九黎 发表于 2012-9-2 03:24

怎么用xinputtest设置PS2手柄模拟360摇杆啊??

RT
打开了一次xinputtest,所有按键都试过可以啊,把所有文件都放在游戏目录了,但是进入游戏只有右边的有反应啊,我不知道怎么设置x360ce.ini文件哪,拜托谁帮帮忙告诉我怎么搞啊

x360ce.ini文件如下

UseInitBeep=1             #use 0 to 1; default 1; beep on init
Log=0                     #use 0 to 1; creates a log file in folder 'x360ce logs'

Index=0                   #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=3                     #button id; 0 to disable
B=2                     #button id; 0 to disable
X=4                     #button id; 0 to disable
Y=1                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=7          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=8         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

九黎 发表于 2012-9-2 12:31

顶上啊!

九黎 发表于 2012-9-2 12:34

自项之!

九黎 发表于 2012-9-2 12:38

等待手柄帝

九黎 发表于 2012-9-2 12:41

继续顶上哪

langke888 发表于 2012-9-2 12:41



把文件全部放在游戏目录里,这是我现在在用的,一切都正常,全部都设置好了的~你先试试吧~

九黎 发表于 2012-9-2 12:46

langke888 发表于 2012-9-2 12:41 static/image/common/back.gif
把文件全部放在游戏目录里,这是我现在在用的,一切都正常,全部都设置好了的~你先试试吧~ ...

依然是那样子哪,手柄左边的都没用,移动不了哪

九黎 发表于 2012-9-2 12:48

弱弱的说一句,我这是双手柄

九黎 发表于 2012-9-2 12:52

拜托,顶上哪

langke888 发表于 2012-9-2 12:59

你是不是开的窗口模式?

九黎 发表于 2012-9-2 13:16

langke888 发表于 2012-9-2 12:59 static/image/common/back.gif
你是不是开的窗口模式?

是啊,有问题么?

langke888 发表于 2012-9-2 13:28

九黎 发表于 2012-9-2 13:16 static/image/common/back.gif
是啊,有问题么?

你开全屏再试~

这游戏我发现有BUG,开窗口有些时候手柄不灵,开全屏就完全没问题了~

九黎 发表于 2012-9-2 13:31

langke888 发表于 2012-9-2 13:28 static/image/common/back.gif
你开全屏再试~

这游戏我发现有BUG,开窗口有些时候手柄不灵,开全屏就完全没问题了~


依然如此...

ultimag 发表于 2012-9-2 14:38

我的PS2手柄怎么直接就能用。什么设置都没有。

lldszx 发表于 2012-9-2 23:39

LZ用的啥操作系统?是原装PS2手柄么?用的何种转接器?有没有装过相关驱动?
如果用的山寨货,是否能确认不是手柄本身的问题
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