liujeffqi 发表于 2013-7-11 07:47

7/10 游戏更新,联机对战平衡的变更 ~~~~~~~~~~~~~~~~~~~~~标题要长~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

本帖最后由 liujeffqi 于 2013-7-11 09:36 编辑

首先是这次更新的英文, 修改了很多bug我就不一一翻译了, 后面多人平衡修改地方我会翻译,并且会附上我的个人看法
Updates for July 10th, 2013
General - 运行bug 修复 •      Fixed various issues causing game crash.•      Fixed desktop icon to match new Steam icons.
•      Detect AMD graphics driver versions better.
•      Game avoids crash on older NVIDIA Optimus drivers.
•      Fixed FX ripples on Tiger Tank.
•      Improved water ripples.
•      Adjusted logic behind Lag/Vote Kick option being presented.
•      Added News Ticker to display planned server downtime.
•      Added popup to display “Waiting for Match Results” when waiting for match results when game ends. The appropriate Victory or Defeat screen will then appear.
•      Hide the difficulty in multiplayer save games as it does not apply.
•      Changes to the help text of Commander abilities Relief Infantry and Rapid Conscription.
•      Updated the requirements text of some units and abilities.
•      Added Twitch chat button to lobby.
•      Show Progress bar on unselected buildings.
•      Show a progress bar when planting a trip wire flare.
•      Improved Tactical Map display times.
•      Fix game in Vista running in Compatibility Mode having no cursors.
•      Fix Windows DPI scaling affecting the game in fullscreen and causing UI issues by making the game DPI aware so Windows doesn’t scale it.
• Halftracks now "Taxi" Squads to the Unload point. Clicking the unload button should eject everyone in the Halftrack. Clicking the Shield Icon of the Squad inside the halftrack then the button should taxi the squad to that location.
这个更改我翻译一下,因为比较有用,就是运士兵的载具增加了"出租车"能力,就是选择载具的下车会让部队在原地下车,而点选车内部队然后点下车在点一个地点后,部队不会下车后用脚跑过去,而是有载具像出租一样开过去然后在目的地放下部队。
Campaign & Theater of War -战役和战争之路bug 修复•      Mission 1: Fixed crash at Stalingrad Railstation relating to destroying the Panzer IV.
•      Mission 1: Fixed crash that had a chance to occur if the player completed the bonus objective after the last defending conscript died.
•      Mission 3: Fixed crash that occurs if a player dies while the new AI goal is being assigned.
•      Mission 3: Various crash fixes.
•      Mission 5: Fixed error when securing bridge territories.
•      Mission 6: Fixed Invulnerable Conscript Bug.
•      Mission 6: Fixed rare bug when failing the defense objective.
•      Mission 6: Fixed HQ blocker.
•      Mission 8: Rare error that could prevent the game from progressing.
•      Mission 10: Fixed error with demolitions pioneers.
•      Various: Fixed howitzer retreat bug.
•      Fixed AI enemies being unable to use the Panzerfaust ability.
•      Fixed error on Officer Assassination relating to Soviet bombing run.
•      Fixed bugs in various ToW missions.
AI - AI bug 修复 可惜好像没有修复多人的时候电脑车辆和坦克濒死状态下撤回基地会围着基地绕圈而不会停下来让工兵修理的bug•      Repair ability now allows AI to properly detect destroyed bridges to repair.
•      AI now only tries to pick up items it is able to.
•      Fixed an issue where the AI would not purchase the Axis G43 rifle upgrade.
•      AI now properly tracks chance of avoiding explosions when multiple events arrive for the same explosion.
•      AI shouldn't give up on capturing to retreat back to base to construct if it is already in the territory to capture.
•      AI no longer retreats due to cold when in combat.
•      AI abilities targeting friendly units can now run when a squad is outside the objective leash and in ability range of the friendly target.
•      AI coordinated move phase now uses setup locations as destinations instead of objective target like coordinated attack arrival phase to prevent path finding oscillations when switching between the two phases.
•      AI attack objective now properly recognizes squads capturing a point as not being idle and triggers the switch from the move stage to the engaged stage.
•      AI leader task no longer overrides the destinations of the follower tasks screwing up the coordinated attack arrival phase of objectives.
Balance 多人平衡变更Soviet M3A1 Halftrack 苏联M3A1轻型侦查车• Damage from 9.9 to 10 伤害从9.9上升到10
• Far accuracy from 0.37 to 0.2 远距离命中率从37% 下降到20%
• Near cooldown duration modifier from 0.5 to 0.6 近距离装弹时间从0.5 变为0.6? 不懂请懂的人解释
German 222 Scout Car 德国222侦察车
• Damage from 7.2 to 5 伤害从7.2 下降到 5 (我可以理解成M3A1 在222没升级的情况下可以1打2了么)
• Accuracy far from 0.125 to 0.2 远程命中从12.5%变为 20% 远程才12.5%命中。。挂不得那么渣跟征召对射都能输,现在伤害低命中高了。。恐怕还是很菜
• Rate of fire from 12 to 18 射速从12提升到18 也就是射速提升33%左右。为了平衡伤害降低吗。。但是5的伤害好像已经不能破老毛子侦查车的防了
• Far cooldown duration modifier from 1.2 to 1 远距离装弹时间从1.2 变为1? 不懂请懂的人解释。
Adjusted the risk vs. reward aspect of unit garrisons within vehicles. 修正车载部队的风险和回报方面的指数• 50% chance for each entity inside halftrack to die when the garrisoned vehicle dies. 当车辆爆炸的时候车载部队有50%机率全员阵亡这个可以算是改变多人战法的更新了,很多人要考虑老毛子侦查车+部队的战法值不值的50%几率损失掉狙击和惩戒营了,也让很多德国玩家要考虑一下车载2队装甲掷弹兵或喷火工程冲进人群或反坦克炮身边丢下步兵的战法了
To better compensate for the larger squad sizes of the Soviet weapons teams, the following changes were made: 为了平衡苏联6人武器小队做了一下修正:Soviet Weapon Teams 苏联武器小组
• Soviet PM41 82mm Mortar Barrage shoots slower: 2 to 3.575 seconds. 82MM迫击炮炮击发射间隔(装弹时间)从2秒升为3.575秒
• Maxim HMG deals less damage: 12.9 to 9.5. 马克沁重机枪威力从12.9降为9.5
• Maxim HMG setups slower: 1.375 to 1.5125 seconds. 马克沁重机枪展开收起时间从1.375秒增到为1.5125秒
• Soviet HM-120mm Mortar shoots slower: 7 to 8.9 seconds. 120MM迫击炮 发射间隔(装弹时间)从7秒升为8.9秒• Soviet HM-120mm Barrage shoots slower: 2.5 to 5.175 seconds. 120MM迫击炮覆盖炮击发射间隔(装弹时间)从2.5秒升为5.175秒
German Weapon Teams 德国武器小组
• German Granatewerfer 81mm mortar shoots faster: 4.5 to 2.4 seconds. 81MM迫击炮射击间隔(装弹时间)从4.5秒降为2.4秒• German HMGs, Mortars and AT Guns have 4 entities instead of 3. 重机枪,迫击炮,反坦克炮小组人数从3人升为4人苏联武器小组的迫击炮威力被大幅降低,120MM的炮击能力被消弱了一半,马克沁重机枪的威力降低,压制又不如MG42 而MG42武器小组人员变成4人,也就是说原来马克沁小组跟MG42对射稳赢的局面基本上等于倒过来了。 德国的迫击炮射速增加近1倍,大大的让德国迫击炮脱离原来的鸡肋位置,武器小组从3人变为4人大大的增加了反坦克炮和迫击炮的生存能力,毕竟这2种武器都是需要2人操作的, 但是相对的感觉MG42变的就有些OP了,大概很多人会开始用双MG42开局了

