v1.0.0.2.H1 更新类容
炸箱子离我们远去....Part 2
Elite and Ultimate difficulties: reduced enemy damage, reduced enemy attribute bonuses, moderately reduced damage resist bonuses, more significantly reduced resists to CCs, slight reduction to OA bonus, moderate reduction to enemy armor and absorb, small increase to enemy life.
Fixed an issue that could cause Nemesis bosses not to spawn
Fixed an issue with Achievements for achieving Revered status not unlocking
Fixed an issue with Item requirements on Epic/Legendary weapons having increased or become missing in v1.0.0.2
Treasure Troves with static spawn locations have been removed, or made to spawn more randomly
Treasure Troves now have a very high chance of dropping a rare crafting material, scaling with difficulty
Devotion
Increased % Damage values on all Constellations, ranging from a 50-100% increase, with the largest increase on Tier 3 Constellations.
Slightly increased damage scaling with rank on Tier 2 and Tier 3 Celestial Powers, with the Tier 3 powers receiving a larger boost.
Abomination: increased Health to 300
Affliction: added 10% Poison Resist
Amatok, Spirit of Winter: replaced flat Health with 3% Health
Assassin: added 8% Bleed Resist, 8% Poison Resist and 6 Pierce damage
Berserker: added 3% Damage Converted to Health
Candle: added 1.5 Energy Regen
Dire Bear: increased % Health to 5%
Dying God: increased Offensive Ability to 40
Eel: added 10 Defensive Ability
Fox: added 8% Bleed Resist
Gallows: increased % Vitality Resist to 10%
Ghoul: increased % Damage Converted to Health to 4%
Harpy: added 10% Bleed Resist
Hound: added 4% Armor
Huntress: added 8% Pierce Resist
Jackal: increased Offensive Ability to 12
Kraken: increased % Attack Speed to 20%
Leviathan: increased % Pierce Resist to 20%
Lizard: added 50 Health
Magi: added 8% Elemental Resist
Manticore: added 4% health and 8 Poison damage / 5s
Oleron: added 10% Bleed Resist
Owl: added 8% Elemental Resist
Raven: added 1 Energy Regen
Revenant: replaced flat Health with 3% Health
Rhowan's Crown: added 8% Chaos Resist
Shepherd's Crook: increased Health to 80
Spear of the Heavens: increased Offensive Ability to 40
Solael's Witchblade: added 15% Fire Resist
Ulzuin's Torch: increased Offensive Ability to 20
Wendigo: increased % Health to 5%
Widow: added 8% Vitality Resist, reduced Offensive Ability by 10
Mark of the Wendigo: reverted addition of cooldown
Occultist
Doombolt: Cooldown reduced to 8s, Radius increased to 2.5
Shaman
Mogdrogen's Pact: Energy Reserved rebalanced across the base skill and its modifiers
..刚升级1.0.0.2 箱子都还没炸一个呢 又取消了? 求翻译阿! 尼玛 刚升级完。。。又不让炸了 不升了 我就知道会这样.哈哈哈哈 炸不炸无所谓了,反正俺有修改器 {:3_91:}这是什么鬼~! 鸡饭 来了 好像就是箱子不固定变成随机出了~~
游戏]
精英和终极问题:减少敌人的伤害,减少敌人的属性加成,适度降低抗损伤的奖金,更显著降低抵抗CCS,轻微减少OA的奖金,适度降低敌人的护甲和吸收,少量增加敌人的生命。
修正了一个问题,可能导致对手老板不产卵
固定的一个问题,取得成就,为实现受尊敬的地位,而不是解锁
[装备]
固定的问题与项目要求在史诗和传奇武器有增加或成为失踪v1.0.0.2
宝藏与静态的重生地点已被删除,或产生更多的随机
宝藏现在有很高的几率掉落一个稀有的制作材料,定标困难
[课堂和技能]
奉献
在所有星座的伤害值增加%,从50-100 %增加,对3级星座增加最多。
在2级和3级的天体上,有轻微的伤害提升,3级的力量得到更大的提升。
憎恶:增加健康300
痛苦:增加了10%种毒药的抵抗
精神amatok,冬:3%卫生健康取代平
刺客:增加了8%个流血抵抗,8%个毒药抵抗和6个刺穿伤害
狂战士:增加3%伤害转化为健康
蜡烛:增加1.5的能量回复
可怕的熊:健康增加至5%
死亡神:增加进攻能力40
鳗鱼:增加10防御能力
狐狸:增加了8%个流血抵抗
绞刑架:增加%的生命力抵抗10%
食尸鬼:增加的伤害转化为健康4%
哈比:添加10%流血抵抗
猎犬:增加4%甲
女猎手:皮尔斯抵抗增加8%
豺狼:进攻能力增加12
海妖:%的攻击速度增加20%
利维坦:增加%皮尔斯抵抗20%
蜥蜴:增加了50个健康
麦琪:添加8%元素抵抗
怪兽:添加4%健康和8毒伤害/ 5S
奥列隆:添加10%流血抵抗
猫头鹰:增加了8%个元素的抵抗
乌鸦:增加1的能量回复
相关:3%卫生健康取代平
rhowan皇冠:添加8%的抗混沌
牧羊人的骗子:健康增加到80
天之矛:进攻能力提高40
solael的巫:增加15%火抗
ulzuin的火炬:进攻能力增加20
靠增加%健康5%
寡妇:增加了8%的活力抵抗,减少了10的攻击能力
的雪怪马克:恢复增加冷却时间 机翻。。。 zdw120 发表于 2016-3-17 10:11 static/image/common/back.gif
..刚升级1.0.0.2 箱子都还没炸一个呢 又取消了?
{:3_94:}我也是啊,箱子都还没炸
改动敌人那点倒是不错 靠敌人伤害来增加难度本身就不妥 这样会导致一些职业很难混 略微减少敌人伤害 增加敌人的硬度 很不错 这样不至于一些职业 一下就被秒 不然根本没有什么策略性可言 箱子地點隨機,高機率(不是必掉了)掉稀有材料,難度影響
星座強化
怎样能控制不自动更新呢? 正版 正版不更新,作死的节凑 战神PS3 发表于 2016-3-17 13:27
正版不更新,作死的节凑
大神,麻烦问一下,我是1.0.0.1的正版,怎么更新到1.0.0.2H啊?
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