【1.1版本】帝国之威内容预告[制作中的大型更新]
本帖最后由 ywch1234 于 2015-5-14 10:27 编辑=、=暂不翻,只是搬运,因为内容还没完善。
好大的更新..........
因为楼主最近会很忙,所以没时间来翻译这些了,这是北京时间2015:5:14 1026时的最新版本,今后这帖子就不更新了。
New Content:
[*]Added more than 1500 bad-♥♥♥ ship designs to the AI's arsenal.
[*]The AI routines responsible for building fleets have been upgraded to provide a more substantial challenge heading into the late game. Experienced players may very well find themselves out-gunned!
[*]New Race Customization Options! These are "Game-Changers" to provide some more unique challenges for you.
- Titan Quest: You begin the game with Titan Construction technology but can ONLY build Titan class military vessels
- Total War: You cannot build colony ships. This should be a fun challenge.
- Newcomer: Your empire was late to the StarDrive party. Other empires start with two additional colonies in nearby systems
[*]Added a number of new technologies and ship modules that will be available through a new in-game event
[*]New Galaxy Shape Added: Ring
[*]Added Broadside Weapon Mounts for the following weapons
- Heavy Torpedo
- Plasma Torpedo
- Anti-Matter Torpedo
- EMP Torpedo
- Photon Torpedo
- Quantum Torpdo
Tweaks & Balance
[*]The AI will now engage in some limited technology trading between themselves. I had previously decided as a matter of design to restrict this behavior to prevent the AI from appearing to have an overwhelming advantage, but there are some techs that are just too important for the AI to go without. Therefore the AI will now trade with Known races to acquire certain techs that are important to it
[*]The Shipyard Checklist will now produce a red "Ammo" error if you attempt to build a ship with a weapon equipped while not having the energy or ordnance storage necessary to fire the weapon; previously this would have only produced a yellow "Ammo" warning. This will prevent players from being able to create a design with a weapon mount that is unable to fire
[*]The cost of future tech research increases the further down the tree that you go. This should prevent you from ever running out of future tech, which can break the game if you get that far, and it will slow down tech progression in the late game
[*]The 2x5 mass driver has its range reduced to 800, with a large damage fall-off occuring past 600.
[*]If your approval level ever hits 0, then your people will simply refuse to work or perform research because literally no one likes you enough to do anything for you.
[*]The AI will only demand tribute if it believes that its fleet is stronger than yours
[*]My mouse wheel broke and so I realized that for people without good mouse scroll wheels, the +/- buttons on the minimap needed some more fine-grained control. So that's in there now.
[*]Added support for Corvette-only weapons to compliment the new technologies available
[*]The game's initial load up time is reduced by a fair margin
[*]Future Tech can no longer be assimilated or stolen by spies, which kills a few wonky birds with one stone
[*]The maximum population of a planet is now determined by the citizens living on the planet - not the owner of a planet. For instance, if you conquer an aquatic world, the aquatic species that lives there will be able to continue to breed and grow into their planetary population cap. You will not be able to place more non-aquatic citizens there than your own cap would ever allow. If the Population cap of a planet is increased relative to your own species' cap due to a trait like aquatic or subterranean, then the population readout will reflect this in parenthesis: i.e. a world might read as 7/5 (14). Meaning 7 citizens live there - your cap is 5, but due to the bonuses of the citizens, the real cap is 14.
Bug Fixes:
[*]Fixed a bug with the AI sometimes colonizing in your space still; added some extra safety nets for scenarios where space BECOMES your core space when the AI colony ship is already en route
[*]Capturing a blockaded planet in ground combat will no longer cause the planet to be blockaded for the immediate turn thereafter; this bug may have been the cause of some very edge case scenarios where you might find a mirror of your own blockading fleet invading your colony. I'm not declaring that issue fully resolved but I'm still working towards isolating the cause and I suspect that this now-dead bug may be the culprit
[*]Fixed a few achivements that were not unlocking properly
[*]Fixed an issue where the AI could still potentially colonize in Player space; this was caused by the AI aborting its attempt to colonize a valid planet due to a hostile presence in the vicinity, and picking a second choice without the same territorial considerations it usually employs to choose a colonization target
[*]Fixed an issue with the new Approval penalty that is incurred when exceeding tolerance when also having a leader that improves your tolerance levels
[*]The Gauss cannon should no longer punch through shields
[*]Fixed a bug (it was a typo) that was causing the expansionism penalty to diplomatic relations to remain constant, when the desired effect was to have it diminish over time
[*]The Hire Hero window will no longer be overridden by pop-ups from quests or diplomatic interactions
新的内容:
•增加超过1500的坏♥♥♥(看不懂)船舶设计AI的星舰厂。
•进入游戏后期AI建立的舰队速度已经升级并提供了更大的挑战。有经验的玩家很可能发现自己落后了!
•新种族的定制选项!
