求原版的bink2w64.dll文件!感谢!
之前用voksi的破解时覆盖了,没有备份原版,求一个!!! 多谢!!!就在doom的根目录我也是V版 直接下3号升级档 +未加密 覆盖了 能玩 (http://bbs.blacksheepgame.com/thread-5276666-1-1.html这贴教你继承存档) ghghghvnb 发表于 2016-9-8 19:25
我也是V版 直接下3号升级档 +未加密 覆盖了 能玩 (http://bbs.blacksheepgame.com/thread-5276666-1-1.html ...
升级了也玩不了弹出一个绿色的log错误信息窗口
during DOOM initialization...
Failed to read remaplist.md6remap
particle/hud/magicglassnoflicker: Could not get fragment uniform _fa_freqHighwhile loading renderProg:particle/hud/magicglassnoflicker
particle/screen/slomosurfacedistort: Could not get vertex uniform _va_freqLow while loading renderProg:particle/screen/slomosurfacedistort
particle/screen/slomosurfacetrans: Could not get vertex uniform _va_freqLow while loading renderProg:particle/screen/slomosurfacetrans
sobelfilter_scan: Could not get fragment uniform _fa_freqLowwhile loading renderProg:sobelfilter_scan
transsortglare: Could not get fragment uniform _fa_freqHighwhile loading renderProg:transsortglare
Anim event 'ae_attachCamera' requires joint caching but references an invalid animation 'md6/cineractive/maps/resource_ops/satellite_room_b/scan_techbody_player.md6anim' while loading md6Def:player/tp_body.md6
Anim event 'ae_attachCamera' specifies an invalid joint name 'camera' in MD6 decl 'zion/characters/humans/mp_male/mp_uac_striker.md6' while loading md6Def:zion/characters/humans/mp_male/mp_uac_striker.md6
frame command 'ae_removeInventoryItem' references unknown decl 'weapon/player/mp/power/chargeball', type 'inventoryItem' w
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