《无尽传奇(Endless Legend)》v1.5.14 S3 汉化补丁
本帖最后由 ss7144 于 2017-5-31 04:47 编辑坑爹的游戏商,这更新也太快了
一样,新的内容没有汉化,文本取自工坊mod,加入安装选项,可以还原。
**** Hidden Message *****
**** Hidden Message ***** 噢噢噢 谢谢你啊 我正在考虑要不要买呢 你就发布汉化啦呀~ {:3_110:}{:3_110:}{:3_110:} 刚又更新1.51了 好像又失效了 坑爹的开发商 感谢分享~~~!!! 太感谢了 本帖最后由 fk1995 于 2016-10-15 05:50 编辑
报告,我这里打了补丁以后进不了游戏,可以看到iceberg和sega的logo但是视频不播放
系统是WIN10
下面是output.log的内容:
Initialize engine version: 5.3.6p1 (ef59fdfbd254)
GfxDevice: creating device client; threaded=1
Direct3D:
Version:Direct3D 9.0c
Renderer: NVIDIA GeForce GTX 960M
Vendor: NVIDIA
VRAM: 2018 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in0.141 seconds
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 48Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.370469 ms
Default codepage number is 437.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Drawing.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.642272 ms
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4511.
Total: 2.749235 ms (FindLiveObjects: 0.413234 ms CreateObjectMapping: 1.596050 ms MarkObjects: 0.725333 msDeleteObjects: 0.012246 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.703111 ms
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 4506.
Total: 0.962370 ms (FindLiveObjects: 0.374518 ms CreateObjectMapping: 0.182518 ms MarkObjects: 0.384395 msDeleteObjects: 0.019753 ms)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename:Line: 374)
NullReferenceException: Object reference not set to an instance of an object
at MecanimEventManager.LoadDataInGame () in <filename unknown>:0
at MecanimEventManager.SetEventDataSource (.MecanimEventData[] dataSources) in <filename unknown>:0
at MecanimEventSetupHelper.Awake () in <filename unknown>:0
(Filename:Line: -1)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) in <filename unknown>:0
NullReferenceException: Object reference not set to an instance of an object
at GuiManager.HandleCancelRequest () in <filename unknown>:0
at GuiManager.Update () in <filename unknown>:0
(Filename:Line: -1)
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) in <filename unknown>:0
Setting up 2 worker threads for Enlighten.
Thread -> id: 4450 -> priority: 1
Thread -> id: 4248 -> priority: 1
Disposing(False)...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Disposing(False)...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
虽然我懂一点unity但我对于这种方面没有了解……这错误目测是某个object是null的问题
同上,卡在视频
又更新了,v1.5.1 S3 能用么
win10正版 放完log后黑屏了 还原英文后正常 感谢楼主正版1.51可以用了 谢谢楼主了,还是中文看得舒服。 不行 当上补丁就进不去了 卡在视频界面闪退 一剑凌云啊 发表于 2016-10-15 18:52
不行 当上补丁就进不去了 卡在视频界面闪退
破解版应该能用,stream正版不知道是不是版本不同
希望能上传EndlessLegend_Data目录下的resources.assets和sharedassets3.assets两个文件,我研究研究
:D:D 我是破解版我正在下 实在是太感谢啦!
能进,有汉化效果,但是无法移动,退出时显示“严重错误”。 还原英文之后,退出游戏同样也出现“严重错误”。 感谢!!!!!!!!! 谢谢!1.5.1可以用了 能发布覆盖版么? 不能用,安装上建立 新游戏就提示失败退出来了 删了文件重新解压发现没打汉化也是这样退出,好像是游戏文件本身的事情,下载的是3DM硬盘版的 HI2U光盘版退出不会出现错误。
没打汉化,打上之后感觉字体有些模糊。 wzcno123 发表于 2016-10-16 01:44
删了文件重新解压发现没打汉化也是这样退出,好像是游戏文件本身的事情,下载的是3DM硬盘版的 ...
换用光盘版试试,光盘版的我这里啥问题都冇。win10。
打了之后进游戏没有字啊 就是所有的中文都不显示,只有几个英文 本帖最后由 hl628651 于 2016-10-16 15:53 编辑
新内容以后会有汉化吗? 感谢!!!!!!!!!!!!!!!!!