女王公园 发表于 2013-8-19 08:46

刚刚看到了一个可以解锁全面具全配件的贴子 当时就吓到了

照着帖子说的 全做了Home按烂了都没反应= =后来看了 win7 64位都是这样 这不是欺骗我的感情吗!!

feng007pk 发表于 2013-8-19 08:47

额。。我也是WIN7 64的,用的很成功

wo1062431150 发表于 2013-8-19 08:47

可是我点了注入器 就是提示不是有效的WIN32应用程序,求解决,我是xp系统的。

370749682 发表于 2013-8-19 08:52

feng007pk 发表于 2013-8-19 08:47 static/image/common/back.gif
额。。我也是WIN7 64的,用的很成功

为什么我就不成功,你能贴下你的lua文件吗

女王公园 发表于 2013-8-19 08:56

feng007pk 发表于 2013-8-19 08:47 static/image/common/back.gif
额。。我也是WIN7 64的,用的很成功

你是怎么做到了= =

女王公园 发表于 2013-8-19 08:57

feng007pk 发表于 2013-8-19 08:47 static/image/common/back.gif
额。。我也是WIN7 64的,用的很成功

你可以详细说一下你的做法吗

chansaikit 发表于 2013-8-19 08:57

其實問題很簡單
但我知道也不會告訴你
讓你只能看不能吃

女王公园 发表于 2013-8-19 08:59

chansaikit 发表于 2013-8-19 08:57 static/image/common/back.gif
其實問題很簡單
但我知道也不會告訴你
讓你只能看不能吃

不做死就不会死你怎么就不懂呢

feng007pk 发表于 2013-8-19 09:11

370749682 发表于 2013-8-19 08:52 static/image/common/back.gif
为什么我就不成功,你能贴下你的lua文件吗

-- Player Instance
local player = managers.player:player_unit()

-- Steam Achievements
if managers.achievment then
        for id,_ in pairs(managers.achievment.achievments) do
                managers.achievment:award(id)
        end
end

-- God Mode
if player then
   player:character_damage():set_invulnerable( true )
end

-- Throwing Distance
local car_arr = {
        'being',
        'mega_heavy',
        'heavy',
        'medium',
        'light',
        'coke_light'
}

for i, name in ipairs(car_arr) do
        tweak_data.carry.types[ name ].throw_distance_multiplier = 10.0
end

-- Everything But Weapons
for i=1, 7 do
      managers.lootdrop:debug_drop( 1000, true, i )
end

-- Weapon Mods
NewRaycastWeaponBase._get_spread = function(self) return 0 end
NewRaycastWeaponBase.recoil_multiplier = function(self) return 0 end
NewRaycastWeaponBase.reload_speed_multiplier = function(self) return 5000 end
NewRaycastWeaponBase.fire_rate_multiplier = function(self) return 5000 end
PlayerStandard._get_swap_speed_multiplier = function(self) return 5000 end
NewRaycastWeaponBase.damage_multiplier = function(self) return 5000 end

BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end

-- Infinite Ammo Clip
if not _fireWep then
   _fireWep = NewRaycastWeaponBase.fire
end
function NewRaycastWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
   _fireWep( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )

   if managers.player:player_unit() == self._setup.user_unit then
      self.set_ammo(self, 1.0)
   end
end

-- Infinite Ammo and No Reload
RaycastWeaponBase.ammo_info = function(self)
self._ammo_max_per_clip = 99999
self._ammo_remaining_in_clip = 99999
self._ammo_total = 99999
self._ammo_max = 99999
return self._ammo_max_per_clip, self._ammo_remaining_in_clip, self._ammo_total, self._ammo_max
end
BlackMarketGui.get_weapon_ammo_info = function(self, weapon_id, comparision_data)
return 100, 100
end

-- Money and Level
managers.experience:_set_current_level (1337)
managers.skilltree:_set_points(9999)
managers.money:_add_to_total(9999)


-- Infinite Saw
if not _fireSaw then
   _fireSaw = SawWeaponBase.fire
end
function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
   _fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )

   if managers.player:player_unit() == self._setup.user_unit then
      self.set_ammo(self, 1.0)
   end
end

-- Infinite Cable Ties
if not _rmSpecial then
   _rmSpecial = PlayerManager.remove_special
end
function PlayerManager:remove_special( name ) end

