暗黑破坏神3 依然易于上手难于精通
Q: Diablo III looks set to be a success given the large fan base the series already has, but how do you intend to draw in new players who have never experienced the original two?问: 暗黑3看起来在系列作品的庞大玩家群下肯定会成功,但是你们如何吸引那些前两作都没有
玩过的新玩家呢?
Frank Pearce: It’s just one of those things where we have to abide by our philosophy of making a game accessible, ‘Easy to learn, hard to master’, I know we say that all the time but it’s true. If you make the entry level experience accessible and introduce the concepts gradually to the player they learn how to play the game without even knowing that they’ve learnt it.
I found WoW, which was my first MMO, pretty accessible to someone who has never played an MMO before. We’ve got guys on the WoW team whose fathers play the game. play it at an expert level and they’ve never played an MMO or a computer game before. It’s just a situation where we’ll make sure that we make it accessible to players that are new to that experience.
But I think that the Diablo style of play is actually lends itself very well to that because the interface with the mouse is very straightforward and simple, for the most part, and to get to the more expert level of play you have to add in keyboard short cuts.
答:这就是我们做游戏做的平易近人的理念的一部分。易于上手难于精通。我知道我们一直在说这个但是这就是事实。如果你把一开始的等级经验设定的可行点,逐步的介绍游戏思想,指导玩家学习如何玩这个游戏而他们本身不知道他们学了这个。
我做了wow,我的第一个网络游戏,对于那些从来没有玩过网络游戏的人来说非常的简单上手。我们wow小队有好些人的爸爸都玩wow,玩的非常专业而他们从来没有玩过网络游戏甚至电脑游戏。这只是一个说明我们确保我们的游戏对于全新的玩家的易于上手。
但是我觉得暗黑的风格本身就很好,鼠标操作是个非常直接简单的交互方式,但是你要成为高手,你就需要加入键盘快捷键了。 似乎所有大作都难精通的哟,大菠萝最有爱还是装备流样。。。 玻璃渣的教条。。。不过也好。至少能叫我们沉迷些时间。 难到一分钟 我250多次的操作会不够用?
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