tianguisu 发表于 2016-12-15 15:21

【搬运】《边缘世界(旧译名:环世界)(RimWorld)》【A16】更新内容不完全列表

本帖最后由 tianguisu 于 2016-12-15 15:24 编辑

我还没有玩最新版,先搬运下国外论坛上的A16的更新内容,只对主要更新最了简单翻译,其他内容见英文原文。
由于A16还在测试阶段,所以没有更新列表。下面是一些已经发现的内容。主要特点
[*]行星是全3D的,地图不再是矩形而是六边形了。
[*]你可以通过新的商队系统移动到大地图上其他小地图上了。
[*]你可以通过商队攻击其他阵营的基地或者与他们进行贸易。当攻击时,游戏会生成一个拥有敌人和战利品的基地地图。在突袭中可以进行建筑。
[*]你可以拥有多个殖民地,并且可以在殖民地间进行贸易。
[*]所有物品都有“质量”属性,用来确定一个殖民者或动物可以携带多少物品。
[*]行星生成时可以选择温度和降雨量,你可以根据性能成本选择生成范围覆盖多少小地图。
[*]新的生物群:海冰。一个和冰原地貌相似的没有肥沃的土壤、岩石或矿物的艰苦的生物群落。

以下是原文:
There is no changelog yet because the update is still in testing.Here are some of the new things I noticed。MAJOR FEATURES
[*]Planets are fully 3D. Tiles are hexagons and not squares anymore.
[*]You can travel to other tiles in the map using a new caravan system.
[*]You can attack other faction's bases or trade with them by sending caravans. When attacking, the game will generate a map with an enemy base with loot and some pawns. Building during raids is possible.
[*]You can have multiple colonies and trade items or pawns between them.
[*]All items have "mass". This is used to determine how much items a pawn or animal can carry.
[*]When generating planets a temperature and rainfall slider is available and you can choose how many tiles (coverage) to generate at the cost of performance.
[*]New biome: Sea Ice. A brutally difficult biome similar to an ice sheet without fertile soil, rocks or minerals.
Other changes
[*]New refinery and cargo pods to send resources to distant tiles on the map using fuel. Drop pods can be used by pawns and reinforcing other colonies or caravans during raids is possible.
[*]Trade prices have changed, items are more expensive to buy and sell for more.
[*]New trait: Kind. Kind pawns will not insult others and will be friendlier.
[*]Factions can be destroyed completely by defeating all their bases in the map. Factions also have a color to identify their bases in the world map.
[*]New Mental Break: Give up. This make pawns leave the colony.
[*]Pets: "Follow master when drafted" and "follow master when doing field work" options.
[*]New Medical Conditions. Using drugs may damage body parts or give these medical conditions.

[*]Concussion:

[*]Consciousness MAX: 10%
[*]Duration (ticks): 25'000
[*]Duration (s): 416.7
[*]Chemical Damage (Brain):

[*]Consciousness MAX: 50%
[*]Duration: PERMANENT
[*]Chemical Damage (Kidney):

[*]Blood filtration: -0.40
[*]Duration: PERMANENT
[*]Cirrhosis:

[*]Consciousness: -0.10
[*]Blood Filtration: -0.35
[*]Blood Pumping: -0.10
[*]Duration: PERMANENT

[*]Work speed penalty for production tables in "bad temperature" (x0.6) or "outdoors" (x0.8)
[*]Random incidents for caravans, including ambushes by other factions or manhunter animals!
[*]Hungry pawns will be more aggressive.
[*]Drugs like go-juice and luciferium nerfed or changed. Drugs may cause chronic diseases or medical conditions such as brain damage, asthma or carcinoma.

[*]Luciferium:

[*]Consciousness: +0.25 -> +0.10
[*]Manipulation: +0.25 -> +0.00
[*]Moving: +0.25 -> +0.05
[*]Sight: +0.20 -> +0.15
[*]Go-juice:

[*]Consciousness: +0.35 -> +0.10
[*]Sight: +0.00 -> +0.25

[*]Malari-block removed, replaced with Penoxycyline, a similar drug that also blocks Sleeping Sickness and plague in addition to Malaria. New research has been added for this drug.
[*]Changes to weapons, ranged cooldown has increased and warmup decreased for nearly all weapons. They are also easier to make.

[*]Minigun:

[*]Ranged Cooldown (s): 0.66 -> 1.66
[*]Warmup (s): 4 -> 3
[*]Assault Rifle:

[*]Ranged Cooldown (s): 0.69 -> 1.36
[*]Warmup (s): 1.5 -> 0.9
[*]Charge rifle:

[*]Damage: 13 -> 12
[*]Ranged Cooldown (s): 0.66 -> 1.16
[*]Warmup (s): 1.5 -> 1
[*]Charge Lance:

[*]Ranged Cooldown (s): 2.80 -> 3.30
[*]Warmup (s): 2 -> 1.5
[*]Knife:

[*]Base Damage: 9 -> 8
[*]Great Bow:

[*]Ranged Cooldown (s): 0.66 -> 1.50
[*]Warmup (s): 2.83 -> 1.80
[*]Heavy SMG:

