关于要塞的自动升级喵~
本帖最后由 19871029 于 2016-6-4 15:57 编辑在Stellaris\common\ship_sizes里,想要自动升级的船只、空间站文件里,加入一句
auto_upgrade = yes,就可以自动升级了。
副作用是只会升级成为最新的自动最佳设计,升级时机是新部件解锁或手动开关自动最佳刷新自动设计图。无论现有要塞是否强于自动最佳设计,相当于废除了自己的设计功能。。。升级不花钱和时间。。
那么问题来了,银河系挖掘机设计哪家强?http://tb2-bdstatic-com.blacksheepgame.com/tb/editor/images/face/i_f12.png?t=20140803逗比AI设计的带两个空间陷阱的要塞怎么破http://tb2-bdstatic-com.blacksheepgame.com/tb/editor/images/face/i_f27.png?t=20140803,我自制的同科技水平属性集合部件加了should_ai_use = no,AI设计时不会用怎么办
military_station_medium = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = 11
ship_weapon_range_mult = 0.20
}
max_hitpoints = 4000
size_multiplier = 8
fleet_slot_size = 4
section_slots = {
"north" = { locator = "part1" }
"west" = { locator = "part2" }
"east" = { locator = "part3" }
"south" = { locator = "part4" }
}
num_target_locators = 0
is_space_station = yes
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_space_defense_station_2" }
class = shipclass_military_station
required_component_set = "station_sensor_components"
required_component_set = "station_medium_aura_components"
auto_upgrade = yes
build_block_radius = @build_block_radius_medium
}
先马克一下 把生命值改高点,,,,,,,,,,,,,,,
嘿,有利于我等手残的守势党 有用,记下。。 先马克一下
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