呜呜呜 发表于 2008-1-24 18:34

最强NDS模拟器No$gba2.6A

速度更快,画面更好,自动侦察存档类型
23 January 2008 - version 2.6a
(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
- free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
- debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
- debug/internal: changed computer_id handling for compatibility with win vista
- nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
- nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
- nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
- hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
- nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
- nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
- nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
- nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
- nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
- nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
- nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
- nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
- nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
- nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
- nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
- nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
- nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
- nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
- nds/help: added info on chinese title in icon/title region (addr/version/crc)
- cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
- cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
- cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
- nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
- nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
- nds/backup: supports re-detection (games with faulty initial initialization)
- nds/backup: added bus-width auto detection (redirecting to new general types)
- nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
- nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
- nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
- nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
- nds/debug: allows some games to initialize not-existing port 4001004h to zero
- nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
- nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
- nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
- nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
- nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
- nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
- nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
- nds/help: added firmware wifi internet access point settings info (thanks cue)
- nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
- screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
- nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
- nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
- nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
- nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
- nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
- nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
- nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
- nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
- nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
- nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
- nds/3d: soft-speedup: merged texture addressing and blending into single proc
- nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
- nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
- nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
- nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
- detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)

很强大的模拟器

五香豆 发表于 2008-1-24 18:49

回复:最强NDS模拟器No$gba2.6A

太好了,下来试试看,谢楼主

wushiry 发表于 2008-1-24 20:07

回复:最强NDS模拟器No$gba2.6A

已经有DS了...这个没用...机子也受不了...

夜光虫 发表于 2008-1-25 01:51

回复:最强NDS模拟器No$gba2.6A

这个是强大的东西啊~!谢谢楼主~!

frenckgao 发表于 2008-1-25 14:07

回复:最强NDS模拟器No$gba2.6A

又更新了,谢谢楼主分享。

xjzg 发表于 2008-1-25 14:31

回复:最强NDS模拟器No$gba2.6A

能流畅运行游戏吗?

doufuguolyl 发表于 2008-1-25 14:51

回复:最强NDS模拟器No$gba2.6A

速度的确提升了不少。。。2.4的时候我的机子才能勉强跑跑牧场物语,现在2.6A能跑很多了。。

不知道2.6B的时候能不能跑口袋妖怪呢。。

顺便来发下我的古董配置:CPU赛扬1.8   内存256M

zzl34 发表于 2008-1-25 16:25

回复:最强NDS模拟器No$gba2.6A

很强大速度提升了不少

sheepx86 发表于 2008-2-27 00:32

回复:最强NDS模拟器No$gba2.6A

正需要啊 谢谢楼主了

imsuperman 发表于 2008-3-9 09:08

回复:最强NDS模拟器No$gba2.6A

还没有接触过NDS模拟器··,这个可以玩么·?谢谢楼主分享了·

atehna 发表于 2008-3-9 12:17

回复:最强NDS模拟器No$gba2.6A

什么时候可以全屏幕就好了

jy02042423 发表于 2008-3-14 23:58

回复:最强NDS模拟器No$gba2.6A

恩,多谢楼主发布了~~!!

zdb17173 发表于 2008-3-16 03:13

回复:最强NDS模拟器No$gba2.6A

收藏了

白夜之狐 发表于 2008-3-16 20:28

回复:最强NDS模拟器No$gba2.6A

能玩大多数游戏吗?

jiaming_x 发表于 2008-3-17 19:32

回复:最强NDS模拟器No$gba2.6A

太感谢了,下来试试

呜呜呜 发表于 2008-3-18 12:26

回复 14F 白夜之狐 的帖子

当然

jiaming_x 发表于 2008-3-18 15:18

回复:最强NDS模拟器No$gba2.6A

用来模拟高达ds,好像和原来用2.5没什么大变化
果然还是主要看电脑配置啊

奥吉尔 发表于 2008-3-18 18:31

回复:最强NDS模拟器No$gba2.6A

用这个版本玩了苍月 速度正常

4083690 发表于 2008-3-29 20:33

回复:最强NDS模拟器No$gba2.6A

很强能玩大多书游戏

leondsgeeste 发表于 2008-3-30 01:09

回复:最强NDS模拟器No$gba2.6A

e...还是玩NDS好....毕竟拿支笔玩和用鼠标点感觉不一样

zhacheng001 发表于 2008-4-8 14:49

回复:最强NDS模拟器No$gba2.6A

aaaaaaaa

cn02111509 发表于 2008-4-12 06:41

回复:最强NDS模拟器No$gba2.6A

dddddddddddd

ad51048963 发表于 2008-4-12 09:56

回复:最强NDS模拟器No$gba2.6A

恩~好~下一个

wuyanghui123456 发表于 2008-4-12 10:12

回复:最强NDS模拟器No$gba2.6A

很好。。用过了不错。。顶下

xuehansu 发表于 2008-4-12 14:37

回复:最强NDS模拟器No$gba2.6A

绝对要顶.坚决要顶.

19860106 发表于 2008-4-12 16:49

回复: 最强NDS模拟器No$gba2.6A

ddddddddddddddddddddddd

753951qwer 发表于 2008-4-12 20:50

回复:最强NDS模拟器No$gba2.6A

很强大的模拟器啊,支持!

yang163 发表于 2008-4-14 03:55

回复:最强NDS模拟器No$gba2.6A

cskyh 发表于 2008-4-14 19:15

回复:最强NDS模拟器No$gba2.6A

看看效果如何,先谢了

fangwenghu 发表于 2008-4-16 04:56

回复 1F 呜呜呜 的帖子

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