qhgzxyy 发表于 2014-7-16 08:43

新升级补丁1.82G。。。大大大

不知道更新了什么。。。好大的补丁

千年莫邪 发表于 2014-7-16 08:53

压力好大

shengjie0206 发表于 2014-7-16 08:55

不知道跟新了什么

52Cat丶X 发表于 2014-7-16 08:56

AI和BUG和一些职业平衡

icehust 发表于 2014-7-16 08:56

Steam显示817M?

残夜孤月 发表于 2014-7-16 09:19

icehust 发表于 2014-7-16 08:56 static/image/common/back.gif
Steam显示817M?

那应该是从1067到1074的量,3dm的是从1063开始的

laray2006 发表于 2014-7-16 09:39

太牛逼了,做游戏都不留后路吗以后的补丁都这样升级

zxc455052 发表于 2014-7-16 09:50

不过你们不觉得制作组挺良心的么,不会游戏做完后只捞钱不管售后

104251062 发表于 2014-7-16 09:53

很不错的制做组了,印像里只有暴雪的游戏补丁多

icehust 发表于 2014-7-16 10:06

本帖最后由 icehust 于 2014-7-16 10:20 编辑

残夜孤月 发表于 2014-7-16 09:19 static/image/common/back.gif
那应该是从1067到1074的量,3dm的是从1063开始的
The first official Divinity: Original Sin patch has been released, boasting a litany of fixes and changes that's far too long to get into here. More significantly, it also introduces "AI personalities," a big update to how your characters interact that Larian Studios boss Swen Vincke talked about in an interview earlier this month.
神界:原罪的首个正式补丁已经释出,包括一连串的修复和变化,列表较长此处不再赘述。更值得一提的是,它加入了“AI个性”,一个关于“玩家的角色们怎样互动”的更新,Larian工作室的老板Swen Vincke曾在本月早些时候的采访中提及。

Even in single-player mode, Divinity: Original Sin features two protagonists, and it's not a situation where one character is "you" and the other is a mule. They're equals, and they'll sometimes disagree, and it all sounds a bit weird because you're effectively arguing with yourself; but the new patch promises to give those arguments a little more flavor, because your AI counterpart will now actually have a personality.
在单人模式下,神界:原罪也有两位主要角色出场,然而其中一个是玩家,另外一个是木头(原文是骡子,似乎不太切合中文用法)的设定并不算个解决办法。他们是平等的,有时候会意见不一,而玩家自己左右互搏的话听起来有些怪异;但新的补丁承诺给那些争执更多趣味,玩家的AI同伴现在拥有了实质性的人格。

Prior to the update, AI characters had either a random personality or no personality at all, as Vincke explained, or would be unflinchingly loyal and just do everything you did. "We will add five or six AI personalities, and they have distinct opinions about things, and so it's basically your partner. people will be able to create their own personalities," he said of the update, which at that point was still in the works. "They make decisions based on certain type of personality, and it makes the game quite different, actually, because then it's really like playing with a human being, to a certain extent."
在更新之前,AI玩家根本上是既没有“随机人格”也没有“毫无人格”的特点,就像Vincke解释过的那样,或是”无比忠诚“的追随玩家的每个决定。“我们将加入五到六个AI人格,他们对事物有着明确的看法,这样基本上才算是玩家的同伴。玩家们可以创造属于他们自己的人格,”他谈到这点时,更新仍在筹备中。“他们基于特定人格来作出决策,这会令游戏变得截然不同,事实上,在一定程度上就像在和真实玩家一同游戏。”

As promised, today's update does just that. "During character creation, you can now select a specific personality for your characters," the Steam patch announcement states. "When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected."
就像之前承诺的那样,今天的更新实现了上述特点。“在角色创建时,玩家现在可以为角色们选择一个鲜明的人格,”Steam补丁公告中说明了此情况。“当人格激活时,未控制的AI角色将在对话中(基于其人格)自动作出选择”

There are also a great many bug fixes and balance changes, and users of the Divinity Engine Toolkit can now publish their work to the Steam Workshop. The full list of changes, which includes "making sure the fabulous flag is on" hey, don't ask me can be found on the Larian forums.
还有许多Bug修复和平衡性调整要做,而神界引擎工具包现在可以把作品发布到Steam玩家工坊上了。有关全部改变的具体列表,包括“确保亮出小旗标”,甭问我了,都在Larian的论坛上咯。

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