马卡来一下,看看这个I组的插件IRCBridge怎么个用法
原贴:http://fourdeltaone.net/forum/viewtopic.php?f=40&t=9162没有看明白这个插件怎么个运行机制,似乎可以通过这个插件获取游戏的统计数据及聊天记录等,马卡有没有用过?这个统计数据是保存在什么地方的?不会是I组的服务器上吧?
粗略翻译(机翻+人工调整)了一下:
Trying out InfinityScript.(可能是不稳定的)
试用InfinityScript。
Source(源码):https://github.com/Deathmax/iw5m-scripts/tree/master/IRCBridge
(May be unstable)
r3 - Fix server password(r3版,修复服务器密码)
System.Net (place in lib):https://dl.dropbox.com/u/7557397/System.Net.dll
需要System.Net组件,放在lib文件夹下。
You need to create a settings.txt under \scripts\ircbridge\
你需要在\scripts\ircbridge\下创建一个settings.txt文件
settings.txt格式如下:
server hostname
server port
channel
nickname
nickserv password
server password
Features(特点):
In-game chat is relayed to IRC.(在游戏中的聊天转发到IRC。)
Killfeed is relayed to IRC.(杀人记录转发到IRC。)
List scoreboard from IRC.(从IRC获取记分列表。)
TODO(要做到):
More commands.(更多的指令)
Output IRC chat into game.(导出IRC的聊天到游戏中。)
Provide a (limited*) admin interface for channel ops.(为管理员通道提供一个(有限的*)管理界面。)
*Limited as InfinityScript has slightly less control compared to IW4M's AdminPlugin interface as it is basically GSC.
*有限是因为它是基于GSC,相比IW4M的管理插件接口InfinityScript略少的控制到的。
Example(举例):
<Deathsnacks_> Deathmax is connecting to the game.
<Deathsnacks_> Deathmax has connected to the game.
<Deathmax> !players
<Deathsnacks_> Player - Score - Death
<Deathsnacks_> Deathmax - 0 - 0
<Deathsnacks_> Deathmax: hmmm
<Deathsnacks_> Deathmax: is there by any chancecolour?
<NTAuthority> yay
<NTAuthority> colors
<Deathsnacks_> Deathmax(axis) suicided.
<Deathsnacks_> Deathmax is connecting to the game.
<Deathsnacks_> Deathmax has connected to the game.
<Deathsnacks_> Deathmax(allies) was killed by Deathmax(allies) with destructible_car.
<Deathmax> !players
<Deathsnacks_> Player - Score - Death
<Deathsnacks_> Deathmax - 0 - 1
<Deathsnacks_> Deathmax is connecting to the game.
<Deathsnacks_> Deathmax has connected to the game.
<Deathsnacks_> Deathmax(allies) was killed by Deathmax(allies) with destructible_car.
<Deathsnacks_> Deathmax(allies) suicided.
<Deathmax> !players
<Deathsnacks_> Player - Score - Kills - Assists - Death
<Deathsnacks_> Deathmax - 0 - 0 - 0 - 2
<Deathsnacks_> Deathmax: damn, its lonely here
<Deathsnacks_> Deathmax(allies) was killed by Deathmax(allies) with destructible_car.
<Deathsnacks_> Deathmax has disconnected from the game.
我只知道调用插件需要先把插件放到scripts目录,然后在server.cfg里添加一行: loadscript "xxx.dll"(xxx.dll是你插件的完整名称) IRC是个网络聊天室……没几个中国人会上 马卡洛夫@Makaro 发表于 2013-4-17 11:02 static/image/common/back.gif
我只知道调用插件需要先把插件放到scripts目录,然后在server.cfg里添加一行: loadscript "xxx.dll"(xxx.d ...
我只是关心这个插件可以转出游戏统计数据的功能,这样我就可以调用来作其它的,比如杀人排行榜之类的,不知道这些数据是转到哪里!
马卡洛夫@Makaro 发表于 2013-4-17 11:02 static/image/common/back.gif
我只知道调用插件需要先把插件放到scripts目录,然后在server.cfg里添加一行: loadscript "xxx.dll"(xxx.d ...
{:3_131:}洛夫bot弄好了吗
马卡洛夫@Makaro 发表于 2013-4-17 11:02 static/image/common/back.gif
我只知道调用插件需要先把插件放到scripts目录,然后在server.cfg里添加一行: loadscript "xxx.dll"(xxx.d ...
{:3_143:}继续努力等你好消息
{:3_142:}楼主 我有好几个脚本文件不知道 放进哪个好== Jimmy. 发表于 2013-4-17 12:10 static/image/common/back.gif
楼主 我有好几个脚本文件不知道 放进哪个好==
我就知道你会3连的 {:3_94:}给你回一个等会你就4连了{:3_94:} 折翅的雄鹰 发表于 2013-4-17 12:18 static/image/common/back.gif
我就知道你会3连的 给你回一个等会你就4连了
{:3_131:}lol(lol 不是 、纯表情) Jimmy. 发表于 2013-4-17 12:20 static/image/common/back.gif
lol(lol 不是 、纯表情)
好想 扣你啊{:3_109:} 折翅的雄鹰 发表于 2013-4-17 12:24 static/image/common/back.gif
好想 扣你啊
{:3_143:}渣渣 拿我没办法
Jimmy. 发表于 2013-4-17 12:26 static/image/common/back.gif
渣渣 拿我没办法
你半夜1点出来 叫我问候一下 你自己说的{:3_94:}哈哈哈哈哈哈哈哈哈哈. 折翅的雄鹰 发表于 2013-4-17 12:32 static/image/common/back.gif
你半夜1点出来 叫我问候一下 你自己说的哈哈哈哈哈哈哈哈哈哈.
{:3_141:}我错了 。
折翅的雄鹰 发表于 2013-4-17 12:32 static/image/common/back.gif
你半夜1点出来 叫我问候一下 你自己说的哈哈哈哈哈哈哈哈哈哈.
{:3_143:}lol发财了
马卡洛夫@Makaro 发表于 2013-4-17 11:02 static/image/common/back.gif
我只知道调用插件需要先把插件放到scripts目录,然后在server.cfg里添加一行: loadscript "xxx.dll"(xxx.d ...
我的意思是通过这个插件转出来的数据会保存在哪里!
马卡洛夫@Makaro 发表于 2013-4-17 11:02 static/image/common/back.gif
我只知道调用插件需要先把插件放到scripts目录,然后在server.cfg里添加一行: loadscript "xxx.dll"(xxx.d ...
{:3_149:}顶上
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