole.
We’ve revamped the cold damage system. You will now take cold damage if freezing and standing still for 8 consecutive seconds. If you keep moving you’ll warm up slightly and won’t suffer any damage. To make this clearer we have a full screen frost effect when the damage occurs, and to show visually you’re cold you’re skin will turn slightly blue and you will visibly shake. We also tweaked booze to now give you a temporary warmth boost offsetting the cold damage and frost timers.
For bow and arrows, when the bow is fully drawn visibly the arrow will now be at full power, previously you would have to hold the arrow drawn for a longer period of time to be at full strength. We also made reloading slightly faster and added ability to light fire arrows directly from standing fires.
Caves 1 and 3 have had a bunch of extra details added to them, and we’ve done a pass on enemy layouts and pacing in these caves. We also added some floating suitcases and floating planks to some of the water areas.
Along with this we fixed a ton of bugs, added new art for the stealth armor and for the leaf shelter, finally actually turned on rabbits breeding in cages and lots more, for the full list check below.V0.54
[*](Performance) Lowered engine CPU overhead cost from active sound emitters
[*](Performance) Optimized cpu usage on some enemy ai scripts
[*]Fixed custom effigy costing 2 rocks instead of 3
[*]Updated stairs stilt model to use latest log art
[*](Performance) Optimized clean up process of various systems to speed up time game takes to close
[*]Closing inventory with metal tray and decayed meat not combined on the crafting mat no longer loses the meat decay state when it returns to the inventory
[*]Fixed some issues with restoring meat decay state after loading a saved game
[*]Fixed some issues with restoring arrow bonus after loading a saved game
[*](Multiplayer) Weapon paint now correctly syncs to other players
[*]Fixed weak spear sometimes disappearing when thrown directly downwards
[*]Caves – fixed hole in Cave 8
[*]Fixed gamepad navigation in the new game difficulty menu
[*]Rabbits in cages now have a 10% chance to breed each time player sleeps when there are 2 to 4 rabbits in the cage
[*]Fixed weapon rack sometimes not refreshing the current target item type
[*]Fixed painted inventory item material reverting when hovered
[*](Multiplayer) Birds are now synced properly in multiplayer games
[*](Multiplayer) Optimized total memory usage on clients
[*]Fixed enemy bodies ragdolling incorrectly when killed in a noose trap
[*]Fixed player able to get permanently stuck between gardens placed close together
[*]Fixed already cooked meat reverting to raw if the fire runs out
[*]Meat left on fire when saving the game now delay resuming the cooking until the black screen has gone away
[*](Multiplayer) It is no longer possible to open the chat silently while having the survival book open
[*](Balance) Opening inventory no longer pauses time in hard mode
[*]Blood effect that shows when getting hit now occurs while in inventory
[*]Lowered time inventory takes to pause the game in single player non hard mode games to 0.05s (from 1s)
[*](Balance) Skinny cannibals now have a chance of carrying sticks as weapons
[*]Drying rack “rotate icon” now is properly positioned to avoid enter the meat placed on the rack
[*]Hole cutter can no longer be applied if is there is an enemy in range
[*](Multiplayer) Fixed some cases of meat reverting to raw after using it on crafting mat with metal tray
[*]Fixed log cabin sleep and save icons remaining visible if active when a wall is destroyed
[*]Fixed spelling mistake in inventory arrows
[*]Fixed picking up small rock and and spear at the same time breaking weapon usage
[*]Fixed loading a save outside of caves but in sinkhole not enabling cave grounds properly
[*]Added back in experimental support for 5:4 and 4:3 resolutions
[*]Revamped the frost survival feature. When the visual frost effect stops increasing, damage will occur if standing still for 8 consecutive seconds. Screen will visually frost entirely the time of a flash to indicate the source of the damage
[*]新的高层次画部落变异体加入到地图当中
[*]Regular mutants can now sometimes appear carrying crafted weapons
[*]Fixed weapons flying away from mutants sometimes when killed
[*]Added a slight blue tint to player skin when cold
[*]Player now does the check arms anim when getting cold if there are no enemies around
[*]Fixed adding and removing rabbits quickly from cages causing them to disappear
[*]Fixed scale of the static on ground snow particles
[*](Balance) Added some skinny pale enemies to cave 1 armsy room
[*](Balance) Cave 3 improved enemy layouts and added more enemies
[*]Caves: Removed old purse model
[*]Cave 3 added floating items and floating heads
[*]Cave 3 lighting pass, extra planks, extra floating items, old pot prefabs, air canisters to flooded room, fixed missing climbing wall, added swim out area to above ground
[*]Cave 1 More cave audio ambience between wood plank walls, Added broken wood plank details moved cross pick up to before first wall breakdown, Fixed unbreakable box on walkout side to sinkhole area
[*]Caves: Fixed spawn sticks often intersecting rocks and positioned incorrectly
[*](Multiplayer) Extended player in ghost building check to prevent completion to other players in game
[*]Snow no longer washes off blood, mud and red paint like rain
[*]Current steam build ID is now displayed in bottom right of title screen
[*]Bow and arrow improvements. Bow will now be at maximum strength when animation shows arrow fully pulled back. Slightly increased reload speed.
