zw0010 发表于 2016-2-5 21:38

古墓丽影崛起刚刚更新1.01补丁,更新了啥

如题。。。。。。。。。。。。。。。。。。。。。

hyzh12 发表于 2016-2-5 21:54

http://steamcommunity.com/games/391220/announcements/detail/866183912501162158
由 Nixxes_Official 發表:
We have just released the first PC patch for Rise of the Tomb Raider, build 1.0.610.1. This patch focusses on critical issues users ran into immediately following release, as well as minor updates based on user feedback which we could get in quickly.

This patch will be applied by Steam or Windows automatically when you next start the game. If your game does not update, please restart the Steam client or manually look for updates in the Windows Store.

Startup issues (Steam Only):
Fixed C++ runtime error showing up on startup preventing some users from running the game.
Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
Independent mouse sensitivity control for aim and regular navigation.
Mouse and Gamepad X axis inversion
Option to disable keyboard button prompts.
Option to disable mouse smoothing (very light mouse smoothing is present otherwise)

Other fixes included in this patch:
A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
New graphics option to disable film-grain independently from 'Screen Effects'.
Improved HBAO+ quality, including better occlusion for distant objects.
Improved NVIDIA SLI performance. (Steam only)
Fixed SLI glitches during water/snow effects. (Steam only)
Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
Improvements to Razer Chroma effects. (Steam Only)
Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
Fixed mouse cursor not always being hidden when using gamepad.
Fixed major stuttering in Endurance mode.
Fixes for Endurance leaderboards.
Fixed Remnant Resistance missions occasionally not starting.
Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
A variety of other smaller optimizations, bug-fixes, and tweaks.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available on Steam, Build 604.2, that can be used to switch back to the previous version.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

wing8828 发表于 2016-2-5 22:56

觉得帧数高了

dasimahuateng 发表于 2016-2-5 23:10

本帖最后由 dasimahuateng 于 2016-2-5 23:15 编辑

搬自星空{:3_98:}
《古墓丽影:崛起》PC版1.0.610.1更新日志:

  解决steam中的启动问题;

  修复C++运行时显示错误的情况;

  提供了VC++redist安装位置错误的解决方法;

  解决了工具栏启动时,游戏崩溃的问题;

  更新屏幕选项;

  增加武器的独立鼠标灵敏度控制;

  增加鼠标和游戏手柄的X轴反转;

  增加选项,可选择禁用键盘按键提示;

  增加选项,可禁用鼠标平行;

  同时其他一些修复的程序也包含在了本次升级补丁当中。
      本次更新加入了一种新的显卡选项“镜面发射质量”其提高了分辨率并减少了镜面反射的折叠,

      同时本次更新修复了双显卡运行效率,并改进了HBAO+效果,修复了众多bug。

      本次升级将自动下载

llainn 发表于 2016-2-6 01:16

升级以后DLC解锁补丁不好使了。

杜斯坦 发表于 2016-2-6 09:22

我想知道双显卡效率包含交火不
页: [1]
查看完整版本: 古墓丽影崛起刚刚更新1.01补丁,更新了啥