[*]Damage: 10 -> 13
[*]Ranged Cooldown (s): 1.30 -> 1.65
[*]Warmup (s): 1.33 -> 0.9
[*]Range: 20 -> 18
[*]Incendiary Launcher:

[*]Ranged Cooldown (s): 1.66 -> 4.00
[*]Warmup (s): 6.17 -> 3.00
[*]Survival Rifle:

[*]Ranged Cooldown (s): 0.66 -> 1.26
[*]Warmup (s): 2.5 -> 1.9
[*]Pump Shotgun:

[*]Ranged Cooldown (s): 0.66 -> 1.26
[*]Warmup (s): 1.5 -> 0.9
[*]LMG:

[*]Ranged Cooldown (s): 1.40 -> 2.00
[*]Warmup (s): 2.00 -> 1.40
[*]Machine Pistol:

[*]Ranged Cooldown (s): 0.66 -> 0.90
[*]Warmup (s): 0.75 -> 0.50
[*]Pistol:

[*]Ranged Cooldown (s): 0.66 -> 1.26
[*]Warmup (s): 0.9 -> 0.3
[*]Short Bow:

[*]Ranged Cooldown (s): 0.66 -> 1.66
[*]Warmup (s): 2.50 -> 1.35

[*]Vitals monitors buffed. Medical tend quality offset: +4% -> +7%
[*]Consciousness does not matter in movement speed calculations.
[*]The Research tab now has a research tree.
[*]New speech bubbles for certain actions.
[*]You can see an estimate of the amount of time it will take a creature or pawn to die of blood loss.
[*]Peaceful difficulty. This difficulty removes nearly all negative events with a few exceptions such as mad animals.
[*]Repair job removed in the work tab and integrated in the "contruction" job.
[*]Building/removing roofs now has higher priority than most other construction jobs.
[*]UI Scaling
[*]Healing and treatment quality now is more varied instead of being simply good or bad. Poor treatments significantly increase the amount of time it takes for wounds to heal.
[*]Pawns have a new "allow firing" option.
[*]Mood debuff if wearing looted clothing of dead pawns.
[*]Rescued pawns may join your colony.
[*]New button to make a pawn eat food in their inventory.
[*]Drugs can be given to animals.
[*]Young pawns will not have an adult backstory.
[*]Colonies can be abandoned.
[*]Temperature varies between seasons more widely closer to the poles.
[*]New ending.
[*]Slaughter button changed to the right of the animals tab.
[*]A lot of items and production tables now have negative beauty.
[*]Map tiles now have a "time zone", "base movement", "base movement during summer", "base moment during winter" statistics to determine the amount of time it takes for caravans to travel through them.
[*]Megatherium renamed to Megasloth.
[*]Randomly generated structures may have plasteel walls.
[*]Caravan's Muffalos now wear some decorative gear. Player's Muffalos will also have this gear if they are carrying items.
[*]Room impressiveness calculations have changed. It is now easier to achieve a higher impressiveness but pawns get a debuff easier if the impressiveness is not high enough in comparison to Alpha 15.
[*]Rich soil is slightly darker.
[*]Beauty and Room tool merged.
[*]Hyperweave clothing is more common.
[*]Non-animals can eat kibble, but with a significant debuff.
[*]"Maximum number of colonies" slider in options (its 1 by default.)
[*]Ship parts recipes changed.

[*]Ship Computer Core:

[*]Components: 4 -> 10
[*]Uranium: 0 -> 5
[*]Gold: 0 -> 100
[*]Ship Engine:

[*]Steel: 400 -> 200
[*]Plasteel: 200 -> 300
[*]Component: 6 -> 25
[*]Uranium: 0 -> 100
[*]Ship Reactor:

[*]Steel: 500 -> 300
[*]Component: 10 -> 25
[*]Uranium: 0 -> 150

[*]The size of the blood icon in injuries is determined by the bleed rate of the wound.
[*]There is a cooldown when requesting caravans of other factions.

gm_ok1982 发表于 2016-12-15 15:40

能联机就完美了,楼主有消息吗

langkerenxin 发表于 2016-12-15 19:16

后面英文说的什么

zhouye5188 发表于 2016-12-15 22:24

用黄金造建筑超爽哦,大家可以试下!

佐隐U现 发表于 2016-12-18 11:53

rimworld reddit上搬的吗

kober81 发表于 2016-12-20 19:50

一个独立的小游戏!制作商野心很大。。

glacierhyoga 发表于 2016-12-20 21:49

期待联机

mzb520 发表于 2016-12-24 19:28

支持下。

yxqalex 发表于 2017-1-13 20:26

支持支持

a1982a1023 发表于 2017-1-22 15:12

支持支持!!!

a2687879 发表于 2017-1-22 15:57

支持翻译

rty190 发表于 2017-1-25 21:29

謝謝樓主~

八班大菊花 发表于 2017-3-12 12:44

dgnjmklllaaa

mikelee2018 发表于 2017-3-12 18:24

感谢楼主分享:lol

金色@年华 发表于 2017-4-13 15:35

看直播看到的这个游戏感觉挺有意思的,谢谢楼主的分享:lol

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