[*]Fire arrows can now be lit by holding them close to a fire source while bow is drawn
[*]Birds can now land on the cannibal art scattered around the world
[*]Fixed gold keycard not getting picked up if picked quickly after the cutscene, while last weapon is equipping back
[*]Using booze now also resets all current frost effect/timer
[*]Player now shivers when cold
[*](Audio) Tuned sinkhole ambience to increase volume on cave exits into sinkhole area
[*](Audio) Tuned trigger threshold for player_splash sfx
[*](Audio) Added gore foot sfx for when stepping in gore piles.
[*]New stealth armour model and textures added to player
[*]Hole cutter no longer has any effect on ghost procedural buildings (which was making it non completable)
[*](Multiplayer) Fixed nutrition/exercise/strength stat not restored properly for clients
[*](Multiplayer) Fixed exploded cave rock walls respawned after leaving and returning to caves for host
[*]Fixed Cave 9 curled body in ground
[*]Fixed some cave shimmy areas set to wrong scale and not functioning correctly as a result
[*]Fixed some crates in caves not breakable or breaking at the wrong scale/wrong position when hit
[*]New temporary (leaf) shelter leaf texture/model
[*](Multiplayer) Fixed players getting pushed around by enemies while injured and waiting for revive
[*](Multiplayer) Fixed spawning in sinkhole as client preventing cave entrances to work properly
V0.54B本次更新发布于2016年2月1日
嘿大家好,
Here’s a small fix to the 0.54 release from this morning
Fixed bug with some caves not loading in saved games for clients 本帖最后由 tangzhyuz 于 2017-2-7 12:29 编辑
v0.54
发布日期:2017年2月1日
嘿大家,
对于这个补丁,我们添加了一个新的晚期游戏部落谁更难杀,可以对玩家更多的伤害。这些是通过在他们上画的十字架可以识别。我们还给了瘦的敌人携带和使用棒作为武器的能力,普通的敌人现在可以使用任何制作的原始武器在游戏中攻击球员。
对于单人游戏硬模式,我们已删除了广告资源暂停,因此您需要在服用药物或制作物品之前前往安全区域。
在多人游戏中,我们为客户做了一些大的内存优化,固定的鸟不能在玩家之间正确地同步,并修复了一系列其他错误,包括为客户和客户解决的洞穴墙问题,以及在洞穴或洞穴中存储和加载问题。
我们已经改造了冷损伤系统。如果冻结和站立连续8秒,你现在将受到冷的伤害。如果你继续移动,你会稍微温暖,不会受到任何损害。为了使这个更清晰,当损伤发生时,我们有一个全屏霜效果,并显示在视觉上你是冷的,你的皮肤会变成微蓝色,你会明显地摇动。我们也调整了booze,现在给你一个临时的温暖提高抵消冷损坏和霜定时器。