liujeffqi 发表于 2013-7-11 07:53

沙发是自己的

lechman 发表于 2013-7-11 08:00

德棍这下有福了!

a5350984 发表于 2013-7-11 08:05

毛子被砍的好惨:L:L:L:L

〤_茄_菲_喵″ 发表于 2013-7-11 08:17

又有新补丁

majunfangma 发表于 2013-7-11 08:27

很多地方翻译有误,比如装弹时间的调整翻译成冷却。。。222伤害下降射速提高dps没变,个人理解为输出的浮动稳定了

337414539 发表于 2013-7-11 08:50

坐等破解,继续坚持每天一局,哈哈

solonoone 发表于 2013-7-11 09:45

毛熊再次中枪

tang1989324 发表于 2013-7-11 09:49

这个是升级挡吗?

E连连长 发表于 2013-7-11 10:21

德苏双修的好处,最近玩德国

tang1989324 发表于 2013-7-11 10:36

那盗版的可以更新?还是STEAM直接更新的那个就是

屋顶上的骑兵 发表于 2013-7-11 10:38

德国太强了,于是我们决定削弱苏联……

liujeffqi 发表于 2013-7-12 00:36

本帖最后由 liujeffqi 于 2013-7-12 07:18 编辑

好多德国还是spam 德国迫击炮啊
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