-泰坦之旅:你开始游戏,泰坦施工技术只能建造泰坦级的军舰
调整与平衡
•未来技术研究成本的递增进一步增加。这将阻止你提前进入的未来科技,如果你极大突破游戏进程,在游戏后期这也将减缓技术的进展
•2X5质量驱动的范围减少到800,近600的伤害会发生脱落。
•AI只会在认为它的舰队比你强的的时候提出贡品的需求
•我鼠标滚轮坏了,所以我意识到,没有好的鼠标滚轮的人可以使用+ / -按钮,在小地图上需要一些更细粒度的控制,就像现在这样。
•游戏的初始加载时间会得到适当的减少
bug修复:
•修正AI可能生成的星球空间;AI会放弃殖民在一个敌对星球附近并选择一个不相同的领土,这是AI通常采用选择定居的方式
•修正新交易处罚产生超差时,也会改善你的忍耐度
•高斯炮不再穿透盾牌
•修正了一个错误(这是一个错字),这导致扩张主义惩罚但外交关系保持不变
•雇佣英雄窗口将不再因任务或外交互动的窗口中断 什么时候才更新呢 不管怎么说 有动静总是好的 感谢楼上楼上两位的搬运与鸡饭。。 等完善版本还要好久 慢慢等了
等完善版本还要好久 慢慢等了 高斯不能穿盾了,这下虐不成了 本帖最后由 zergline 于 2015-5-1 02:59 编辑
新内容
1.添加了超过1500种 bad-ass(碉堡了的)舰船设计到AI的军械库2.游戏后期AI舰队的例行舰队建设被加强了来提供更大的挑战,老玩家会发现他们落伍了
3.新的种族天赋,这是一些打破常规的东西,用来挑战自我
泰坦追求:一开始就能建设泰坦,但也只能建造泰坦这一种战舰
全面战争:不能建造殖民舰,这该是一个有趣的挑战 (以战养战吗?)
4.加入一些新的船舷武器(应该就是放在两边,范围是指向舰船两边的武器,以前鱼雷都只有指向前方的)
-重型鱼雷
-等离子鱼雷
-反物质鱼雷
-EMP鱼雷
-光子鱼雷
-量子鱼雷
平衡
1.同一条科技树上的后期科技的研究成本进一步增加,这应该可以防止你把一条科技研究得太后面使得游戏失衡(?)如果你这么做了,那这会延缓你的后期游戏的科技
2.2X5的质量加速器射程减到800(原1000),并且超过600距离后有巨大的伤害降低(?)
3.我的(作者)鼠标滚轮坏了,所以我一时到有些人没有好的鼠标滚轮,小地图上的+/-按钮需要一个好的控制(应该是要加个热键来缩放大地图,防止滚轮坏了就不能缩放地图了)
4.游戏早期读取速度适当减少
BUG修复
1.修复一个AI仍然可能会跑到玩家的领土来殖民的问题,导致这的原因是AI终止了一个在有敌对势力在附近出没的星球上殖民的想法后,做出的第二选择(就BUG地选在了玩家领土上的可殖民星球)
2.(好难翻的一段,可能有误请指正,意译)修复一个外交交易批准惩罚问题(就是批准一个交易后,对AI的容忍度降低的那个惩罚)问题起因是做超出容忍度的交易的同时,有一个领袖(花钱雇的那些)提升了你对别的AI的容忍度
3.高斯炮不能穿盾了
4.雇佣英雄领袖的界面不会再被突然冒出来的任务和外交提示见面盖掉了(原来的是,看到一个想雇的领袖,还没点雇佣,菠萝草过来向你要个科技,那个领袖界面就没了,领袖也雇不到了)
有错误的地方请指正,新人第一次尝试翻译,但还是更期待LZ的更新帮运和翻译
质量加速器削了呀,但是原来的也确实太IBMA了,1000的射程,还可以超射程打击,2000的伤害,一个前期科技,我全舰队配质量加速器能打到游戏结束 感谢翻译 后期电脑是渣希望更新后能改进 质量加速器太BT了。 感觉太空实验室才是BUG,开局科技,每回合恒定5点科技点数,无限科技船随意多科技点数。。什么研究成本感觉毫无意义,就是多造几个科技泰坦的事情。 =、=以后这帖子就不更新了,不过要是楼主今后有时间的话还是会翻译一些补丁的。 zergline 发表于 2015-5-1 02:08 static/image/common/back.gif
新内容
1.添加了超过1500种 bad-ass(碉堡了的)舰船设计到AI的军械库2.游戏后期AI舰队的例行舰队建设被加 ...
Bug修复2意思是:
修复了一个提升容忍值的领导对星球认可惩罚无效的Bug。
例:(做一个需要13容忍的交易,你原本有10容忍,领导+5,共15,成交后依旧承受星球认可惩罚)
增加了侧面武器,这下可以玩机动游弋战了 激光加成的Bug还没修复? LZ别走,后面的更新还要靠LZ翻译啊
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