对于弓箭和弓箭,当弓完全绘制明显的箭头现在将处于全功率,以前你将不得不持有更长的时间,以完全的力量箭头。我们也使重新加载速度略快,并增加了直接从常规火焰点燃火箭的能力。
洞穴1和洞穴3有一堆额外的细节添加到他们,我们做了一个传递敌人的布局和起搏在这些洞穴。我们还在一些水域添加了一些浮动手提箱和浮板。
随着这一点,我们修复了一吨的bug,为隐形装甲和叶子收容所增加了新的艺术,终于实际上打开了笼子里的兔子和更多,下面的完整列表检查。
V0.54
(性能)降低主动发声器的引擎CPU开销成本
(性能)在一些敌人脚本上优化cpu使用
固定自定义图像成本2岩石而不是3
更新楼梯高跷模型使用最新的日志艺术
(性能)优化各种系统的清理过程,加快游戏关闭的时间
金属托盘和腐烂肉不结合在工艺垫上关闭库存不再失去肉的衰减状态,当它返回到库存
修复了加载保存的游戏后恢复肉腐败状态的一些问题
修复了加载保存的游戏后恢复箭头加值的一些问题
(多人)武器涂料现在正确地同步到其他玩家
固定的弱矛有时直接向下投掷时消失
洞穴 - 洞穴8的固定孔
在新游戏难度菜单中固定游戏手柄导航
笼子里的兔子现在拥有10%的机会来养殖每次玩家睡眠时,当有2到4只兔子在笼子里
固定武器架有时不刷新当前目标项类型
固定绘制库存物料物料在盘旋时回复
(多人)鸟类现在在多人游戏中正确地同步
(多人游戏)优化客户端上的总内存使用
固定的敌人尸体在死亡陷阱中死亡时错误地死亡
固定的玩家可以永久卡在花园之间靠近在一起
固定已经煮熟的肉恢复原来如果火用完
肉在保存游戏时火上现在延迟恢复烹饪,直到黑屏已经消失
(多人游戏)当生存书打开时,不再能够静静打开聊天
(余额)在硬模式下,空缺库存不再暂停时间
现在在库存中出现获得打击时显示的血液效果
降低时间库存需要暂停在单人游戏非硬模式游戏的游戏0.05s(从1秒)
(平衡)瘦的食人族现在有机会携带棍子作为武器
干燥架“旋转图标”现在正确定位,以避免进入放置在机架上的肉
如果在范围内有敌人,则不能再使用孔刀
(多人)固定的一些情况下,肉使用后,它用金属托盘制作垫子恢复原状
固定日志舱睡眠和保存图标保持可见,如果活动时,当墙被毁坏
库存箭头中的固定拼写错误
固定拾起小石头和矛同时打破武器使用
固定加载保存在洞穴外面,但在沉没,没有启用洞穴地面正确
在5:4和4:3分辨率的实验支持中添加
改善霜冻生存特征。当视觉霜冻效应停止增加时,如果连续8秒静止会发生损伤。屏幕将在视觉上完全冻结闪光灯的时间以指示损坏的来源
新的高层次画部落突变体加入到世界
常规突变体现在有时可能出现携带精制武器
固定武器有时在被杀时飞离突变体
冷的时候给玩家的皮肤添加一点蓝色的色调
玩家现在做的检查武器动画时,如果没有敌人周围冷时
固定添加和迅速从笼子中删除兔子,使它们消失
固定尺度上的静态雪地颗粒
(平衡)添加一些瘦的苍白的敌人洞穴1个武器室
(平衡)洞穴3改进了敌人的布局,并添加了更多的敌人
洞穴:删除旧的钱包模型
洞穴3添加浮动物品和浮头
洞穴3照明通行证,额外木板,额外漂浮物品,旧锅预制件,空气罐到水淹的房间,固定的失踪攀岩墙,添加游泳区到地面
洞1木板墙之间更多洞穴音频氛围,添加破碎的木板细节移动十字架拾起到第一次墙崩溃之前固定的牢不可破的箱罢工一侧到下沉区
洞穴:固定的产卵棒经常交叉的岩石和定位不正确
(多人)在幽灵建筑检查防止完成其他玩家在游戏中的扩展播放器
雪不再洗掉血,泥和红色的漆像雨
当前蒸汽生成ID现在显示在标题屏幕的右下角
弓箭改进。当动画显示箭头完全拉回时,弓将现在处于最大强度。稍微提高重装速度。
火箭现在可以通过握他们靠近火源,同时弓被点燃
鸟类现在可以登陆世界各地的食人族艺术
固定的金钥匙卡没有被拾起,如果采摘后快速的过场动画,而最后的武器装备回来
使用booze现在也会重置所有当前霜效果/定时器
玩家现在寒冷时颤抖
(音频)调谐的沉孔环境,以增加洞穴出口的体积到下沉区域
(音频)player_splash sfx的调整触发阈值
(音频)添加gore脚sfx当步进gore桩。
新的隐形装甲模型和纹理添加到播放器
孔刀不再对鬼的程序性建筑有任何影响(这使它不完全)
(多人)固定营养/运动/强度统计不能正确恢复为客户
(多人)固定的分解洞穴岩壁在离开和返回到主机洞穴后重生
固定洞穴9在地面卷曲身体
固定一些洞穴shimmy区域设置为错误的规模,不能正常运作的结果
修复了一些条板箱在洞穴不可破坏或打破在错误的尺度/错误的位置,击中
新的临时(叶)避难所叶纹理/模型
(多人)固定的球员被敌人推开,同时受伤和等待复活
(多人)固定产卵在沉孔作为客户防止洞穴入口正常工作
V0.54b
发布日期:2017年2月1日
嘿大家,
这里是从今天早上0.54版本的小修复
修正了一些洞穴没有加载到客户端的保存游戏的bug
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