官方更新内容
本帖最后由 zylqq 于 2012-9-23 17:33 编辑稳定
* 固定应用词缀和在某些情况下影响潜在崩溃的错误
* 固定罕见崩溃暗流中寻求转弯时。
* 把保护对字符中保存文件损坏。已损坏的字符不会出现在列表中的字符。(和因此不能导致游戏崩溃负载)
技能
* 可映射技能作为显示出来的狂暴间歇泉 proc 的修补程序。
* 为击球的转变,可能会导致链铸造同时超出范围引发令人震惊的破裂和弧梁的修补程序。
* ' 抵制慢' 词缀固定。
* Proc 词缀规模与玩家级别更好。
* 狂暴 '狼灯罩' 现在有适用于所有职级 (目的) 冷却时间 60 秒。
* 为 mistriggering 时将链接在一起两个技能有早期的命中帧时修复。
* 安全检查停止任何循环的技能,当该字符不执行一项技能深陷 '上' 状态。
* 与 '毒爆' 特效 (他们应正确地在更远的范围进行) 修复的 bug。
* 当单位将队列中删除/不可用技能的潜在问题的修补程序。
* 修复了超过 100%的减少,收取腐烂或单位负电荷衰变。
性能
* 作出重大优化的粒子碰撞。
系统
* 修复 bug 时重新计算,以确保计算的对象上的价格基于正确的数据。
* 快速单击操作可以在 misspend stat 点的 bug 修复。
* 删除访问控制台命令在多人游戏。
* 该游戏的登录对话框现在正确地允许密码最多 64 个字符。
* 删除显示的多人游戏中的其他用户的 IP 地址。
* 在设置文件中 (它不做任何事) ; 移除蒸汽云切换若要切换的能力是可用蒸汽客户端中。
* 对于一些用户滴眼液删除日志记录,可能会减少一些新鲜粮食店所取得的成就。
水平/脚本
* 到各个领域,以防止单位卡住的调整。
* 更改 lootable 的岩石,将非冲突因为他们有时可能会阻止非常狭窄的走廊。
* 对脚本中砂山的逻辑某种程度的修复。
* 修复可能会导致多个月亮出入口塔出现在世界中的 bug。
* 执行几个特定的老板房间路径修复程序。
成就
* 固定朋友列表根据取得的成就。
* 拼写学习成就现在不要错误地触发基于其他玩家。
未成年
* 更正了几个错字。
* 改善杂志工具提示。
原文
STABILITY
*Fixed a potential crash bug when applying affixes and effects in certain circumstances
*Fixed rare crash when turning in quest in the Undercurrents.
*Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. (And thus can't cause the game to crash on load)
SKILLS
*Fix for Berserker geyser proc showing up as a mappable skill.
*Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
*'Resist Slow' affix fixed.
*Proc affixes scale better with player level.
*Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
*Fix for mistriggering when chaining two skills together when there is an early hit-frame.
*Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
*Fixed bug with 'Poison Burst' procs (they should properly engage at more distant ranges).
*Fix for potential issue when units would queue removed/unavailable skills.
*Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
PERFORMANCE
*Made significant optimizations to particle collisions.
SYSTEMS
*Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
*Fix for bug where rapid clicks could misspend stat points.
*Removed access to console commands in multiplayer games.
*The game's login dialog now correctly allows passwords up to 64 characters long.
*Removed display of other users' IP addresses in multiplayer games.
*Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
*Removed logging for achievements to potentially reduce some FPS drops for some users.
LEVELS/SCRIPTING
*Tweaks to various areas to prevent units from getting stuck.
*Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
*Fixes to some level scripting logic in the Frosted Hills.
*Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
*Implemented a few specific boss room pathing fixes.
ACHIEVEMENTS
*Fixed friends list based achievements.
*Spell-learning achievements now don't incorrectly trigger based on other players.
MINOR
*Fixed several typos.
*Improvements to journal tooltips.
