tangzhyuz 发表于 2016-12-18 08:50

《森林(The Forest)》Public Alpha v0.51b 3DM免安装未加密版 文件体积更小!以及此版本中文更新内容

本帖最后由 tangzhyuz 于 2016-12-19 00:53 编辑

http://pan.blacksheepgame.com/s/1bpEEJwV

tangzhyuz 发表于 2016-12-18 08:53

本帖最后由 tangzhyuz 于 2016-12-18 10:19 编辑

V0.51
这个版本的更新内容发表于2016年12月14日
Hey everyone,For this patch we focused on opening up the door at the bottom of the sinkhole cave. The door is locked and you’ll need to find the keycard in order to get inside.Additionally, some new story items have been placed around the world, particularly in locations where you can find red paint.Our plan was to originally have the door be openable only once the game was fully complete however the feedback and help we’ve gotten from the community has been invaluable throughout the development of the game and so we wanted to have everyone involved in this part of the process also. Keep in mind, you should expect some bugs and possibly other issues, and may prefer to wait for a final release to play this part of the game.Note: You can’t currently save in areas past the door.V0.51 更新内容:
[*]The door at the bottom of the sinkhole cave is now openable (if you have the keycard)

[*]New drawings and story items added near red paint locations in caves and overworld

[*]Changed delay in between appearance of light tutorial to 10 minutes (from 1)

[*]Fixed player camera sometimes facing seat during plane crash sequence

[*]Improved navigation mesh quality around geese lake and other lakes

[*]Molotov fires now get put out by water

[*]Fixed flintlock part 8 not showing inventory tooltip

[*]Fixed some tutorials possibly staying visible if dying while active

[*]Ghost tree structures no longer prevent completing it when standing below it

[*]Fixed thirst icon displaying full when starting new game then a second later when player looks at hand drops to correct amount

[*](Multiplayer) Fixed a racing condition when taking item from food holder causing take icon to stay visible sometimes

[*](Multiplayer) Fixed adding crafted meds & energy mix to food holders

[*]Fixed large stick holder turning into small stick holder when repaired

[*](Multiplayer) Fixed possible item duplication when attempting to grab too quickly from food holders

[*]Fixed arrows and spears bouncing off animals and sometimes landing angled on trees etc

[*]Flintlock shots now destroy breakable wood object (such as tables and crates) and stalagmites

[*](Performance) Added a limit to the amount of collected item etc entries HUD will show to avoid possible excessive amount of memory allocated

[*](Performance) Now unloading asset memory when exiting caves to help on systems which are short on RAM

[*]It is no longer possible to place buildings only partially on dynamic support (i.e. the raft), it now has to be completely on the support. This is to prevent placing buildings crooked on the side which can cause physics issues (and in some cases make the raft sink or even fly)

[*]Fixed a case of player not properly climbing rope if there was something around the bottom trigger (like a cliff or bumpy terrain)

[*]Fixed grabbing a rope high up causing player to grab it at ground level instead of bottom of rope

[*]Lighter now stays equipped when entering and exiting caves

[*](Balance) reduced katana damage and increased received block damage on katana

[*]Fixed entering caves through rope entrance sometimes bringing player back up in world

[*]Added fail safe to hopefully fix sled sometimes staying mounted to player doing something else

[*]Fixed a specific case of water triggers not processed in the right order causing player to visible warp out of water for a couple frames

[*]Changed default distance from player for ghost rabbit cage, water collector, weapon rack, stick marker, bench

[*](Multiplayer) Fixed exploded rocks in caves not properly synced with late joining clients and being stuck not exploded

[*]Fixed molotov sometimes getting stuck non ignitable for a few seconds if trying to light it too fast after equipping it

tangzhyuz 发表于 2016-12-18 09:29

本帖最后由 tangzhyuz 于 2016-12-18 10:37 编辑

V0.51
这个版本的更新内容发表于2016年12月14日
嘿,大家好。
对于这次更新,我们将专注于打开在洞穴洞底部的门。门将会被锁住,你需要找到钥匙卡才能进去。这个版本我们主要更新了天坑底部的科技门,门是锁着的,必须要先找到钥匙卡才能进去.
此外,一些新的故事项目已经放置在地图各地,特别是在你可以找到红色油漆的地方。
我们的计划是:最初的门只有一旦游戏完全完成后才能打开,但我们从社区获得的反馈和帮助在游戏的整个开发过程中是非常宝贵的,所以我们希望让大家参与这部分该过程。记住,你应该期望一些错误和可能的其他问题,并可能更喜欢等待最终版本玩这部分的游戏。
注意:您目前无法保存在过去的区域。
V0.51 更新内容:
[*]在洞穴洞底部的科技门现在是可以打开的(如果你有钥匙卡的话)

[*]新的图画和故事物品被添加到洞穴和外面红色油漆的附近

[*]将光线贴图的变更速度从1分钟变成10分钟(从1开始)

