谁知道肿么改天气。。下雨太少了QAQ
// Once at the start of the game, and each time at 00:00 the system draws one of the scenarios of weather// Scenario::AddTask(f, f, f) f-wanted weather val, f-start interpolation hour(format hh::mm), f-end interpolation hour(format hh:mm)
// QuestScenario::AddTask(f, f, f, f) f-wanted weather val, f-interpolation len(format hh::mm), f-wanted weather len(format hh:mm), f-weather len (format(hh:mm)
// How to set weather val:
// if (val > 0.000 && val <= 0.125) = fog;
// if (val > 0.125 && val <= 0.375) = clear;
// if (val > 0.375 && val <= 0.625) = cloudy;
// if (val > 0.625 && val <= 0.875) = rain;
// if (val > 0.875 && val <= 1.000) = storm;
sub main()
{
// Duration of weather after sleep or map reload (in game time, format mm). If 0, the weather will be active till next event
RandomWeatherDuration(60.0);
// Probability of changing weather after player's death
ProbabilityOfChangingWeatherAfterDeath(0.3);
// Possible weather values, chances and time boundaries
AddRandomWeather(0.08, 0.25, 6.00, 7.05);
AddRandomWeather(0.25, 0.50);
AddRandomWeather(0.8,0.25, 15.00, 24.00);
Scenario("1") // Night storm
{
AddTask(1.0, 22.00, 22.13,1.20);
}
Scenario("2") // Night storm
{
AddTask(1.0, 00.55, 1.09,0.45);
}
Scenario("3") // Night storm
{
AddTask(1.0, 2.10, 2.18,0.40);
}
Scenario("4") // Night storm
{
AddTask(1.0, 3.20, 3.33,1.30);
}
Scenario("5") // Night rain
{
AddTask(0.8, 22.00, 22.16,1.10);
}
Scenario("6") // Night rain
{
AddTask(0.8, 1.30, 1.47,0.50);
}
Scenario("7") // Night rain
{
AddTask(0.8, 5.00, 5.18,1.10);
}
Scenario("8")
{
}
Scenario("9")
{
}
Scenario("10")
{
}
QuestScenario("slums_start_weather")
{
AddTask(0.2, 0.20, 1.00, 1.00);
}
}
以前好像有个帖子给出了下雨几率的参数,不过太久了,不好找了 这个文件上写了啊...多研究一下就知道了 有天气mod 去下来覆盖一下就可以了 我也觉得这游戏下雨的时候好有感觉
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