哈哈,估计D版要出补丁了 牛逼的机翻 传说中的机翻………… 机翻还用你发?连个分流下载都木有 机翻就该把原文贴上…… 对于一些用户滴眼液删除日志记录,可能会减少一些新鲜粮食店所取得的成就。
这个机翻有待改善 機翻看不懂....................... 原文也发来看看啊。。 万恶的机番- - 也没啥重要的更新? 翻的真蛋疼 bing 翻译 给下源地址吧。。。机翻也请用。。。。google翻译 比看英文还费劲
STABILITY
*Fixed a potential crash bug when applying affixes and effects in certain circumstances
*Fixed rare crash when turning in quest in the Undercurrents.
*Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. (And thus can't cause the game to crash on load)
SKILLS
*Fix for Berserker geyser proc showing up as a mappable skill.
*Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
*'Resist Slow' affix fixed.
*Proc affixes scale better with player level.
*Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
*Fix for mistriggering when chaining two skills together when there is an early hit-frame.
*Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
*Fixed bug with 'Poison Burst' procs (they should properly engage at more distant ranges).
*Fix for potential issue when units would queue removed/unavailable skills.
*Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
PERFORMANCE
*Made significant optimizations to particle collisions.
SYSTEMS
*Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
*Fix for bug where rapid clicks could misspend stat points.
*Removed access to console commands in multiplayer games.
*The game's login dialog now correctly allows passwords up to 64 characters long.
*Removed display of other users' IP addresses in multiplayer games.
*Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
*Removed logging for achievements to potentially reduce some FPS drops for some users.
LEVELS/SCRIPTING
*Tweaks to various areas to prevent units from getting stuck.
*Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
*Fixes to some level scripting logic in the Frosted Hills.
*Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
*Implemented a few specific boss room pathing fixes.
ACHIEVEMENTS
*Fixed friends list based achievements.
*Spell-learning achievements now don't incorrectly trigger based on other players.
MINOR
*Fixed several typos.
*Improvements to journal tooltips. 怎么更新? 谢了 稳定性
*修正了一个潜在的崩溃错误时,词缀和在某些情况下
*修正了罕见的崩溃时,转向追求的暗流。
*将字符保存在保护文件损坏。损坏的字符将不会出现在列表中的字符。 (因此不会导致游戏崩溃负载)
技能
*修正了狂战士喷泉进程显示为可制图的技能。
*修正引发令人震惊的突发和弧束的范围,,同时击中转变,可能会导致连锁铸造。
*“抗慢”粘贴固定。
* PROC词缀更好地扩展与球员的水平。
*狂战士“狼的阴影”现在有(预期)60秒的冷却时间,适用于所有级别的。
*修正了链接时误触发这两个技能一起时,有一个早期的命中框架。
*安全检查,以阻止任何循环卡住的技能,在“接通”状态的字符时,不执行技能。
*修正错误的'毒药突发'特效(在更遥远的范围内,应适当进行)。
*修正了潜在的问题时,单位将队列中移除/不可用的技能。
*修正了超过100%,减少充电的衰减或负平电荷衰减。
性能
*显着优化,粒子碰撞。
系统
*修正了一个错误时重新计算对象,以确保正确的数据的基础上计算的价格。
*修正错误快速点击可以挥霍属性点。
*删除访问控制台命令在多人游戏中。
*游戏的登录对话框现在可以正确地允许密码长度为64个字符。
*删除其他用户的IP地址显示在多人游戏中。
*删除云蒸切换在设置文件中(它没有做任何事情)的能力,切换是在Steam客户端。
*删除记录的成就可能会减少一些FPS下降一些用户。
水平/脚本
*调整到各个领域,以防止单位被卡住。
*更改lootable岩石非碰撞,有时可以阻止非常狭窄的走廊。
*修正了一些脚本逻辑的磨砂山。
*修正了一个错误,可能导致多塔月球的入口出现在世界上。
*实现一些特定的boss房间路径修复。
成果转化
*修正了好友列表,根据取得的成就。
*法术的学习成果现在不错误地触发对其他玩家。
MINOR
*修正了几个错别字。
*日志工具提示的改进。
google机翻
页:
[1]