dirtyboy007 发表于 2016-10-31 20:55

搬运N网mod!聚居地中央控制网络!此贴无汉化,论坛里已有简繁汉化。

本帖最后由 dirtyboy007 于 2016-11-9 14:40 编辑

Settlement Management Software
聚居地管理网络

(还有个装甲运兵车mod,可召唤炮火支援,可旅行)

原址:
http://www.nexusmods.com/fallout4/mods/12032/?

看了一下,除了不能对居民命名,基本“不要叫我居民”能做的操作它都能干。功能强大,配合居民命名类mod有奇效。

虽然在化学工作台造全息卡带进行操作也是方法之一,但是极不推荐。因为据作者所言,似乎全息卡带有些问题,尤其是在哔哔小子上载入卡带时。

直接在终端机上对聚居地进行管理、管线、批量指定特定居民进行特定工作等。移除聚居地管线。在聚居地之间运输原料等。你能想到的他都有,你没想到的他也有。
个人觉得说是聚居地管理系统,更像是聚居地指挥系统。怎么说呢……更适合生存模式玩家吧……

RobCo(TM) proudly presents the "Settlement Management Software" to help with your settlement management needs. It provides aspiring settlement leaders with additional information for a more efficient settlement management.

Features:
•List additional stats to your settlement
•Manage any settlement from any terminal
•See details for every single settler.
•Mark unassigned/individual settlers, provisioners and attack spawn markers with quest markers so that you find them more easily
•Move settlers to a different settlement
•Assign settler to an unused workshop object
•Assign settler to a supply route
•Identify those pesky synths among your settlers (Requires enabled Cheat option)
•List all workshop objects in a settlement
•List all workshop objects assigned to a settler
•Mark unassigned workshop objects
•Reset supply lines from/to a settlement

Usage:
•When you start a save the first time with this mod enabled, then a holotape is automatically added to you inventory
•Just use this holotape on a terminal in one of your settlements.

Known Problems:
•Inconsistent data: Select =>
•Still inconsistent data: Go to the affected settlement and enter workshop mode
•Does not work on the Pipboy: I known and I cannot do anything to fix it

Changelog:

v3:
•Added workshop object management
•Reset supply lines from/to a settlement
•Remove quest from pipboy when no markers are active
•When run on a Pipboy an appropriate message is now displayed
•Several minor bug fixes and improvements

v2:•Manage any settlement from any terminal
•Move settlers to a different settlement
•Assign settler to an unused workshop object
•Assign settler to a supply route
https://staticdelivery.nexusmods.com/mods/1151/images/12032-2-1460809079.jpg

dirtyboy007 发表于 2016-10-31 21:19

Settlement Management Software
聚居地管理网络

原址:
http://www.nexusmods.com/fallout4/mods/12032/?

看了一下,除了不能对居民命名,基本“不要叫我居民”能做的操作它都能干。功能强大,配合居民命名类mod有奇效。

虽然在化学工作台造全息卡带进行操作也是方法之一,但是极不推荐。因为据作者所言,似乎全息卡带有些问题,尤其是在哔哔小子上载入卡带时。

直接在终端机上对聚居地进行管理、管线、批量指定特定居民进行特定工作等。移除聚居地管线。在聚居地之间运输原料等。你能想到的他都有,你没想到的他也有。
个人觉得说是聚居地管理系统,更像是聚居地指挥系统。怎么说呢……更适合生存模式玩家吧……

RobCo(TM) proudly presents the "Settlement Management Software" to help with your settlement management needs. It provides aspiring settlement leaders with additional information for a more efficient settlement management.

Features:
•List additional stats to your settlement
•Manage any settlement from any terminal
•See details for every single settler.
•Mark unassigned/individual settlers, provisioners and attack spawn markers with quest markers so that you find them more easily
•Move settlers to a different settlement
•Assign settler to an unused workshop object
•Assign settler to a supply route
•Identify those pesky synths among your settlers (Requires enabled Cheat option)
•List all workshop objects in a settlement
•List all workshop objects assigned to a settler
•Mark unassigned workshop objects
•Reset supply lines from/to a settlement

Usage:
•When you start a save the first time with this mod enabled, then a holotape is automatically added to you inventory
•Just use this holotape on a terminal in one of your settlements.

Known Problems:
•Inconsistent data: Select =>
•Still inconsistent data: Go to the affected settlement and enter workshop mode
•Does not work on the Pipboy: I known and I cannot do anything to fix it

Changelog:

v3:
•Added workshop object management
•Reset supply lines from/to a settlement
•Remove quest from pipboy when no markers are active
•When run on a Pipboy an appropriate message is now displayed
•Several minor bug fixes and improvements

v2:•Manage any settlement from any terminal
•Move settlers to a different settlement
•Assign settler to an unused workshop object
•Assign settler to a supply route
https://staticdelivery.nexusmods.com/mods/1151/images/12032-2-1460809079.jpg

tc007sos 发表于 2016-10-31 22:49

这个没汉化就很难用了

dirtyboy007 发表于 2016-11-1 08:11

tc007sos 发表于 2016-10-31 22:49
这个没汉化就很难用了

是啊,要不然我发出来干嘛,就是找人汉化啊

狼·迹天涯 发表于 2016-11-1 09:11

帮顶            

claude829 发表于 2016-11-1 09:38

其实我觉得最麻烦的是给居民换装备{:3_91:}

hati 发表于 2016-11-1 10:05

88号避难所完成之后给的也有个居民管理系统

dirtyboy007 发表于 2016-11-1 13:14

hati 发表于 2016-11-1 10:05
88号避难所完成之后给的也有个居民管理系统

终于有人提到这个问题了……我还以为没人注意呢

dirtyboy007 发表于 2016-11-1 13:28

hati 发表于 2016-11-1 10:05
88号避难所完成之后给的也有个居民管理系统

dlc的管理系统只是简单的群发指令。

打个比方,失业者有六个,可工作位只有五个。
用dlc给的管理系统指派,居民确实去工作了。可你并不知道是哪几个去了,哪一个没去。
一般情况下知道与否其实也没差,是的,一般情况下……
大家应该都知道辐射4有特殊居民npc的吧,指派这些人到相应的岗位会有不同的特殊效果,比如有特殊武器护甲衣服卖啊,持续生产资源食物幸福度之类的。
这种情况下,dlc的管理系统的弊端就显现出来了。
这个mod可以有效解决这个问题,并且另外也有dlc管理系统的功能改进版:功能基本和dlc的相同,只不过特殊npc会优先指派到相应会产生特殊效果的岗位——如果你的据点建造了这个岗位并且岗位空缺的话

hati 发表于 2016-11-1 15:08

dirtyboy007 发表于 2016-11-1 13:28
dlc的管理系统只是简单的群发指令。

打个比方,失业者有六个,可工作位只有五个。


这么吊。。。
顶上去求汉化~~~~~~~

master00753 发表于 2016-11-1 15:10

顶一顶      

dirtyboy007 发表于 2016-11-1 16:37

装甲车已更新汉化版(简体)

dirtyboy007 发表于 2016-11-1 16:38

最重要的是————你们不觉得这个mod逼格很高么?

elvisvane 发表于 2016-11-8 17:42

漢化地址:http://bbs.blacksheepgame.com/thread-5326911-1-1.html

dirtyboy007 发表于 2016-11-9 14:37

elvisvane 发表于 2016-11-8 17:42
漢化地址:http://bbs.blacksheepgame.com/thread-5326911-1-1.html

哦哦哦!!!!!感谢大神!!!!

m69694mmx 发表于 2016-12-8 14:54

感谢大神!!!!
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