建模教程 求翻译!或教程! 话说标题得要长~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
本帖最后由 menys 于 2015-3-18 14:34 编辑ModelingThis section is highly dependent to what modeling software you are using but below should apply to most of them.
The System Units of the modeling software should be set to metric with 1 unit = 1,0 meters.
It is important for the model to be one single object with no hierarchy. So make sure to collapse the hierarchy in 3DS Max for example.It is also important for the model to use a single material, otherwise it will be split in sub-meshes and will fail to display parts of it.
If your model imports sideways, you need to experiment with the pivot so that your modeling software matches Unity's coordinate system (left handed coordinate system, +X is right, +Y is up and +Z is forward (into the screen)).Pivot in your model needs to be 0 on Z-axis and in the bottom center of the building. For instance, 3DS Max needs a +90degrees rotation on the X-axis to match Unity's coordinate system.The vertices at the bottom of the building need to be at 0.
Assets size need to fit to a grid where 1 cell is 8x8 meters. When importing an asset, there are constraints on its size depending on what template you use. (i.e. zoning buildings can be at most 4x4 cells while city service buildings can be 16x8). Those limitations are not currently documented in one place but the decoration editor will limit the cells size of a building depending on its type so you should first play around with the template you are planning to use before modeling something which may be too large.Pretty good floor height would be 2,5-3 meters.
A good size for a standard door would be roughly 2 meters. In shopping centers or such it could be higher. If the building is very tall, let’s say much more than 10 floors, the artist needs to scale down the floor height. This is done because the building would appear too high in the game and this would lead to two problems. 1. the game’s camera would take a jump upwards and then down again whenever the building is crossed in the game world. 2. It would make it hard to see the street level clearly.
Generally the buildings use 1024x1024 maps, or 1024x512 if the building is small or simple.If working on a large building, try to see if it can be fitted in 2048x1024 size before making a 2048x2048 sized map. We try to refrain using 2048x2048 maps, and use them only in really important and huge buildings, such as a stadium or an airport.
The material for Buildings support up to 6 textures, each need to use the same filename than the FBX file with a texture type suffix.
"_d" suffix stands for the diffuse texture (RGB) - 3 color channels texture defining the albedo."_a" suffix stands for the alpha texture (Mask) - 1 color channel mask specifying per pixel transparency."_c" suffix stands for the color texture (Mask) - 1 color channel mask specifying per pixel where the color variations can be applied."_i" suffix stands for the illumination texture (Mask) - 1 color channel mask specifying per pixel if the diffuse color should be considered emissive."_n" suffix stands for the normal map texture (RGB) - 3 color channels tangent space normal map."_s" suffix stands for the specular texture (Mask) - 1 color channel mask to specifying per pixel specularity.
The model import user folder is located at:
[*] On Windows C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Import
[*] On Mac /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Import
[*] On Linux /home/<username>/.local/share/Colossal Order/Cities_Skylines/Addons/Import
连接 http://www.skylineswiki.com/Asset_Editor#Buildings
求翻译或者教程 怎么
没人需要吗? 主要:正常建模和贴图,然后把模型导出fbx格式到游戏里的资产编辑工具文件夹里,模型贴图支持文件名需要注意规范,要不游戏里不显示 规范? 我直接导出了文件名为menys.fbx在游戏资产编辑工具显示不了 I am the bone of my sword
Steel is my body&Fire is my blood
I have created over a thousand blades
Unknown to Death,Nor known to Life
Have with stood pain to create many weapons
Yet,those hands will never hold anything
So as I pray,Unlimited Blade Works
此身为剑之骨
身若钢铁,心如琉璃
历经战场无数而不曾失败
未曾一败,未曾理解
其常立于剑丘之巅,自醉于胜利之中
因此,此生已无任何意义
则其身,注定为剑而生
如我祈祷——“无限剑制” 求大神指点啊!
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