把内置修改器加进去游戏就打不开了?为毛呀???
RT 点击继续游戏,然后弹出? 不,是直接闪了一下就没了 闪退后吧bin目录下的log.txt发上来看看 blackgodx 发表于 2012-11-17 15:34 static/image/common/back.gif闪退后吧bin目录下的log.txt发上来看看
Starting up
THREAD - started 'GAClient' (3388)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
cDontStarveGame::DoGameSpecificInitialize() 居然变成表情了(cDontStarveGame:: DoGameSpecificInitialize())
cGame::StartPlaying
LOADING LUA
DoLuaFile data/scripts/main.lua
DoLuaFile loading buffer data/scripts/main.lua
c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\main.lua(93,1) running main.lua
LOADING LUA SUCCESS
...eam_Package\workspace\data\scripts\playerprofile.lua:167: variable 'SAVE_NAMES' is not declared
LUA ERROR stack traceback:
= in function 'error'
c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\strict.lua(23,1)
c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\playerprofile.lua(167,1) in function 'Load'
c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\gamelogic.lua(386,1) in main chunk
= in function 'require'
c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\data\scripts\main.lua(551,1)
Assert failure '0' at ..\source\simlib\luatools.cpp(72): Trace follows...
z23519897 发表于 2012-11-19 09:52 static/image/common/back.gif
Starting up
THREAD - started 'GAClient' (3388)
HttpClient::ClientThread::Main()
你覆盖错了,旧版的内置修改器没法用,会无法打开,是MAIN2文件的原因,你需要下更新后的NEW文件
现在重新下,删掉旧文件,然后解压,下载这个
覆盖进去
q46414634 发表于 2012-11-19 14:59 static/image/common/back.gif
你覆盖错了,旧版的内置修改器没法用,会无法打开,是MAIN2文件的原因,你需要下更新后的NEW文件
现在重 ...
搞定了
q46414634 发表于 2012-11-19 14:59 static/image/common/back.gif
你覆盖错了,旧版的内置修改器没法用,会无法打开,是MAIN2文件的原因,你需要下更新后的NEW文件
现在重 ...
哪里下载啊???????????????????
怎么没有下啊!!!:(
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