[*]固定的播放器相机有时会在飞机失事序列期间面向座位

[*]改善天鹅湖和其他湖泊周围的导航网格质量

[*]燃烧瓶如果接触到水的话就会被扑灭

[*]固定部分信号枪没有显示库存工具的提示

[*]修正了一些教程,如果死亡时可能主动可见的话

[*]树木结构还没建好的时候,再也不会因为你站在它下面而不能往上放材料来完成它

[*]固定口渴图标开始新游戏时显示满了一秒钟后,当玩家看着手中下降到正确数值

[*](多人)取物品时从食物持有者造成取图标有时会保持可见,修正了赛车状况

[*](多人)固定增加制作吃药和能源结构以持有的食物

[*]当修理固定的大棍子架变成小棍子架

[*](多人)固定可能的项目重复,试图抓住食物架太快

[*]固定箭头和长矛反弹的动物,有时降落角度树木等

[*]燧发枪现在破坏易碎的物体的木材(如表和板条箱)和石笋

[*](性能)增加了对HUD将显示的收集项目等条目的量的限制,以避免可能的过多的内存分配

[*](性能)退出洞穴时,帮助RAM系统释放部分内存

[*]不可能将建筑物仅部分地放置在动态支撑(即筏)上,现在它必须完全在支撑上。 这是为了防止将建筑物弯曲在侧面,这可能导致物理问题(在某些情况下使得木筏下沉甚至飞行)

[*]修正了玩家无法正常登山绳,如果有周围的底触发的东西(如悬崖或颠簸的路面上)的情况

[*]固定抓住一个绳子,导致玩家抓住它时会在地面而不是绳子的底部

[*]进入和退出山洞时,打火机将会保持装备状态

[*](平衡)减少了武士刀的伤害,并增加了武士刀的伤害

[*]固定绳通过入口有时带来的玩家回到了地图并且进入洞穴

[*]添加故障安全,希望修复雪橇有时停留在玩家做其他事情

[*]修正了一个特定的情况下,水触发器不按正确的顺序处理,导致玩家可见翘曲的水的效果看起来像是几帧的图形变化

[*]改变玩家在建造兔子笼,集水器,武器架,板凳等标记棍子的时候的默认距离

[*](多人)固定了洞穴不同步与后期加入的客户和被困未爆炸的岩石

[*]固定莫洛托夫有时陷入非可燃几秒钟,如果装备后试图太快点燃它的话

tangzhyuz 发表于 2016-12-18 09:33

本帖最后由 tangzhyuz 于 2016-12-18 09:35 编辑

V0.51b
这个版本的更新内容发表于2016年12月15日
Hey everyone,Here’s a small hotfix to some issues that came up in last night’s patch release:
[*]Fixed a case of allowing saving in one of the rooms beyond the door (a proper saving system will be added soon for this area)

[*]Fixed case of some buttons not working until entering and then exiting the trigger

[*]Fixed an issue with item sync on the big old hell doors

[*]Fixed case of music not playing in epilogue

[*]Improved sync in epilogue

[*]Fixed action icon staying visible during the re-use delay after using one of the new props

[*]Fixed a bug with some cave rocks not appearing in some sections of caves

[*]Fixed a co-op bug where players could get stuck holding a body or have held body vanish

[*]Fixed a bug with using ropes to enter/exit caves that was caused by some of the new cave memory optimizations


tangzhyuz 发表于 2016-12-18 10:20

本帖最后由 tangzhyuz 于 2016-12-19 00:53 编辑

V0.51b
这个版本的更新内容发表于2016年12月15日
嘿,大家好这是一个小的修补程序,在昨晚的补丁版本中出现的一些问题:
[*]固定允许保存在门外的一个房间的情况(将很快添加这个区域的正确的保存系统)

[*]一些按钮的固定情况下不能正常工作,直到它进入,然后退出触发器

[*]修复了洞穴里的那个旧的地狱大门上项目同步的问题

[*]在固定的情况下,音乐将不会播放在结尾

[*]改进了最后结尾的音画同步

[*]固定动作图标在使用一个新道具后,在重复使用延迟期间内仍然保持可见

[*]修复了一些洞穴岩石没有出现在洞穴的一些部分的错误

[*]修复了一个合作模式中的bug,玩家可以抓住一个身体或持有的身体消失

[*]修复了使用绳索进入/退出洞穴的一个错误的问题,这是由一些新的洞穴内存优化造成的问题



tangzhyuz 发表于 2016-12-19 01:26

期待0.52版本吧!

蛇精病007 发表于 2016-12-19 03:05

有汉化吗?

tangzhyuz 发表于 2016-12-20 09:58

本帖最后由 tangzhyuz 于 2016-12-20 20:41 编辑

蛇精病007 发表于 2016-12-19 03:05
有汉化吗?
最新版本目前没有汉化,可能更新到正式版会有汉化吧
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