真的只能改5洞么 ?会修改MOD的进
论坛里贴过5洞的MOD我想试试制作10洞 但是 修改TXT文件后转换成DAT那里就出来不了DAT文件
把TXT文件改回5洞的配置 就可以转换成DAT文件了
这是为什么呢 是哪的问题呢 请高手解答
本帖最后由 yamazaki6 于 2012-10-2 02:02 编辑
二楼贴出5洞和10洞配置
10洞
<STRING>BASEFILE:media/units/monsters/merchant/enchanter_base.dat
<STRING>NAME:Enchanter_socketer
<STRING>RESOURCEDIRECTORY:media/models/npcs/ponya_m
<STRING>ALIGNMENT:NEUTRAL
<STRING>UNITTYPE:ENCHANTER
<FLOAT>COLLISION_RADIUS:0.800000
<FLOAT>MAXHP:250.000000
<FLOAT>MINHP:250.000000
<INTEGER>MINDAMAGE:0
<INTEGER>MAXDAMAGE:0
<FLOAT>WALKINGSPEED:1.500000
<FLOAT>RUNNINGSPEED:1.500000
<FLOAT>SCALE:1.200000
<INTEGER>RARITY:0
<STRING>NPCGREET:RATLINATTACK
<STRING>UNIT_GUID:-3362348251793112202
<STRING>MESHFILE:Ponya_M
<STRING>NPCBYE:RATLINGRUNT
<TRANSLATE>DISPLAYNAME:Jurick the Socketer
<TRANSLATE>DESCRIPTION:Adds Sockets To Items
<FLOAT>ENCHANTCOST1:1.000000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST2:2.500000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST3:2.500000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST4:2.500000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST5:2.500000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST6:2.500000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST7:2.500000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST8:2.500000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST9:2.500000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST10:2.500000
<STRING>UIMENU:ENCHANTERNODISENCHANTMENU
<STRING>UIMENU:PLAYERINVENTORYMENU
<STRING>CONTAINER:Enchanter Bag
<STRING>CONTAINER:Pointer
<STRING>MESHFILE:pom_01
<STRING>MESHFILE:pom_02
<STRING>MESHFILE:ponya_m
5洞
<STRING>BASEFILE:media/units/monsters/merchant/enchanter_base.dat
<STRING>NAME:Enchanter_socketer
<STRING>RESOURCEDIRECTORY:media/models/npcs/ponya_m
<STRING>ALIGNMENT:NEUTRAL
<STRING>UNITTYPE:ENCHANTER
<FLOAT>COLLISION_RADIUS:0.800000
<FLOAT>MAXHP:250.000000
<FLOAT>MINHP:250.000000
<INTEGER>MINDAMAGE:0
<INTEGER>MAXDAMAGE:0
<FLOAT>WALKINGSPEED:1.500000
<FLOAT>RUNNINGSPEED:1.500000
<FLOAT>SCALE:1.200000
<INTEGER>RARITY:0
<STRING>NPCGREET:RATLINATTACK
<STRING>UNIT_GUID:-3362348251793112202
<STRING>MESHFILE:Ponya_M
<STRING>NPCBYE:RATLINGRUNT
<TRANSLATE>DISPLAYNAME:Jurick the Socketer
<TRANSLATE>DESCRIPTION:Adds Sockets To Items
<FLOAT>ENCHANTCOST1:1.000000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST2:2.500000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST3:2.500000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST4:2.500000
<FLOAT>ENCHANTER_SOCKET_PERCENT:100.000000
<FLOAT>ENCHANTER_EFFECT_PERCENT:0.000000
<STRING>GOLD_SOUND:GOLDPICKUP
<BOOL>DESTROY_ON_DEATH:true
<BOOL>COLLIDEABLE:false
<BOOL>OCCUPIESNODES:false
<BOOL>DAMAGEABLE:false
<BOOL>INVINCIBLE:true
<BOOL>RENDERBEHIND:false
<BOOL>LOCALONLY:true
<BOOL>DISABLE_WANDERING:true
<FLOAT>ENCHANTCOST5:2.500000
<STRING>UIMENU:ENCHANTERNODISENCHANTMENU
<STRING>UIMENU:PLAYERINVENTORYMENU
<STRING>CONTAINER:Enchanter Bag
<STRING>CONTAINER:Pointer
<STRING>MESHFILE:pom_01
<STRING>MESHFILE:pom_02
<STRING>MESHFILE:ponya_m
难道文件内容长了的关系 还是IDS文件的关系?
改太多洞也失去了游戏的乐趣,还不如直接用修改器开个无敌算了吧 游戏应该有反作氅程序,超出其设定范围就无法读取 :funk::funk::funk: 围观菩萨大人。。。 我觉得单机玩 随便吧。
联机的话 最好有个精密的装备打分。
比如你搜索,可以限定装备分的范围。
装备分极其高的,也不说其作弊,只是装备相差太大,不适合一起玩。 812522967 发表于 2012-10-2 02:08 static/image/common/back.gif
游戏应该有反作氅程序,超出其设定范围就无法读取
跟游戏应该没关系吧 还没有生成PAK文件
只是转换成TXT文件后修改TXT文件 再转换为DAT文件那里不行
本帖最后由 yamazaki6 于 2012-10-2 02:45 编辑
貌似添加了字符串确实需要修改IDS文件
找到问题在哪了
http://bbs.blacksheepgame.com/forum.php?mod=viewthread&tid=3412696
jiayou!!!!!!!!!!!!!!!!!!!!!!!!!!! yamazaki6 发表于 2012-10-2 02:00 static/image/common/back.gif
二楼贴出5洞和10洞配置
10洞
如果在TXT中增加或减少<STRING>或<TRANSLATE>类型的字段,需要更改IDS文件:
详情请看下面的帖子。
http://bbs.blacksheepgame.com/forum.php?mod=viewthread&tid=3412696
10洞还有地方放吗 顶一下还是没懂IDS文件的修改方法 改好了吗啊??可以用了???? 更新下dat2txt文件即可。 10洞……什么概念 aiyz 发表于 2012-10-2 14:13 static/image/common/back.gif
更新下dat2txt文件即可。
不是DAT2TXT的问题吧
TXT文件里不添加字符组就可以转换。添加了就转换不了
看了帖子说是需要修改IDS文件。但是 现在还没搞清楚IDS文件怎么修改法。论坛里有个帖子解释看了不太懂。可能是我笨吧
不知道有没有哪位老大详细说明一下IDS文件的修改方法
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