-- Infinite Equipment
if not _rmEquipment then
   _rmEquipment = PlayerManager.remove_equipment
end
function PlayerManager:remove_equipment( equipment_id ) end

-- Infinite Equipment (Not Host)
function PlayerManager:remove_equipment_possession( peer_id, equipment ) end

-- Debug Menu
if managers.menu then
managers.menu:set_debug_menu_enabled(true)
end

-- All Weapons Unlocked
local wep_arr = {
   'new_m4', 'glock_17', 'mp9', 'r870', 'glock_18c', 'amcar', 'm16', 'olympic', 'ak74', 'akm', 'akmsu', 'saiga', 'ak5', 'aug', 'g36', 'p90', 'new_m14', 'deagle', 'new_mp5', 'colt_1911', 'mac10', 'serbu', 'huntsman', 'b92fs', 'new_raging_bull','saw'
}
for i, name in ipairs(wep_arr) do
   if not managers.upgrades:aquired(name) then
      managers.upgrades:aquire(name)
   end
end

-- Guards and Camera
function GroupAIStateBase:_clbk_switch_enemies_to_not_cool() end
function PlayerMovement:on_suspicion( observer_unit, status ) end
function GroupAIStateBase:on_criminal_suspicion_progress( u_suspect, u_observer, status ) end
function GroupAIStateBase:criminal_spotted( unit ) end
function GroupAIStateBase:report_aggression( unit ) end
function PlayerMovement:on_uncovered( enemy_unit ) end
function SecurityCamera:_upd_suspicion( t ) end
function SecurityCamera:_sound_the_alarm( detected_unit ) end
function SecurityCamera:_set_suspicion_sound( suspicion_level ) end
function SecurityCamera:clbk_call_the_police() end
function CopMovement:anim_clbk_police_called( unit ) end
function CopLogicArrest._upd_enemy_detection( data ) end
function CopLogicArrest._call_the_police( data, my_data, paniced ) end
function CopLogicIdle.on_alert( data, alert_data ) end
function CopLogicBase._get_logic_state_from_reaction( data, reaction )
   return "idle"
end
function GroupAIStateBase:sync_event( event_id, blame_id ) end
function GroupAIStateBase:on_police_called( called_reason ) end
function GroupAIStateBase:on_police_weapons_hot( called_reason ) end
function GroupAIStateBase:on_gangster_weapons_hot( called_reason ) end
function GroupAIStateBase:on_enemy_weapons_hot( is_delayed_callback ) end
function GroupAIStateBase:_clbk_switch_enemies_to_not_cool() end

-- Player Mods
PlayerStandard._get_walk_headbob = function(self) return 0 end
PlayerStandard._can_stand = function(self) return true end
PlayerManager.remove_equipment = function(self, equipment_id) end
PlayerInventory.remove_selection = function(self, selection_index, instant) end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.chk_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end
PlayerStandard._can_run_directional = function(self) return true end

-- Super Jump
PlayerStandard._perform_jump = function(self, jump_vec)
local v = math.UP * 470
if self._running then
v = math.UP * 2000
end
self._unit:mover():set_velocity( v )
end

-- Player Armor
PlayerDamage.get_real_armor = function(self)
return Application:digest_value( 100, false )
end

-- Unlock All Masks
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks.unlocked = true
managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
end

-- Ammo and Health
local player = managers.player:player_unit()
if alive(player) then
player:base():replenish()
end

-- Weapon Accessories, Color Palettes, and Mask Vinyls
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )

-- End Mission
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )

-- Teleport Player
function GameState:freeflight_drop_player( pos, rot )
      if( managers.player ) then
                managers.player:warp_to( pos, rot )
      end
end

-- Message On Screen
if managers.hud then
   managers.hud:show_hint( { text = "LUA Hack Loaded!" } )
end

哥不是一般人 发表于 2013-8-23 11:35

额先把文件夹放进C盘,再把修改器放进游戏主目录,打开修改器(先打开游戏,再打开修改器),按下唯一一个按钮,如果提示成功,进入游戏,按Home,成功。

vbnshi 发表于 2013-8-23 11:41

http://bbs.blacksheepgame.com/thread-3981611-1-1.html不解释~~
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查看完整版本: 刚刚看到了一个可以解锁全面具全配件的贴子 当时就吓到了