xuemoyuan 发表于 2016-10-14 22:11

《无尽传奇(Endless Legend)》v1.5.14 S3 汉化补丁

本帖最后由 ss7144 于 2017-5-31 04:47 编辑

坑爹的游戏商,这更新也太快了
一样,新的内容没有汉化,文本取自工坊mod,加入安装选项,可以还原。
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崩坏的企鹅君 发表于 2016-10-14 22:19

噢噢噢 谢谢你啊 我正在考虑要不要买呢 你就发布汉化啦呀~

崩坏的企鹅君 发表于 2016-10-14 23:09

{:3_110:}{:3_110:}{:3_110:}

jjbxkx 发表于 2016-10-15 01:52

刚又更新1.51了 好像又失效了 坑爹的开发商

Ranry 发表于 2016-10-15 03:06

感谢分享~~~!!!

fk1995 发表于 2016-10-15 05:03

太感谢了

fk1995 发表于 2016-10-15 05:47

本帖最后由 fk1995 于 2016-10-15 05:50 编辑

报告,我这里打了补丁以后进不了游戏,可以看到iceberg和sega的logo但是视频不播放
系统是WIN10

下面是output.log的内容:
Initialize engine version: 5.3.6p1 (ef59fdfbd254)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:Direct3D 9.0c
    Renderer: NVIDIA GeForce GTX 960M
    Vendor:   NVIDIA
    VRAM:   2018 MB (via DXGI)
    Caps:   Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in0.141 seconds
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 48Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.370469 ms
Default codepage number is 437.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Drawing.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.642272 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4511.
Total: 2.749235 ms (FindLiveObjects: 0.413234 ms CreateObjectMapping: 1.596050 ms MarkObjects: 0.725333 msDeleteObjects: 0.012246 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.703111 ms

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 4506.
Total: 0.962370 ms (FindLiveObjects: 0.374518 ms CreateObjectMapping: 0.182518 ms MarkObjects: 0.384395 msDeleteObjects: 0.019753 ms)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename:Line: 374)

NullReferenceException: Object reference not set to an instance of an object
at MecanimEventManager.LoadDataInGame () in <filename unknown>:0
at MecanimEventManager.SetEventDataSource (.MecanimEventData[] dataSources) in <filename unknown>:0
at MecanimEventSetupHelper.Awake () in <filename unknown>:0

(Filename:Line: -1)

Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) in <filename unknown>:0
NullReferenceException: Object reference not set to an instance of an object
at GuiManager.HandleCancelRequest () in <filename unknown>:0
at GuiManager.Update () in <filename unknown>:0

(Filename:Line: -1)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) in <filename unknown>:0
Setting up 2 worker threads for Enlighten.
Thread -> id: 4450 -> priority: 1
Thread -> id: 4248 -> priority: 1
Disposing(False)...

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Disposing(False)...

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

虽然我懂一点unity但我对于这种方面没有了解……这错误目测是某个object是null的问题


tcen 发表于 2016-10-15 09:05

同上,卡在视频

银河寂灭 发表于 2016-10-15 14:01

又更新了,v1.5.1 S3 能用么

tcen 发表于 2016-10-15 14:54

win10正版   放完log后黑屏了

tcen 发表于 2016-10-15 14:55

还原英文后正常

jjbxkx 发表于 2016-10-15 16:05

感谢楼主正版1.51可以用了

1374545705 发表于 2016-10-15 16:42

谢谢楼主了,还是中文看得舒服。

一剑凌云啊 发表于 2016-10-15 18:52

不行   当上补丁就进不去了 卡在视频界面闪退

xuemoyuan 发表于 2016-10-15 19:57

一剑凌云啊 发表于 2016-10-15 18:52
不行   当上补丁就进不去了 卡在视频界面闪退

破解版应该能用,stream正版不知道是不是版本不同
希望能上传EndlessLegend_Data目录下的resources.assets和sharedassets3.assets两个文件,我研究研究


kuku小夭 发表于 2016-10-15 20:35

:D:D 我是破解版我正在下

i0you110 发表于 2016-10-15 21:01

实在是太感谢啦!

mmll888 发表于 2016-10-15 21:27

能进,有汉化效果,但是无法移动,退出时显示“严重错误”。

mmll888 发表于 2016-10-15 21:32

还原英文之后,退出游戏同样也出现“严重错误”。

llc5200 发表于 2016-10-15 23:33

感谢!!!!!!!!!

fk1995 发表于 2016-10-16 00:16

谢谢!1.5.1可以用了

zjh198610141 发表于 2016-10-16 01:36

能发布覆盖版么?

wzcno123 发表于 2016-10-16 01:40

不能用,安装上建立 新游戏就提示失败退出来了

wzcno123 发表于 2016-10-16 01:44

删了文件重新解压发现没打汉化也是这样退出,好像是游戏文件本身的事情,下载的是3DM硬盘版的

mmll888 发表于 2016-10-16 09:15

HI2U光盘版退出不会出现错误。
没打汉化,打上之后感觉字体有些模糊。

mmll888 发表于 2016-10-16 11:34

wzcno123 发表于 2016-10-16 01:44
删了文件重新解压发现没打汉化也是这样退出,好像是游戏文件本身的事情,下载的是3DM硬盘版的 ...

换用光盘版试试,光盘版的我这里啥问题都冇。win10。

kkk999999 发表于 2016-10-16 12:58

打了之后进游戏没有字啊

kkk999999 发表于 2016-10-16 13:12

就是所有的中文都不显示,只有几个英文

hl628651 发表于 2016-10-16 15:50

本帖最后由 hl628651 于 2016-10-16 15:53 编辑

新内容以后会有汉化吗?

sdacfghn 发表于 2016-10-16 17:38

感谢!!!!!!!!!!!!!!!!!
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