benedictpang 发表于 2015-6-19 09:36

Galactic Civilizations III - Patch 1.10 (沒下載檔,待破解)

本帖最后由 benedictpang 于 2015-6-26 22:03 编辑

http://forums.galciv3.com/467453

FeaturesAdded Steam Workshop support for uploading and downloading ship templatesAdded Steam Workshop support for uploading and downloading custom factionsAdded 2 new difficulty levels: Easy and Incredible (much like my wife)Added custom map support for multiplayer gamesEnabled Pirates in multiplayerAdded a "No Tech Brokering" game setup option (setting this blocks trading of techs unless you discovered it, ie: you can't trade a tech you got in a trade) FixesFixed a multiplayer desync when asking for peaceFixed a multiplayer desync from some battlesFixed a multiplayer desync when sending a constructor to a rally pointFixed a crash when two systems both attempted to add notifications at the same timeFixed a multiplayer crash when being awarded a constructor from an anomolyFixed an issue with missing movement trails on some shipsFixed a crash when updating steam statsUpdated the miles version to fix sound issues and sound memory leaksFixed a bug/exploit where if you asked for enough from the AI it would overflow and forget its value, giving you everything it has for freeFixed an issue where you can offer more credits per turn to the AI than you can actually payFixed game within a game crashes in the ship designerFixed an issue where players could use rally points to ignore range limitationsFixed an issue where ships couldnt explore if you didnt have a home planet (like at the begining of the tutorial or campaign)Fixed an issue where ship desings would be broken if they were saved with a decimal in the nameFixed an issue where sometimes game reports wouldn't be submitted to the universeFixed a desync when humans were traidng with each other in multiplayerFixed an issue where ship movement forecasting times were inaccurateFixed an issue where custom race homeworld doesn't display correctly in diplomacy report screenFixed crashesFixed an issue where the AI wouldn't take over if a human left a multiplayer gameFixed a crash in the crash reporting tool (this is just a joke, don't send in letters)Fixed crash if a multiplayer game was abandoned while there were multiple popups in the popup queue for the game about to be destroyed, which would crash once they were unhiddenFixed several crashes, hangs, and missing UI when a peer would disconnect during a multiplayer game setupFixed a crash when loading a save game if a corrupt fleet existsFixed crash in race trait tooltip caused by a user making an insanely long list of modifiers in a trait mod, which the fixed string used for formatting the tooltip couldn't handleMoved awarding the ship until after the battle when encountering pirates at an anomolyFixed the Mega Resort for the DrenginFixed an issue where the UP chairperson could be listed twice if the chairbeing defies the UPFixed ship definitions for missing shipsFixed a desync when the AI considered requesting peaceFixed Ranfer, Destroyer and Battleship blueprintsFixed some issues with the Krynniac Jihad specializationsFixed a bug with Food Distribution that made it unbuildableFixed an issue where you could get blank images after downloading content from Steam WorkshopFixing a crash if your ship design list changes before you open the ship designer for the first time, like if you are playing a multiplayer game with a custom faction that isn't your own, with custom ship designs that aren't your own BalanceYou cannot select food and growth modifiers as a custom faction if you are playing a synthetic race anymoreRush costs are now modified by the turns remainingYou can no long stack Yor assembly projects beyond your population cap AIThe AI is now better at building hub improvements in good spots UINew cinematic camera system for watching battles, the Michael Bay edition (in that every time a ship explodes I imagine that Michael Bay is on it)In the error popups that come up when you fail to colonize a planet or declare war on another player, it now says why you cannot do these things (e.g. UP resolution prohibits this, this player is immune to war, etc.)You can now get to the Manual from the games main pageYou can now get to the Wiki from the games main pageAdded the ability to review the gameAdded an option to show design that are over mass (for modders to fix their ship designs if we change mass values)Updated the text in the popup when changing the galaxy difficulty to be more clearRedid the turn count victory condition to be more clear and have it based on more relevant information (faction power)Enter/Esc key now closes the shipyard screen like it does for other screensAdded Raw Production entry and breakdown to the planet wndYor colonies show Synthetic Pop Cap instead of Food in the planet wndIf you don't have resources required for a ship it still shows up in your shipyard, but it is greyed outIf tech trading is disallowed by a UP resolution, the tech category entry will still show up in the interaction wnd, but disabled and with a tooltip saying which UP resolution is preventing tech trading.While a galactic event is active, the notifications list on the side of the main game wnd will show the name of the active event and how long it will be active for (if applicable). Mousing over the entry will show the bonuses granted by that eventFleet tooltips tell you how many moves they have remaining

fydrrr 发表于 2015-6-20 09:16

这个升级基本上完美了。

quakequake 发表于 2015-6-20 15:46

Incredible (much like my wife),这是有多深的怨念。。。。。。。。。。。。。。。
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